Player Matchup

Ganesha
Ganesha
Adam Fatalis
Ganesha
Level 148
God Stats
17W - 15L
1,569 SR
Queue Stats
44W - 46L
1,526 Elo+
Party 1
Rama
Rama
MLTGAMER365
Rama
Level 88
God Stats
5W - 3L
1,214 SR
Queue Stats
93W - 90L
1,561 Elo+
Solo
Ne Zha
Ne Zha
gost421
Ne Zha
Level 126
God Stats
1W - 0L
1,672 SR
Queue Stats
4W - 1L
1,494 Elo+
Solo
Hera
Hera
smokey_glass
Hera
Level 144
God Stats
38W - 54L
1,482 SR
Queue Stats
1,007W - 1,084L
1,570 Elo+
Solo
Ah Puch
Ah Puch
yotaface85
Ah Puch
Level 138
God Stats
24W - 12L
1,767 SR
Queue Stats
352W - 334L
1,463 Elo+
Party 1
Team Averages
Level 129
1,541 SR
1,523 Elo+

VS

Team Averages
Level 108
1,560 SR
1,595 Elo+
Geb
Geb
HeavenzHound
Geb
Level 160
God Stats
124W - 84L
1,631 SR
Queue Stats
574W - 584L
1,591 Elo+
Solo
Nu Wa
Nu Wa
ShockTheory
Nu Wa
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,798 Elo+
Solo
Gilgamesh
Gilgamesh
Treykilla217
Gilgamesh
Level 74
God Stats
10W - 10L
1,522 SR
Queue Stats
311W - 238L
1,597 Elo+
Solo
Medusa
Medusa
reniuR3fiL
Medusa
Level 87
God Stats
110W - 90L
1,646 SR
Queue Stats
116W - 108L
1,585 Elo+
Solo
Sol
Sol
rubenloks
Sol
Level 68
God Stats
4W - 8L
1,500 SR
Queue Stats
243W - 223L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Adam Fatalis
Ganesha
17
0 / 1 / 22
11,387
1,035
5,954
12,810
11,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
9 / 0 / 14
11,256
1,023
15,197
5,910
2,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
gost421
Ne Zha
17
3 / 0 / 17
11,536
1,049
9,981
9,867
4,809
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
6 / 0 / 16
11,088
1,008
12,100
2,725
1,201
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
yotaface85
Ah Puch
17
9 / 0 / 9
11,763
1,069
16,939
6,574
2,526
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

275

VS

Team 2 Tickets

97

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 1
9,904
900
7,315
18,082
17,190
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 9 / 0
8,485
771
559
11,214
3,013
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gilgamesh
Treykilla217
Gilgamesh
15
1 / 5 / 0
9,266
842
5,558
12,356
4,089
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
reniuR3fiL
Medusa
16
0 / 5 / 1
9,622
875
7,616
12,015
3,753
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 4 / 0
9,453
859
12,923
12,497
3,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
3
27
Kills
1
1
Deaths
27
78
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Adam Fatalis
Ganesha
0
1
22
11
L
0
4
1
0.13
W
9
0
14
16
L
0
9
0
0
L
Gilgamesh
Treykilla217
Gilgamesh
1
5
0
0.2
W
Ne Zha
gost421
Ne Zha
3
0
17
11.5
L
Medusa
reniuR3fiL
Medusa
0
5
1
0.1
L
0
4
0
0
W
6
0
16
14
W
Ah Puch
yotaface85
Ah Puch
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,171
Damage
33,971
37,886
Taken
66,164
22,332
Mitigated
31,569
8,301
Healing
4,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Adam Fatalis
Ganesha
5,954
403
0
1,596
12,810
11,289
0
7,393
5,137
17,407
0
L
7,315
928
0
1,018
18,082
17,190
0
9,310
8,772
16,653
0
W
15,197
12,782
0
2,114
5,910
2,507
0
2,839
2,987
0
31,893
L
559
417
0
0
11,214
3,013
0
4,753
6,461
1,294
0
L
Gilgamesh
Treykilla217
Gilgamesh
5,558
461
0
0
12,356
4,089
0
7,522
4,834
0
20,088
W
Ne Zha
gost421
Ne Zha
9,981
2,482
444
2,585
9,867
4,809
0
4,536
5,183
0
32,536
L
Medusa
reniuR3fiL
Medusa
7,616
2,122
0
322
12,015
3,753
0
7,114
4,901
0
35,718
L
12,923
3,112
0
2,918
12,497
3,524
0
6,294
6,203
51,853
0
W
12,100
2,447
0
0
2,725
1,201
0
1,098
1,589
35,300
0
W
Ah Puch
yotaface85
Ah Puch
16,939
182
0
1,562
6,574
2,526
0
4,247
2,193
30,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,030
Gold Earned
46,730
216
Minions Killed
216
7
Camps Cleared
8
1,026,803
Distance Traveled
864,174
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,387
1,035
1
0
1
198,648
1
L
Geb
9,904
900
14
1
0
237,618
0
W
Rama
11,256
1,023
52
5
1
187,504
0
L
Nu Wa
8,485
771
3
0
0
103,728
0
L
Gilgamesh
9,266
842
32
3
0
145,239
0
W
Ne Zha
11,536
1,049
42
4
4
231,952
0
L
Medusa
9,622
875
65
6
6
185,556
0
L
Sol
9,453
859
102
9
2
192,033
0
W
Hera
11,088
1,008
81
7
0
210,392
0
W
Ah Puch
11,763
1,069
40
4
1
198,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role