Player Matchup

Cthulhu
Cthulhu
Pikachusurfeur
Cthulhu
Level 26
God Stats
1W - 4L
1,387 SR
Queue Stats
36W - 70L
1,212 Elo+
Solo
Merlin
Merlin
RaboNucelar
Merlin
Level 28
God Stats
6W - 4L
1,732 SR
Queue Stats
23W - 28L
1,638 Elo+
Party 2
Ne Zha
Ne Zha
RolandJv1080
Ne Zha
Level 17
God Stats
0W - 2L
1,226 SR
Queue Stats
74W - 58L
1,474 Elo+
Solo
Geb
Geb
Thysan
Geb
Level 28
God Stats
5W - 5L
1,500 SR
Queue Stats
31W - 37L
1,439 Elo+
Party 2
Anubis
Anubis
iDMQ8
Anubis
Level 24
God Stats
51W - 67L
1,464 SR
Queue Stats
281W - 310L
1,421 Elo+
Solo
Team Averages
Level 25
1,462 SR
1,437 Elo+

VS

Team Averages
Level 5
1,521 SR
1,303 Elo+
Thor
Thor
AnnoyMeAndITroll
Thor
Level 7
God Stats
2W - 1L
1,777 SR
Queue Stats
14W - 7L
1,675 Elo+
Solo
Yemoja
Yemoja
Blaestro
Yemoja
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 31L
1,243 Elo+
Party 1
Baron Samedi
Baron Samedi
Snauru
Baron Samedi
Level 3
God Stats
1W - 1L
1,328 SR
Queue Stats
2W - 4L
1,138 Elo+
Party 1
Odin
Odin
dofII
Odin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,217 Elo+
Solo
Izanami
Izanami
jerrydidrik
Izanami
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 13L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 2
9,964
399
7,841
17,975
18,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Merlin
16
5 / 10 / 4
10,790
432
17,115
15,102
5,104
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
19
4 / 7 / 2
12,606
504
6,726
21,800
8,291
Geb
Thysan
Geb
16
2 / 5 / 8
10,887
435
12,393
21,366
21,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
iDMQ8
Anubis
18
7 / 8 / 6
12,768
511
21,389
21,975
10,822
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
23 / 3 / 4
15,665
627
29,075
21,603
9,190
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yemoja
Blaestro
Yemoja
16
0 / 3 / 14
10,896
436
8,016
18,155
10,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
Snauru
Baron Samedi
17
5 / 6 / 8
11,430
457
10,018
14,390
5,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
dofII
Odin
18
2 / 4 / 0
11,405
456
8,761
14,344
14,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
jerrydidrik
Izanami
18
7 / 2 / 9
11,828
473
18,927
18,635
7,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
72
18
Kills
37
37
Deaths
18
22
Assists
35
Player
Kills
Deaths
Assists
KDA
W
23
3
4
8.33
W
Yemoja
Blaestro
Yemoja
0
3
14
2.33
L
0
7
2
0.14
L
Merlin
5
10
4
0.7
L
Ne Zha
4
7
2
0.71
W
Baron Samedi
Snauru
Baron Samedi
5
6
8
1.5
L
Geb
Thysan
Geb
2
5
8
1.2
W
Odin
dofII
Odin
2
4
0
0.5
L
Anubis
iDMQ8
Anubis
7
8
6
1.25
W
Izanami
jerrydidrik
Izanami
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,464
Damage
74,797
98,218
Taken
87,127
64,424
Mitigated
47,517
22,341
Healing
19,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,075
13,474
0
7,203
21,603
9,190
0
8,465
13,045
0
123,128
W
Yemoja
Blaestro
Yemoja
8,016
1,531
4,940
1,736
18,155
10,698
794
16,698
1,397
25,388
0
L
7,841
1,331
165
1,656
17,975
18,257
225
1,775
15,510
48,290
0
L
Merlin
17,115
494
0
582
15,102
5,104
448
3,498
11,484
67,386
0
L
Ne Zha
6,726
2,225
0
8,718
21,800
8,291
1,381
999
20,723
0
88,216
W
Baron Samedi
Snauru
Baron Samedi
10,018
1,004
1,571
952
14,390
5,570
971
10,719
3,641
51,650
0
L
Geb
Thysan
Geb
12,393
1,254
0
1,403
21,366
21,950
224
6,572
14,561
39,471
0
W
Odin
dofII
Odin
8,761
5,025
0
808
14,344
14,549
2,672
7,218
6,646
0
59,174
L
Anubis
iDMQ8
Anubis
21,389
1,236
789
9,028
21,975
10,822
0
4,583
17,184
77,439
0
W
Izanami
jerrydidrik
Izanami
18,927
13,527
0
2,766
18,635
7,510
4,556
14,975
3,660
0
96,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,015
Gold Earned
61,224
489
Minions Killed
560
0
Camps Cleared
0
2,044,772
Distance Traveled
2,343,255
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
15,665
627
172
7
0
496,051
0
W
Yemoja
10,896
436
33
1
0
467,313
1
L
Cthulhu
9,964
399
90
4
0
336,142
1
L
Merlin
10,790
432
108
4
0
385,755
1
L
Ne Zha
12,606
504
127
5
0
442,443
1
W
Baron Samedi
11,430
457
84
3
0
453,855
3
L
Geb
10,887
435
38
2
0
516,073
3
W
Odin
11,405
456
109
4
0
467,031
2
L
Anubis
12,768
511
126
5
0
364,359
3
W
Izanami
11,828
473
162
6
0
459,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role