Player Matchup

Mercury
Mercury
Masters
Meditatе
Mercury
Masters
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
2,616 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 119
1,500 SR
2,616 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,500 SR
1,500 MMR
Cerberus
Cerberus
Diamond II
 
Cerberus
Diamond II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Meditatе
Mercury
19
5 / 2 / 0
11,922
917
10,465
14,913
8,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Ah Muzen CabKaliIzanamiBakasuraPoseidon

VS

Bans
HadesChronosSkadiSetHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
2 / 5 / 0
10,858
835
5,873
15,692
8,492
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
5
Kills
2
2
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
5
0
0.4
W
Mercury
Meditatе
Mercury
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,465
Damage
5,873
14,913
Taken
15,692
8,247
Mitigated
8,492
6,590
Healing
6,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,873
806
0
6,905
15,692
8,492
53
162
15,530
72,013
0
W
Mercury
Meditatе
Mercury
10,465
6,144
0
6,590
14,913
8,247
2,864
6,130
8,783
0
100,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,922
Gold Earned
10,858
161
Minions Killed
184
0
Camps Cleared
0
292,731
Distance Traveled
210,157
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,858
835
184
14
0
210,157
0
W
Mercury
11,922
917
161
12
0
292,731
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role