Player Matchup

Gilgamesh
Gilgamesh
AZURE7STAR
Gilgamesh
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Fabulae
Serqet
Level 33
God Stats
1W - 3L
1,289 SR
Queue Stats
52W - 60L
1,402 Elo+
Party 2
Ares
Ares
FoundDragoon877
Ares
Level 22
God Stats
10W - 14L
1,476 SR
Queue Stats
26W - 42L
1,378 Elo+
Party 3
Chernobog
Chernobog
afancyrat69
Chernobog
Level 66
God Stats
1W - 1L
1,399 SR
Queue Stats
193W - 222L
1,430 Elo+
Party 3
Nox
Nox
black8cat
Nox
Level 46
God Stats
0W - 3L
1,278 SR
Queue Stats
23W - 37L
1,315 Elo+
Party 2
Team Averages
Level 41
1,388 SR
1,405 Elo+

VS

Team Averages
Level 47
1,525 SR
1,391 Elo+
Ah Muzen Cab
Ah Muzen Cab
BakarDeransonu
Ah Muzen Cab
Level 28
God Stats
10W - 15L
1,414 SR
Queue Stats
74W - 140L
1,219 Elo+
Party 4
Chang'e
Chang'e
DevilAdvcate
Chang'e
Level 44
God Stats
10W - 7L
1,412 SR
Queue Stats
78W - 145L
1,207 Elo+
Party 4
Bellona
Bellona
DoubtedMarmot19
Bellona
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,588 Elo+
Party 1
Merlin
Merlin
Jackji
Merlin
Level 42
God Stats
7W - 3L
1,553 SR
Queue Stats
38W - 35L
1,513 Elo+
Solo
Loki
Loki
RagePotatoe918
Loki
Level 107
God Stats
4W - 1L
1,744 SR
Queue Stats
141W - 151L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AZURE7STAR
Gilgamesh
10
2 / 9 / 0
6,556
437
6,064
12,972
4,539
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
Fabulae
Serqet
11
2 / 5 / 0
6,865
458
2,729
9,818
3,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 3 / 6
6,739
449
3,214
9,089
4,756
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chernobog
afancyrat69
Chernobog
13
6 / 4 / 1
7,413
494
13,414
13,308
4,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 8 / 4
6,833
456
5,872
9,149
3,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BakarDeransonu
Ah Muzen Cab
11
4 / 4 / 2
7,215
481
11,860
12,114
3,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
DevilAdvcate
Chang'e
11
0 / 3 / 4
6,352
423
2,399
9,611
3,379
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

17
10 / 0 / 3
10,016
668
10,144
12,233
8,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Jackji
Merlin
14
8 / 3 / 3
8,894
593
8,016
6,480
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
7 / 3 / 5
9,091
606
6,942
10,181
3,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
12
Kills
29
29
Deaths
13
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AZURE7STAR
Gilgamesh
2
9
0
0.22
W
Ah Muzen Cab
BakarDeransonu
Ah Muzen Cab
4
4
2
1.25
W
Chang'e
DevilAdvcate
Chang'e
0
3
4
0.67
W
10
0
3
11.5
L
Serqet
Fabulae
Serqet
2
5
0
0.4
L
2
3
6
1.67
W
Merlin
Jackji
Merlin
8
3
3
3.17
W
7
3
5
3.17
L
Chernobog
afancyrat69
Chernobog
6
4
1
1.63
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,293
Damage
39,361
54,336
Taken
50,619
19,903
Mitigated
22,009
11,556
Healing
19,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AZURE7STAR
Gilgamesh
6,064
1,949
195
1,299
12,972
4,539
0
2,272
10,700
0
23,885
W
Ah Muzen Cab
BakarDeransonu
Ah Muzen Cab
11,860
6,313
0
5,074
12,114
3,706
575
1,081
11,033
628
33,922
W
Chang'e
DevilAdvcate
Chang'e
2,399
288
952
3,993
9,611
3,379
120
1,669
7,902
21,100
0
W
10,144
4,743
0
6,348
12,233
8,970
0
1,662
10,182
0
74,658
L
Serqet
Fabulae
Serqet
2,729
1,017
0
1,402
9,818
3,134
0
1,479
8,339
0
31,445
L
3,214
205
295
2,164
9,089
4,756
302
1,691
7,398
17,640
0
W
Merlin
Jackji
Merlin
8,016
491
0
763
6,480
2,218
657
1,464
4,644
53,406
0
W
6,942
2,384
0
2,589
10,181
3,736
0
2,701
7,286
0
50,068
L
Chernobog
afancyrat69
Chernobog
13,414
7,550
440
5,731
13,308
4,246
640
2,522
10,786
0
38,285
L
5,872
404
0
30
9,149
3,228
0
2,974
6,175
28,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,406
Gold Earned
41,568
282
Minions Killed
432
0
Camps Cleared
0
1,334,855
Distance Traveled
1,367,022
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,556
437
37
2
0
258,875
2
W
Ah Muzen Cab
7,215
481
50
3
0
250,414
0
W
Chang'e
6,352
423
34
2
0
251,295
2
W
Bellona
10,016
668
156
10
0
296,584
0
L
Serqet
6,865
458
63
4
0
266,424
0
L
Ares
6,739
449
26
2
0
270,407
1
W
Merlin
8,894
593
96
6
0
256,318
3
W
Loki
9,091
606
96
6
0
312,411
1
L
Chernobog
7,413
494
91
6
0
281,466
4
L
Nox
6,833
456
65
4
0
257,683
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role