Player Matchup

Sol
Sol
JankRightLane
Sol
Level 3
God Stats
4W - 2L
1,500 SR
Queue Stats
6W - 4L
1,285 Elo+
Party 2
Bakasura
Bakasura
Nugent353
Bakasura
Level 126
God Stats
2W - 0L
1,746 SR
Queue Stats
83W - 67L
1,435 Elo+
Party 2
Ao Kuang
Ao Kuang
Simply_CallMeD
Ao Kuang
Level 21
God Stats
19W - 10L
1,421 SR
Queue Stats
238W - 226L
1,345 Elo+
Party 1
Vamana
Vamana
mushroom_-_head-
Vamana
Level 22
God Stats
38W - 24L
1,658 SR
Queue Stats
219W - 211L
1,314 Elo+
Party 1
Anubis
Anubis
the_phoenix03
Anubis
Level 18
God Stats
10W - 10L
1,421 SR
Queue Stats
120W - 116L
1,344 Elo+
Party 1
Team Averages
Level 38
1,549 SR
1,345 Elo+

VS

Team Averages
Level 16
1,589 SR
1,353 Elo+
Khepri
Khepri
L0UDPAQ LARY
Khepri
Level 27
God Stats
3W - 3L
1,718 SR
Queue Stats
29W - 46L
1,312 Elo+
Solo
Pele
Pele
MJ Pudgeboy
Pele
Level 11
God Stats
8W - 4L
1,500 SR
Queue Stats
35W - 35L
1,368 Elo+
Party 3
Hel
Hel
MiggsHollo
Hel
Level 5
God Stats
1W - 1L
1,415 SR
Queue Stats
2W - 6L
1,287 Elo+
Solo
Tiamat
Tiamat
StereoPandora78
Tiamat
Level 29
God Stats
26W - 22L
1,519 SR
Queue Stats
203W - 194L
1,430 Elo+
Solo
Vamana
Vamana
TrophyHunter712
Vamana
Level 7
God Stats
6W - 7L
1,794 SR
Queue Stats
39W - 35L
1,368 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 5
6,986
635
6,763
5,533
1,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
Nugent353
Bakasura
14
7 / 0 / 6
7,981
726
6,857
7,356
2,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
10
3 / 1 / 0
5,779
525
2,934
5,548
1,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 1
5,868
533
1,829
6,566
2,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 1 / 3
6,482
589
3,439
2,900
1,289
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
0 / 1 / 1
4,931
448
2,972
6,719
3,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
3 / 5 / 1
5,561
506
4,136
7,772
2,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

4
0 / 3 / 0
3,989
363
1,084
2,566
432
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 2 / 2
5,544
504
2,054
6,585
2,224
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 4 / 0
4,599
418
3,263
7,179
3,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
15
Kills
4
4
Deaths
15
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
Khepri
0
1
1
0.5
L
3
5
1
0.7
L
0
3
0
0
W
Bakasura
Nugent353
Bakasura
7
0
6
10
W
Ao Kuang
3
1
0
3
L
0
2
2
0.5
L
1
4
0
0.25
W
0
1
1
0.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,822
Damage
13,509
27,903
Taken
30,821
9,710
Mitigated
12,638
14,505
Healing
6,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,763
1,535
0
2,933
5,533
1,545
2,566
946
4,587
37,167
0
L
Khepri
2,972
365
0
1,487
6,719
3,814
0
402
5,892
20,935
0
L
4,136
1,394
0
1,475
7,772
2,360
0
4,411
3,236
0
15,331
L
1,084
411
0
0
2,566
432
0
1,137
1,279
4,926
0
W
Bakasura
Nugent353
Bakasura
6,857
4,897
0
5,612
7,356
2,921
520
1,129
6,227
0
29,319
W
Ao Kuang
2,934
1,024
0
2,700
5,548
1,525
477
763
4,785
18,301
0
L
2,054
187
0
2,317
6,585
2,224
0
4,098
2,411
29,459
0
L
3,263
1,698
0
1,032
7,179
3,808
0
3,088
3,090
0
16,395
W
1,829
773
0
2,139
6,566
2,430
451
2,025
4,541
0
25,691
W
3,439
93
0
1,121
2,900
1,289
960
1,247
1,653
32,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,096
Gold Earned
24,624
315
Minions Killed
143
0
Camps Cleared
0
978,290
Distance Traveled
976,869
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,986
635
74
7
0
189,826
0
L
Khepri
4,931
448
30
3
0
194,372
1
L
Pele
5,561
506
31
3
0
242,649
0
L
Hel
3,989
363
5
0
0
102,474
0
W
Bakasura
7,981
726
95
9
0
258,901
1
W
Ao Kuang
5,779
525
43
4
0
169,337
2
L
Tiamat
5,544
504
62
6
0
202,445
4
L
Vamana
4,599
418
15
1
0
234,929
0
W
Vamana
5,868
533
41
4
0
204,348
1
W
Anubis
6,482
589
62
6
0
155,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role