Player Matchup

Yemoja
Yemoja
Darigaf1
Yemoja
Level 11
God Stats
4W - 8L
1,490 SR
Queue Stats
12W - 18L
1,486 Elo+
Party 3
Ares
Ares
DolanReal
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,451 Elo+
Solo
Da Ji
Da Ji
Shiven199
Da Ji
Level 24
God Stats
9W - 7L
1,536 SR
Queue Stats
78W - 59L
1,572 Elo+
Solo
Chiron
Chiron
SmurfyJace
Chiron
Level 14
God Stats
11W - 2L
1,728 SR
Queue Stats
37W - 27L
1,684 Elo+
Solo
Hera
Hera
Z4kk0
Hera
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 19L
1,326 Elo+
Party 3
Team Averages
Level 14
1,551 SR
1,504 Elo+

VS

Team Averages
Level 26
1,618 SR
1,528 Elo+
Neith
Neith
FeltCuteSmiteDel
Neith
Level 3
God Stats
3W - 4L
1,420 SR
Queue Stats
5W - 6L
1,431 Elo+
Party 2
Danzaburou
Danzaburou
Littlenain
Danzaburou
Level 16
God Stats
5W - 1L
1,866 SR
Queue Stats
37W - 48L
1,769 Elo+
Party 1
Kuzenbo
Kuzenbo
Quintoile
Kuzenbo
Level 27
God Stats
2W - 2L
1,794 SR
Queue Stats
91W - 106L
1,493 Elo+
Party 1
Nu Wa
Nu Wa
babydonut
Nu Wa
Level 68
God Stats
199W - 201L
1,511 SR
Queue Stats
456W - 492L
1,485 Elo+
Party 2
Thanatos
Thanatos
iiDad
Thanatos
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 28L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Darigaf1
Yemoja
17
0 / 6 / 8
11,762
980
7,850
18,385
19,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ares
17
0 / 7 / 8
10,515
876
4,312
18,351
17,398
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
Shiven199
Da Ji
18
8 / 8 / 5
13,340
1,112
12,669
18,532
6,240
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
SmurfyJace
Chiron
18
6 / 7 / 5
12,663
1,055
21,082
19,305
6,631
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
Z4kk0
Hera
17
0 / 9 / 6
10,675
890
5,185
17,406
6,498
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

0

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 23
12,216
1,018
14,575
10,511
3,951
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Danzaburou
Littlenain
Danzaburou
19
15 / 4 / 13
13,952
1,163
23,028
10,663
4,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Quintoile
Kuzenbo
20
7 / 2 / 23
13,472
1,123
14,305
15,260
21,305
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
babydonut
Nu Wa
20
7 / 0 / 20
13,691
1,141
20,584
8,553
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
iiDad
Thanatos
18
4 / 5 / 19
11,821
985
12,199
13,344
5,541
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
135
14
Kills
37
37
Deaths
14
32
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Darigaf1
Yemoja
0
6
8
0.67
L
Ares
0
7
8
0.57
W
4
3
23
5.17
W
Danzaburou
Littlenain
Danzaburou
15
4
13
5.38
W
Kuzenbo
Quintoile
Kuzenbo
7
2
23
9.25
L
Da Ji
Shiven199
Da Ji
8
8
5
1.31
L
Chiron
SmurfyJace
Chiron
6
7
5
1.21
L
Hera
Z4kk0
Hera
0
9
6
0.33
W
Nu Wa
babydonut
Nu Wa
7
0
20
17
W
Thanatos
iiDad
Thanatos
4
5
19
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,098
Damage
84,691
91,979
Taken
58,331
56,475
Mitigated
38,318
11,845
Healing
12,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Darigaf1
Yemoja
7,850
516
4,135
1,692
18,385
19,708
0
8,147
10,238
29,800
0
L
Ares
4,312
554
537
797
18,351
17,398
0
5,198
13,153
18,339
0
W
14,575
7,573
0
2,089
10,511
3,951
0
1,874
8,181
0
33,983
W
Danzaburou
Littlenain
Danzaburou
23,028
14,047
0
487
10,663
4,316
0
3,373
6,742
0
46,583
W
Kuzenbo
Quintoile
Kuzenbo
14,305
5,593
0
1,428
15,260
21,305
0
6,048
8,031
24,178
0
L
Da Ji
Shiven199
Da Ji
12,669
2,709
0
384
18,532
6,240
0
7,527
11,005
0
33,149
L
Chiron
SmurfyJace
Chiron
21,082
7,626
1,208
1,878
19,305
6,631
0
7,997
11,201
0
53,264
L
Hera
Z4kk0
Hera
5,185
1,480
369
845
17,406
6,498
0
5,974
11,432
32,972
0
W
Nu Wa
babydonut
Nu Wa
20,584
5,935
116
2,576
8,553
3,205
0
2,641
5,912
51,669
0
W
Thanatos
iiDad
Thanatos
12,199
1,308
0
5,773
13,344
5,541
0
3,411
9,933
0
31,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,955
Gold Earned
65,152
214
Minions Killed
234
8
Camps Cleared
7
1,022,628
Distance Traveled
1,055,998
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,762
980
35
3
0
187,753
0
L
Ares
10,515
876
19
2
0
201,994
3
W
Neith
12,216
1,018
50
4
0
185,501
0
W
Danzaburou
13,952
1,163
62
5
2
177,928
0
W
Kuzenbo
13,472
1,123
21
2
0
236,485
1
L
Da Ji
13,340
1,112
24
2
5
221,627
1
L
Chiron
12,663
1,055
67
6
2
217,395
3
L
Hera
10,675
890
69
6
1
193,859
0
W
Nu Wa
13,691
1,141
65
5
4
239,512
1
W
Thanatos
11,821
985
36
3
1
216,572
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role