Player Matchup

Mercury
Mercury
DavidCQz
Mercury
Level 6
God Stats
1W - 2L
1,801 SR
Queue Stats
3W - 3L
1,576 Elo+
Solo
Hun Batz
Hun Batz
KingofKarma1284
Hun Batz
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,521 Elo+
Party 1
Bakasura
Bakasura
Rexlanderfett
Bakasura
Level 88
God Stats
1W - 2L
1,689 SR
Queue Stats
150W - 144L
1,596 Elo+
Party 1
Team Averages
Level 44
1,663 SR
1,564 Elo+

VS

Team Averages
Level 92
1,576 SR
1,500 Elo+
Izanami
Izanami
AlektoTheFury
Izanami
Level 41
God Stats
40W - 38L
1,570 SR
Queue Stats
151W - 226L
1,391 Elo+
Party 2
Odin
Odin
AspireCharisma
Odin
Level 106
God Stats
158W - 148L
1,589 SR
Queue Stats
295W - 405L
1,562 Elo+
Party 2
Gilgamesh
Gilgamesh
NexturnChris
Gilgamesh
Level 129
God Stats
20W - 25L
1,569 SR
Queue Stats
151W - 144L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DavidCQz
Mercury
10
0 / 7 / 1
7,613
544
2,578
10,336
3,391
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
11
2 / 5 / 1
8,432
602
7,502
10,772
6,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bakasura
Rexlanderfett
Bakasura
12
1 / 4 / 2
8,575
613
6,065
9,141
4,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
5 / 1 / 11
10,109
722
7,533
4,473
2,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 1 / 13
10,632
759
7,472
9,152
5,478
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
NexturnChris
Gilgamesh
15
8 / 1 / 5
10,481
749
7,379
9,540
7,386
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
3
Kills
16
16
Deaths
3
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Izanami
5
1
11
10.5
W
3
1
13
9.5
L
Mercury
DavidCQz
Mercury
0
7
1
0.07
L
Hun Batz
2
5
1
0.5
W
Gilgamesh
NexturnChris
Gilgamesh
8
1
5
10.5
L
Bakasura
Rexlanderfett
Bakasura
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,145
Damage
22,384
30,249
Taken
23,165
14,617
Mitigated
15,061
2,834
Healing
3,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
7,533
4,934
0
136
4,473
2,197
1,051
0
4,294
0
49,956
W
7,472
2,779
390
2,889
9,152
5,478
728
0
8,739
0
39,069
L
Mercury
DavidCQz
Mercury
2,578
640
0
510
10,336
3,391
0
44
10,292
0
17,687
L
Hun Batz
7,502
2,129
0
1,440
10,772
6,869
0
0
10,772
0
23,206
W
Gilgamesh
NexturnChris
Gilgamesh
7,379
1,302
0
480
9,540
7,386
872
228
8,966
0
41,472
L
Bakasura
Rexlanderfett
Bakasura
6,065
3,178
0
884
9,141
4,357
0
24
9,117
0
31,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,620
Gold Earned
31,222
132
Minions Killed
196
0
Camps Cleared
0
766,843
Distance Traveled
821,758
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,109
722
87
6
0
239,408
3
W
Odin
10,632
759
57
4
0
288,437
1
L
Mercury
7,613
544
45
3
0
254,554
3
L
Hun Batz
8,432
602
25
2
0
246,887
4
W
Gilgamesh
10,481
749
52
4
0
293,913
1
L
Bakasura
8,575
613
62
4
0
265,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role