Player Matchup

Rama
Rama
Haruhíro
Rama
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
PeñarolPeñarol
Hercules
Level 103
God Stats
4W - 1L
1,898 SR
Queue Stats
34W - 17L
1,586 Elo+
Party 1
Sylvanus
Sylvanus
SalameSupremo
Sylvanus
Level 46
God Stats
4W - 6L
1,500 SR
Queue Stats
107W - 59L
1,652 Elo+
Party 1
Janus
Janus
ViejooBestial
Janus
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
martin102193
Tsukuyomi
Level 118
God Stats
2W - 1L
1,675 SR
Queue Stats
50W - 29L
1,665 Elo+
Party 1
Team Averages
Level 106
1,615 SR
1,581 Elo+

VS

Team Averages
Level 56
1,445 SR
1,464 Elo+
Janus
Janus
Espiritu99
Janus
Level 60
God Stats
9W - 16L
1,377 SR
Queue Stats
73W - 90L
1,426 Elo+
Party 2
Achilles
Achilles
Raku-_-Griz
Achilles
Level 85
God Stats
17W - 20L
1,532 SR
Queue Stats
503W - 495L
1,525 Elo+
Party 3
Anhur
Anhur
RakuJapones
Anhur
Level 17
God Stats
1W - 2L
1,540 SR
Queue Stats
43W - 44L
1,444 Elo+
Party 3
Baron Samedi
Baron Samedi
Rojuos2007
Baron Samedi
Level 42
God Stats
0W - 1L
1,268 SR
Queue Stats
106W - 130L
1,475 Elo+
Party 2
He Bo
He Bo
jronchi81
He Bo
Level 74
God Stats
2W - 3L
1,508 SR
Queue Stats
284W - 327L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
6 / 1 / 3
9,009
601
7,513
8,569
2,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 0 / 3
8,647
576
5,142
12,006
9,875
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
SalameSupremo
Sylvanus
13
2 / 0 / 6
8,116
541
4,126
10,827
7,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
7 / 1 / 5
9,749
650
11,949
8,137
2,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
martin102193
Tsukuyomi
14
7 / 2 / 6
8,947
596
9,165
10,153
4,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
1 / 5 / 1
7,349
490
7,846
8,435
2,740
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Raku-_-Griz
Achilles
12
2 / 4 / 0
7,568
505
7,711
12,352
11,579
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 4 / 0
6,819
455
2,415
8,736
2,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Rojuos2007
Baron Samedi
11
1 / 4 / 1
6,955
464
6,308
11,711
6,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

He Bo
jronchi81
He Bo
11
0 / 6 / 1
6,571
438
3,567
10,070
2,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
23
Kills
4
4
Deaths
23
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
1
5
1
0.3
W
Rama
6
1
3
7.5
W
1
0
3
2.5
L
Achilles
Raku-_-Griz
Achilles
2
4
0
0.5
L
0
4
0
0
L
Baron Samedi
Rojuos2007
Baron Samedi
1
4
1
0.38
W
Sylvanus
SalameSupremo
Sylvanus
2
0
6
5
W
7
1
5
9.5
L
He Bo
jronchi81
He Bo
0
6
1
0.08
W
Tsukuyomi
martin102193
Tsukuyomi
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,895
Damage
27,847
49,692
Taken
51,304
27,736
Mitigated
25,636
19,515
Healing
12,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
7,846
149
0
1,659
8,435
2,740
0
5,065
3,066
46,771
0
W
Rama
7,513
6,755
0
4,031
8,569
2,854
2,741
2,322
6,227
0
53,657
W
5,142
1,667
0
5,878
12,006
9,875
834
2,128
9,800
0
53,150
L
Achilles
Raku-_-Griz
Achilles
7,711
1,845
0
2,018
12,352
11,579
0
1,169
11,141
0
36,958
L
2,415
975
0
2,508
8,736
2,195
609
659
8,077
0
39,229
L
Baron Samedi
Rojuos2007
Baron Samedi
6,308
485
172
3,420
11,711
6,198
0
4,750
6,829
30,721
0
W
Sylvanus
SalameSupremo
Sylvanus
4,126
1,448
1,421
2,923
10,827
7,849
647
5,533
5,200
18,152
0
W
11,949
195
139
2,205
8,137
2,890
0
5,192
2,601
72,873
0
L
He Bo
jronchi81
He Bo
3,567
48
0
2,763
10,070
2,924
0
3,756
6,116
39,151
0
W
Tsukuyomi
martin102193
Tsukuyomi
9,165
1,780
0
2,918
10,153
4,268
390
1,992
8,143
0
46,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,468
Gold Earned
35,262
474
Minions Killed
394
0
Camps Cleared
0
1,414,476
Distance Traveled
1,307,340
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,349
490
100
7
0
272,333
4
W
Rama
9,009
601
108
7
0
260,616
3
W
Hercules
8,647
576
118
8
0
280,956
5
L
Achilles
7,568
505
84
6
0
270,928
4
L
Anhur
6,819
455
80
5
0
238,778
1
L
Baron Samedi
6,955
464
56
4
0
264,174
6
W
Sylvanus
8,116
541
26
2
0
241,664
5
W
Janus
9,749
650
148
10
0
314,187
6
L
He Bo
6,571
438
74
5
0
261,127
0
W
Tsukuyomi
8,947
596
74
5
0
317,053
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role