Player Matchup

Gilgamesh
Gilgamesh
Bird86chilly
Gilgamesh
Level 49
God Stats
17W - 19L
1,531 SR
Queue Stats
74W - 88L
1,357 Elo+
Party 2
Chang'e
Chang'e
Starlisity
Chang'e
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,390 Elo+
Party 2
Horus
Horus
th3fashgod123
Horus
Level 5
God Stats
1W - 5L
1,428 SR
Queue Stats
5W - 9L
1,151 Elo+
Solo
Team Averages
Level 25
1,486 SR
1,299 Elo+

VS

Team Averages
Level 22
1,439 SR
1,316 Elo+
Chang'e
Chang'e
AllJtucker22
Chang'e
Level 29
God Stats
2W - 7L
1,202 SR
Queue Stats
111W - 124L
1,405 Elo+
Solo
Discordia
Discordia
TarCadeyrn
Discordia
Level 13
God Stats
7W - 10L
1,622 SR
Queue Stats
13W - 18L
1,271 Elo+
Party 1
Chaac
Chaac
Unnamed Prophet
Chaac
Level 25
God Stats
3W - 2L
1,494 SR
Queue Stats
23W - 27L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bird86chilly
Gilgamesh
16
7 / 6 / 4
13,574
679
31,288
43,119
28,224
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Starlisity
Chang'e
16
4 / 9 / 5
12,728
636
11,363
22,344
8,577
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 13 / 7
11,212
561
4,975
25,821
12,731
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AllJtucker22
Chang'e
16
9 / 7 / 13
13,818
691
22,597
21,202
8,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Discordia
TarCadeyrn
Discordia
17
5 / 2 / 19
14,030
702
22,628
12,620
4,830
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
14 / 2 / 11
14,456
723
29,324
27,010
30,954
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
71
11
Kills
28
28
Deaths
11
16
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AllJtucker22
Chang'e
9
7
13
2.21
L
Gilgamesh
Bird86chilly
Gilgamesh
7
6
4
1.5
L
Chang'e
Starlisity
Chang'e
4
9
5
0.72
W
Discordia
TarCadeyrn
Discordia
5
2
19
7.25
W
14
2
11
9.75
L
0
13
7
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,626
Damage
74,549
91,284
Taken
60,832
49,532
Mitigated
44,185
23,430
Healing
28,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AllJtucker22
Chang'e
22,597
1,827
6,817
10,304
21,202
8,401
868
4,394
16,808
79,295
0
L
Gilgamesh
Bird86chilly
Gilgamesh
31,288
9,121
0
8,824
43,119
28,224
689
20,776
21,815
0
74,554
L
Chang'e
Starlisity
Chang'e
11,363
2,201
5,410
4,953
22,344
8,577
517
11,642
10,431
38,866
0
W
Discordia
TarCadeyrn
Discordia
22,628
1,363
78
2,159
12,620
4,830
1,160
1,533
11,087
52,560
0
W
29,324
11,894
0
8,709
27,010
30,954
1,306
5,616
21,394
0
71,129
L
4,975
3,960
1,181
3,062
25,821
12,731
588
11,790
13,729
69
30,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,514
Gold Earned
42,304
155
Minions Killed
218
0
Camps Cleared
0
919,754
Distance Traveled
983,432
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,818
691
93
5
0
324,782
2
L
Gilgamesh
13,574
679
66
3
0
370,772
3
L
Chang'e
12,728
636
46
2
0
304,555
0
W
Discordia
14,030
702
59
3
0
300,683
2
W
Chaac
14,456
723
66
3
0
357,967
0
L
Horus
11,212
561
43
2
0
244,427
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role