Player Matchup

Ymir
Ymir
EL_ELIO_PA
Ymir
Level 7
God Stats
0W - 2L
1,127 SR
Queue Stats
11W - 22L
1,444 Elo+
Solo
Neith
Neith
Outlaw67406248
Neith
Level 12
God Stats
14W - 26L
1,630 SR
Queue Stats
89W - 116L
1,493 Elo+
Party 1
Fenrir
Fenrir
PrJtS
Fenrir
Level 18
God Stats
22W - 29L
1,570 SR
Queue Stats
81W - 94L
1,401 Elo+
Solo
Arachne
Arachne
SWG Kawhi
Arachne
Level 29
God Stats
25W - 15L
1,535 SR
Queue Stats
116W - 134L
1,363 Elo+
Party 1
Janus
Janus
Sella80
Janus
Level 28
God Stats
11W - 13L
1,558 SR
Queue Stats
77W - 79L
1,435 Elo+
Solo
Team Averages
Level 19
1,484 SR
1,427 Elo+

VS

Team Averages
Level 14
1,432 SR
1,447 Elo+
Zeus
Zeus
RedDeadTyler
Zeus
Level 16
God Stats
14W - 23L
1,411 SR
Queue Stats
489W - 529L
1,461 Elo+
Solo
Izanami
Izanami
Slicksoccer18
Izanami
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,443 Elo+
Solo
Da Ji
Da Ji
SmarmyIsland515
Da Ji
Level 18
God Stats
2W - 2L
1,319 SR
Queue Stats
19W - 15L
1,489 Elo+
Solo
Hou Yi
Hou Yi
maleficent777
Hou Yi
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,447 Elo+
Solo
Cerberus
Cerberus
tsaeri
Cerberus
Level 28
God Stats
12W - 14L
1,429 SR
Queue Stats
186W - 266L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 1
5,174
398
846
11,964
5,335
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
3 / 4 / 0
6,437
495
5,017
8,418
2,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
PrJtS
Fenrir
11
1 / 5 / 1
6,306
485
2,836
6,455
2,172
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
SWG Kawhi
Arachne
11
2 / 2 / 3
6,759
520
4,694
8,181
2,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
Sella80
Janus
12
1 / 2 / 2
6,846
527
2,212
5,794
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
6,689
515
2,639
2,863
699
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
12
8 / 4 / 5
7,878
606
12,843
8,145
3,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
5 / 3 / 2
6,795
523
4,920
8,124
2,941
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 1
6,196
477
1,180
4,472
1,194
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
tsaeri
Cerberus
11
7 / 0 / 8
7,769
598
5,594
5,764
3,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
7
Kills
22
22
Deaths
9
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
L
3
4
0
0.75
L
Fenrir
PrJtS
Fenrir
1
5
1
0.3
W
2
0
1
2.5
L
Arachne
SWG Kawhi
Arachne
2
2
3
1.75
L
Janus
Sella80
Janus
1
2
2
1
W
Izanami
8
4
5
2.63
W
5
3
2
2
W
0
2
1
0.25
W
Cerberus
tsaeri
Cerberus
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,605
Damage
27,176
40,812
Taken
29,368
13,668
Mitigated
11,326
8,782
Healing
6,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
846
229
0
408
11,964
5,335
161
3,415
8,549
13,133
0
L
5,017
1,479
0
2,669
8,418
2,034
280
1,277
7,141
0
35,327
L
Fenrir
PrJtS
Fenrir
2,836
644
111
1,029
6,455
2,172
510
1,077
5,378
0
28,045
W
2,639
678
0
413
2,863
699
648
959
1,802
32,472
0
L
Arachne
SWG Kawhi
Arachne
4,694
3,658
0
2,332
8,181
2,442
0
887
7,294
0
37,024
L
Janus
Sella80
Janus
2,212
148
0
2,233
5,794
1,685
304
1,577
4,217
36,266
0
W
Izanami
12,843
8,689
0
2,112
8,145
3,220
687
710
7,367
0
54,439
W
4,920
811
0
2,476
8,124
2,941
0
0
8,124
0
35,404
W
1,180
682
0
0
4,472
1,194
1,508
372
4,100
0
24,056
W
Cerberus
tsaeri
Cerberus
5,594
261
246
1,687
5,764
3,272
0
807
4,917
18,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,522
Gold Earned
35,327
285
Minions Killed
316
0
Camps Cleared
0
1,162,657
Distance Traveled
1,216,438
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,174
398
23
2
0
202,373
5
L
Neith
6,437
495
62
5
0
199,910
1
L
Fenrir
6,306
485
59
5
0
236,307
0
W
Zeus
6,689
515
76
6
0
224,426
0
L
Arachne
6,759
520
66
5
0
280,498
0
L
Janus
6,846
527
75
6
0
243,569
3
W
Izanami
7,878
606
98
8
0
208,214
2
W
Da Ji
6,795
523
75
6
0
269,539
0
W
Hou Yi
6,196
477
46
4
0
225,748
0
W
Cerberus
7,769
598
21
2
0
288,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role