Player Matchup

Yemoja
Yemoja
BLAZE6907
Yemoja
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,760 Elo+
Party 2
Bakasura
Bakasura
JCamiloMoya
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,537 Elo+
Solo
Kukulkan
Kukulkan
Samuraifonz
Kukulkan
Level 24
God Stats
1W - 2L
1,556 SR
Queue Stats
27W - 17L
1,738 Elo+
Party 2
Medusa
Medusa
hoboPower
Medusa
Level 26
God Stats
8W - 8L
1,669 SR
Queue Stats
228W - 216L
1,559 Elo+
Solo
Bellona
Bellona
lofiLion
Bellona
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 22
1,545 SR
1,619 Elo+

VS

Team Averages
Level 18
1,705 SR
1,542 Elo+
Sol
Sol
CaballeroImbecil
Sol
Level 23
God Stats
4W - 3L
1,841 SR
Queue Stats
94W - 90L
1,505 Elo+
Solo
Bellona
Bellona
DVAISMYBAE23
Bellona
Level 24
God Stats
121W - 101L
1,634 SR
Queue Stats
148W - 133L
1,643 Elo+
Solo
Ganesha
Ganesha
Kibera7
Ganesha
Level 15
God Stats
1W - 0L
1,743 SR
Queue Stats
19W - 19L
1,477 Elo+
Party 1
Skadi
Skadi
Providence7
Skadi
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
TickleMyChungus
Loki
Level 4
God Stats
8W - 2L
1,805 SR
Queue Stats
20W - 12L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BLAZE6907
Yemoja
11
3 / 3 / 2
7,501
500
6,792
11,095
4,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bakasura
JCamiloMoya
Bakasura
13
1 / 6 / 0
7,355
490
5,891
15,314
5,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
Samuraifonz
Kukulkan
12
0 / 8 / 1
6,971
465
2,829
8,957
3,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
hoboPower
Medusa
12
2 / 3 / 2
7,053
470
7,124
7,039
2,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
lofiLion
Bellona
13
1 / 3 / 0
7,173
478
4,177
8,234
5,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 5
10,018
668
9,587
10,623
3,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
DVAISMYBAE23
Bellona
15
4 / 1 / 1
9,095
606
8,534
14,052
12,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Ganesha
Kibera7
Ganesha
12
0 / 1 / 5
6,551
437
4,284
8,261
4,276
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 4 / 4
7,960
531
5,770
9,352
2,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
7 / 0 / 2
9,309
621
6,761
5,937
2,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
7
Kills
23
23
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BLAZE6907
Yemoja
3
3
2
1.33
W
9
1
5
11.5
W
Bellona
DVAISMYBAE23
Bellona
4
1
1
4.5
L
Bakasura
JCamiloMoya
Bakasura
1
6
0
0.17
W
Ganesha
Kibera7
Ganesha
0
1
5
2.5
W
3
4
4
1.25
L
Kukulkan
Samuraifonz
Kukulkan
0
8
1
0.06
W
7
0
2
8
L
Medusa
hoboPower
Medusa
2
3
2
1
L
Bellona
lofiLion
Bellona
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,813
Damage
34,936
50,639
Taken
48,225
21,698
Mitigated
24,700
13,980
Healing
21,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BLAZE6907
Yemoja
6,792
1,396
782
2,467
11,095
4,846
0
4,034
7,061
23,066
0
W
9,587
2,484
207
7,104
10,623
3,332
1,276
2,993
6,407
65,836
0
W
Bellona
DVAISMYBAE23
Bellona
8,534
2,242
0
4,406
14,052
12,180
589
1,230
12,342
11,343
47,947
L
Bakasura
JCamiloMoya
Bakasura
5,891
4,262
0
5,675
15,314
5,764
0
3,995
11,319
0
33,533
W
Ganesha
Kibera7
Ganesha
4,284
754
512
3,090
8,261
4,276
71
2,130
6,131
17,543
0
W
5,770
3,117
0
2,793
9,352
2,834
329
2,483
6,869
0
50,829
L
Kukulkan
Samuraifonz
Kukulkan
2,829
524
0
358
8,957
3,428
312
3,930
5,027
35,400
0
W
6,761
1,740
0
3,507
5,937
2,078
0
554
5,323
0
61,353
L
Medusa
hoboPower
Medusa
7,124
3,542
0
2,197
7,039
2,040
0
2,322
4,717
0
37,513
L
Bellona
lofiLion
Bellona
4,177
1,773
0
2,501
8,234
5,620
0
961
7,273
0
36,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,053
Gold Earned
42,933
365
Minions Killed
485
0
Camps Cleared
0
1,282,811
Distance Traveled
1,520,445
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,501
500
25
2
0
265,835
5
W
Sol
10,018
668
128
9
0
292,701
2
W
Bellona
9,095
606
118
8
0
305,397
6
L
Bakasura
7,355
490
97
6
0
263,980
0
W
Ganesha
6,551
437
2
0
0
293,693
12
W
Skadi
7,960
531
113
8
0
274,943
3
L
Kukulkan
6,971
465
95
6
0
228,902
2
W
Loki
9,309
621
124
8
0
353,711
0
L
Medusa
7,053
470
76
5
0
257,682
2
L
Bellona
7,173
478
72
5
0
266,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role