Player Matchup

Pele
Pele
AKU23
Pele
Level 8
God Stats
1W - 1L
1,296 SR
Queue Stats
9W - 5L
1,521 Elo+
Party 1
Agni
Agni
NiteeeTNF
Agni
Level 25
God Stats
10W - 5L
1,703 SR
Queue Stats
105W - 101L
1,552 Elo+
Solo
Sol
Sol
PepeFierce
Sol
Level 29
God Stats
169W - 168L
1,573 SR
Queue Stats
180W - 188L
1,500 Elo+
Solo
Odin
Odin
Twocoolgamer16
Odin
Level 28
God Stats
8W - 7L
1,409 SR
Queue Stats
25W - 18L
1,537 Elo+
Solo
Cernunnos
Cernunnos
agente dj
Cernunnos
Level 18
God Stats
8W - 5L
1,329 SR
Queue Stats
8W - 5L
1,316 Elo+
Party 1
Team Averages
Level 22
1,462 SR
1,485 Elo+

VS

Team Averages
Level 13
1,359 SR
1,375 Elo+
Cerberus
Cerberus
Hunterwolfplayz
Cerberus
Level 4
God Stats
1W - 4L
1,052 SR
Queue Stats
4W - 5L
1,137 Elo+
Solo
Mercury
Mercury
IJ THE MAN7534
Mercury
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Merlin
Merlin
LegHairEater
Merlin
Level 10
God Stats
11W - 12L
1,157 SR
Queue Stats
19W - 32L
1,275 Elo+
Solo
Cthulhu
Cthulhu
Lord SciGuy
Cthulhu
Level 23
God Stats
24W - 19L
1,635 SR
Queue Stats
48W - 53L
1,549 Elo+
Solo
Jing Wei
Jing Wei
Twilightzeus
Jing Wei
Level 22
God Stats
49W - 65L
1,451 SR
Queue Stats
113W - 126L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
AKU23
Pele
19
9 / 2 / 17
13,151
1,096
18,745
16,621
9,672
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Agni
19
10 / 2 / 16
12,676
1,056
25,202
11,961
3,991
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
11 / 1 / 16
13,621
1,135
28,497
9,679
3,519
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
9 / 1 / 17
13,294
1,108
11,580
12,106
5,279
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
agente dj
Cernunnos
18
2 / 1 / 18
11,404
950
12,197
8,971
2,889
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Team 1 Tickets

256

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
1 / 12 / 3
10,928
911
10,426
29,756
32,173
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
1 / 10 / 2
10,007
834
4,354
16,571
5,894
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
16
0 / 2 / 3
10,282
857
9,132
13,931
5,160
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
Lord SciGuy
Cthulhu
17
1 / 6 / 6
11,157
930
16,137
25,353
13,743
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Twilightzeus
Jing Wei
17
4 / 12 / 2
11,916
993
13,232
24,708
9,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
23
41
Kills
7
7
Deaths
42
84
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Pele
AKU23
Pele
9
2
17
8.75
L
Cerberus
1
12
3
0.21
L
1
10
2
0.2
L
Merlin
0
2
3
0.75
L
Cthulhu
Lord SciGuy
Cthulhu
1
6
6
0.67
W
Agni
10
2
16
9
W
11
1
16
19
L
Jing Wei
Twilightzeus
Jing Wei
4
12
2
0.42
W
9
1
17
17.5
W
Cernunnos
agente dj
Cernunnos
2
1
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,221
Damage
53,281
59,338
Taken
110,319
25,350
Mitigated
66,297
10,556
Healing
7,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
AKU23
Pele
18,745
8,726
0
694
16,621
9,672
0
10,323
6,242
0
43,663
L
Cerberus
10,426
804
0
2,062
29,756
32,173
0
13,015
16,741
29,664
0
L
4,354
1,554
0
316
16,571
5,894
0
7,100
8,496
0
9,533
L
Merlin
9,132
68
0
203
13,931
5,160
0
11,247
2,684
37,668
0
L
Cthulhu
Lord SciGuy
Cthulhu
16,137
1,805
60
2,664
25,353
13,743
0
9,865
15,488
34,973
0
W
Agni
25,202
3,324
1,132
3,703
11,961
3,991
0
7,529
4,432
38,011
0
W
28,497
10,647
0
3,464
9,679
3,519
0
5,447
4,232
56,925
0
L
Jing Wei
Twilightzeus
Jing Wei
13,232
12,222
2
1,869
24,708
9,327
0
12,472
12,236
0
36,480
W
11,580
6,125
0
1,561
12,106
5,279
0
5,869
6,237
0
27,174
W
Cernunnos
agente dj
Cernunnos
12,197
9,609
0
2
8,971
2,889
0
6,527
2,444
0
23,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,146
Gold Earned
54,290
225
Minions Killed
197
8
Camps Cleared
5
1,104,493
Distance Traveled
1,014,470
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
13,151
1,096
66
6
1
247,898
0
L
Cerberus
10,928
911
50
4
1
203,855
1
L
Mercury
10,007
834
1
0
1
199,501
0
L
Merlin
10,282
857
76
6
0
186,523
0
L
Cthulhu
11,157
930
37
3
1
221,085
0
W
Agni
12,676
1,056
30
3
3
210,590
0
W
Sol
13,621
1,135
68
6
0
233,899
4
L
Jing Wei
11,916
993
33
3
2
203,506
0
W
Odin
13,294
1,108
31
3
4
248,161
0
W
Cernunnos
11,404
950
30
3
0
163,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role