Player Matchup

Arachne
Arachne
Buck3tKing
Arachne
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,681 Elo+
Party 1
Persephone
Persephone
HoneyHive
Persephone
Level 106
God Stats
10W - 8L
1,622 SR
Queue Stats
158W - 138L
1,520 Elo+
Party 3
Gilgamesh
Gilgamesh
Lucid243
Gilgamesh
Level 14
God Stats
5W - 1L
1,748 SR
Queue Stats
8W - 1L
1,700 Elo+
Party 1
Medusa
Medusa
SpartanChief085
Medusa
Level 7
God Stats
7W - 5L
1,538 SR
Queue Stats
8W - 11L
1,299 Elo+
Party 3
Ymir
Ymir
TheElderFam7
Ymir
Level 26
God Stats
33W - 27L
1,451 SR
Queue Stats
44W - 45L
1,458 Elo+
Party 3
Team Averages
Level 36
1,572 SR
1,531 Elo+

VS

Team Averages
Level 23
1,470 SR
1,391 Elo+
Gilgamesh
Gilgamesh
Coolgamer637484
Gilgamesh
Level 29
God Stats
18W - 35L
1,341 SR
Queue Stats
98W - 200L
1,239 Elo+
Party 2
Osiris
Osiris
DeathVomit420
Osiris
Level 28
God Stats
42W - 74L
1,470 SR
Queue Stats
80W - 173L
1,269 Elo+
Party 2
Pele
Pele
KthuluKat
Pele
Level 27
God Stats
8W - 15L
1,446 SR
Queue Stats
128W - 235L
1,232 Elo+
Party 2
Ra
Ra
Usinage
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,684 Elo+
Solo
Izanami
Izanami
jjhlkjbnlkj
Izanami
Level 24
God Stats
58W - 41L
1,595 SR
Queue Stats
83W - 74L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Buck3tKing
Arachne
9
5 / 0 / 3
5,427
678
3,512
4,101
1,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Persephone
HoneyHive
Persephone
10
5 / 1 / 3
5,739
717
4,900
4,037
944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
Lucid243
Gilgamesh
8
1 / 0 / 3
4,785
598
2,702
3,909
2,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 0 / 1
5,069
634
1,809
1,593
365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 2 / 6
5,276
660
1,333
6,284
3,081
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Coolgamer637484
Gilgamesh
5
2 / 4 / 0
4,249
531
1,518
5,642
1,598
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 3 / 0
4,496
562
2,492
5,525
3,263
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
7
1 / 5 / 0
4,396
550
2,363
6,618
1,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 4 / 0
4,201
525
2,617
3,580
1,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes

Shoes

+6%
Movement Speed

Izanami
jjhlkjbnlkj
Izanami
3
0 / 0 / 0
3,418
427
648
602
109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
14
Kills
3
3
Deaths
16
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
Buck3tKing
Arachne
5
0
3
6.5
L
Gilgamesh
Coolgamer637484
Gilgamesh
2
4
0
0.5
L
0
3
0
0
W
Persephone
HoneyHive
Persephone
5
1
3
6.5
L
Pele
1
5
0
0.2
W
Gilgamesh
Lucid243
Gilgamesh
1
0
3
2.5
W
1
0
1
1.5
W
2
2
6
2.5
L
0
4
0
0
L
Izanami
jjhlkjbnlkj
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,256
Damage
9,638
19,924
Taken
21,967
7,997
Mitigated
8,003
5,659
Healing
3,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Buck3tKing
Arachne
3,512
2,560
0
1,829
4,101
1,491
77
132
3,969
0
21,548
L
Gilgamesh
Coolgamer637484
Gilgamesh
1,518
181
0
47
5,642
1,598
0
363
5,279
0
9,159
L
2,492
653
0
1,219
5,525
3,263
204
0
5,240
315
18,218
W
Persephone
HoneyHive
Persephone
4,900
550
0
792
4,037
944
105
1,008
2,783
31,427
0
L
Pele
2,363
741
0
1,610
6,618
1,841
0
2,732
3,886
0
14,831
W
Gilgamesh
Lucid243
Gilgamesh
2,702
1,009
0
1,053
3,909
2,116
504
100
3,809
0
15,404
W
1,809
1,176
0
574
1,593
365
882
0
1,593
0
17,382
W
1,333
299
0
1,411
6,284
3,081
0
1,234
4,920
13,290
0
L
2,617
44
0
447
3,580
1,192
196
2,979
601
18,430
0
L
Izanami
jjhlkjbnlkj
Izanami
648
582
0
142
602
109
0
159
443
0
4,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,296
Gold Earned
20,760
187
Minions Killed
127
0
Camps Cleared
0
753,213
Distance Traveled
659,970
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,427
678
46
6
0
181,660
0
L
Gilgamesh
4,249
531
16
2
0
164,900
0
L
Osiris
4,496
562
41
5
0
143,797
0
W
Persephone
5,739
717
52
7
0
162,519
1
L
Pele
4,396
550
34
4
0
165,547
0
W
Gilgamesh
4,785
598
27
3
0
125,834
1
W
Medusa
5,069
634
38
5
0
135,540
0
W
Ymir
5,276
660
24
3
0
147,660
0
L
Ra
4,201
525
28
4
0
146,899
3
L
Izanami
3,418
427
8
1
0
38,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role