Player Matchup

Danzaburou
Danzaburou
LexWNT
Danzaburou
Level 26
God Stats
0W - 1L
1,281 SR
Queue Stats
1W - 8L
1,285 Elo+
Party 2
Vamana
Vamana
haleyisamess
Vamana
Level 57
God Stats
0W - 1L
1,347 SR
Queue Stats
24W - 51L
1,336 Elo+
Party 2
Sol
Sol
hugo_oz_47
Sol
Level 108
God Stats
2W - 2L
1,816 SR
Queue Stats
103W - 138L
1,399 Elo+
Party 2
Team Averages
Level 64
1,481 SR
1,340 Elo+

VS

Team Averages
Level 67
1,538 SR
1,487 Elo+
Medusa
Medusa
Roberto7
Medusa
Level 28
God Stats
40W - 39L
1,587 SR
Queue Stats
86W - 98L
1,721 Elo+
Party 1
Discordia
Discordia
lovecraft410
Discordia
Level 26
God Stats
40W - 37L
1,526 SR
Queue Stats
200W - 285L
1,239 Elo+
Party 1
Hun Batz
Hun Batz
superale17
Hun Batz
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LexWNT
Danzaburou
10
0 / 8 / 4
6,753
614
1,173
9,551
2,774
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
11
4 / 3 / 2
8,804
800
4,399
11,432
10,428
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 9 / 3
7,783
708
5,644
9,830
2,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Roberto7
Medusa
11
2 / 3 / 11
8,208
746
8,232
6,165
2,063
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Discordia
lovecraft410
Discordia
11
3 / 2 / 14
8,385
762
7,224
3,983
1,199
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
superale17
Hun Batz
14
15 / 1 / 4
10,991
999
9,482
8,368
4,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
6
Kills
20
20
Deaths
6
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
LexWNT
Danzaburou
0
8
4
0.25
W
Medusa
Roberto7
Medusa
2
3
11
2.5
L
Vamana
4
3
2
1.67
L
2
9
3
0.39
W
Discordia
lovecraft410
Discordia
3
2
14
5
W
Hun Batz
superale17
Hun Batz
15
1
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,216
Damage
24,938
30,813
Taken
18,516
15,672
Mitigated
7,475
4,562
Healing
1,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
LexWNT
Danzaburou
1,173
390
381
848
9,551
2,774
0
2,656
6,895
0
12,314
W
Medusa
Roberto7
Medusa
8,232
2,692
0
0
6,165
2,063
1,308
2,449
3,378
0
37,235
L
Vamana
4,399
1,837
0
1,969
11,432
10,428
0
3,939
7,493
0
27,537
L
5,644
995
0
1,364
9,830
2,470
0
657
9,173
21,468
0
W
Discordia
lovecraft410
Discordia
7,224
603
0
296
3,983
1,199
731
979
2,884
25,910
0
W
Hun Batz
superale17
Hun Batz
9,482
2,469
0
1,638
8,368
4,213
1,352
1,670
6,574
0
33,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,340
Gold Earned
27,584
91
Minions Killed
139
0
Camps Cleared
0
528,665
Distance Traveled
623,732
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,753
614
24
2
0
151,083
3
W
Medusa
8,208
746
46
4
0
211,519
0
L
Vamana
8,804
800
31
3
0
220,424
0
L
Sol
7,783
708
36
3
0
157,158
0
W
Discordia
8,385
762
46
4
0
206,950
3
W
Hun Batz
10,991
999
47
4
0
205,263
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role