Player Matchup

Artemis
Artemis
CormacSKT
Artemis
Level 8
God Stats
5W - 1L
1,822 SR
Queue Stats
7W - 19L
1,779 Elo+
Party 1
Sobek
Sobek
IAmKlassyMan
Sobek
Level 13
God Stats
9W - 11L
1,596 SR
Queue Stats
26W - 31L
1,479 Elo+
Party 1
Fenrir
Fenrir
The25thDyno
Fenrir
Level 105
God Stats
8W - 9L
1,516 SR
Queue Stats
139W - 136L
1,521 Elo+
Party 1
Cthulhu
Cthulhu
WARGODTYRI8I
Cthulhu
Level 99
God Stats
3W - 1L
1,483 SR
Queue Stats
80W - 72L
1,518 Elo+
Party 1
Hercules
Hercules
Xx_DarkZ_-xX
Hercules
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,459 Elo+
Solo
Team Averages
Level 46
1,583 SR
1,551 Elo+

VS

Team Averages
Level 15
1,537 SR
1,509 Elo+
Gilgamesh
Gilgamesh
ArmedJonesy
Gilgamesh
Level 28
God Stats
19W - 16L
1,564 SR
Queue Stats
109W - 97L
1,497 Elo+
Solo
Hou Yi
Hou Yi
Elier Raygoza
Hou Yi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,592 Elo+
Party 2
Ymir
Ymir
LeyakTheShifter
Ymir
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 16L
1,333 Elo+
Solo
Hades
Hades
PanconHuevoo501
Hades
Level 28
God Stats
5W - 3L
1,619 SR
Queue Stats
83W - 62L
1,581 Elo+
Solo
Fenrir
Fenrir
krauser 135
Fenrir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CormacSKT
Artemis
16
4 / 3 / 5
10,524
458
4,812
7,434
2,497
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 3 / 12
11,254
489
4,430
16,187
13,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
18
13 / 5 / 6
12,514
544
14,235
20,670
8,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
WARGODTYRI8I
Cthulhu
18
5 / 4 / 7
12,014
522
12,295
16,347
8,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Xx_DarkZ_-xX
Hercules
19
11 / 0 / 10
14,138
615
16,042
18,393
22,836
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArmedJonesy
Gilgamesh
16
5 / 5 / 3
10,628
462
7,220
17,732
15,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
0 / 15 / 3
8,450
367
5,043
16,781
5,046
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

3
0 / 0 / 0
6,162
268
246
921
303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

17
9 / 6 / 3
11,494
500
21,922
22,437
11,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
14
0 / 8 / 0
9,140
397
3,602
17,921
10,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
34
Kills
14
15
Deaths
34
40
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ArmedJonesy
Gilgamesh
5
5
3
1.3
W
Artemis
CormacSKT
Artemis
4
3
5
2.17
L
0
15
3
0.1
W
1
3
12
2.33
L
0
0
0
0
L
9
6
3
1.75
W
Fenrir
13
5
6
3.2
W
Cthulhu
WARGODTYRI8I
Cthulhu
5
4
7
2.13
W
Hercules
Xx_DarkZ_-xX
Hercules
11
0
10
16
L
Fenrir
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,814
Damage
38,033
79,031
Taken
75,792
56,072
Mitigated
43,054
29,952
Healing
13,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ArmedJonesy
Gilgamesh
7,220
2,174
0
1,881
17,732
15,701
0
5,345
12,387
123
65,194
W
Artemis
CormacSKT
Artemis
4,812
3,542
0
2,338
7,434
2,497
2,854
1,959
5,475
0
44,230
L
5,043
1,721
0
571
16,781
5,046
88
2,615
14,166
0
31,274
W
4,430
118
0
5,561
16,187
13,797
1,399
3,743
12,444
25,053
0
L
246
55
0
710
921
303
0
49
872
2,574
0
L
21,922
2,136
404
9,092
22,437
11,545
478
5,852
16,585
74,173
0
W
Fenrir
14,235
3,226
0
8,556
20,670
8,280
3,585
5,511
15,159
0
73,240
W
Cthulhu
WARGODTYRI8I
Cthulhu
12,295
387
582
2,555
16,347
8,662
2,684
5,575
10,772
75,127
0
W
Hercules
Xx_DarkZ_-xX
Hercules
16,042
4,396
0
10,360
18,393
22,836
272
5,498
12,895
0
77,216
L
Fenrir
3,602
831
0
809
17,921
10,459
994
2,864
15,057
0
41,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,444
Gold Earned
45,874
446
Minions Killed
358
0
Camps Cleared
0
2,242,341
Distance Traveled
1,699,028
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,628
462
107
5
0
390,073
1
W
Artemis
10,524
458
92
4
0
365,874
0
L
Hou Yi
8,450
367
44
2
0
409,076
0
W
Sobek
11,254
489
29
1
0
451,048
2
L
Ymir
6,162
268
2
0
0
65,890
0
L
Hades
11,494
500
115
5
0
378,590
9
W
Fenrir
12,514
544
93
4
0
473,994
0
W
Cthulhu
12,014
522
114
5
0
449,970
1
W
Hercules
14,138
615
118
5
0
501,455
5
L
Fenrir
9,140
397
90
4
0
455,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role