Player Matchup

Thanatos
Thanatos
DioXiTy
Thanatos
Level 33
God Stats
20W - 28L
1,500 SR
Queue Stats
298W - 384L
1,325 Elo+
Party 1
Janus
Janus
NimblyPumpkin
Janus
Level 41
God Stats
19W - 30L
1,440 SR
Queue Stats
188W - 234L
1,333 Elo+
Party 1
Chaac
Chaac
OneSneakyHorse
Chaac
Level 82
God Stats
7W - 15L
1,260 SR
Queue Stats
162W - 180L
1,448 Elo+
Party 1
Ymir
Ymir
WIx CAPITAL x2
Ymir
Level 41
God Stats
21W - 29L
1,660 SR
Queue Stats
396W - 474L
1,312 Elo+
Party 1
Cupid
Cupid
WIx SCHLITZ x68
Cupid
Level 58
God Stats
31W - 37L
1,455 SR
Queue Stats
460W - 558L
1,316 Elo+
Party 1
Team Averages
Level 51
1,463 SR
1,347 Elo+

VS

Team Averages
Level 75
1,431 SR
1,340 Elo+
Erlang Shen
Erlang Shen
EZIDAZIT
Erlang Shen
Level 47
God Stats
20W - 18L
1,456 SR
Queue Stats
658W - 720L
1,319 Elo+
Party 2
Sol
Sol
ExpIicitShooter
Sol
Level 41
God Stats
9W - 6L
1,479 SR
Queue Stats
334W - 408L
1,238 Elo+
Party 2
Odin
Odin
Rjordan1
Odin
Level 104
God Stats
28W - 49L
1,459 SR
Queue Stats
321W - 329L
1,393 Elo+
Solo
Gilgamesh
Gilgamesh
WarInHead
Gilgamesh
Level 84
God Stats
0W - 2L
1,272 SR
Queue Stats
52W - 45L
1,401 Elo+
Party 3
Apollo
Apollo
darkbrightmusic
Apollo
Level 100
God Stats
4W - 8L
1,486 SR
Queue Stats
68W - 78L
1,347 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DioXiTy
Thanatos
16
10 / 3 / 4
10,130
596
7,905
11,837
4,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

17
10 / 2 / 4
11,010
648
14,345
9,644
3,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 0 / 2
9,156
539
6,383
10,444
9,060
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
2 / 3 / 9
8,370
492
9,438
11,325
6,033
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
8 / 3 / 4
9,119
536
10,237
13,651
4,606
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
EZIDAZIT
Erlang Shen
12
6 / 8 / 2
8,766
516
7,446
15,617
7,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 10 / 2
8,494
500
7,891
16,598
4,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Odin
12
1 / 6 / 1
8,413
495
9,388
12,681
7,290
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gilgamesh
WarInHead
Gilgamesh
15
0 / 2 / 1
8,495
500
5,016
9,717
7,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
2 / 5 / 2
7,864
463
5,349
12,649
4,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
31
Kills
11
11
Deaths
31
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thanatos
DioXiTy
Thanatos
10
3
4
4
L
Erlang Shen
EZIDAZIT
Erlang Shen
6
8
2
0.88
L
2
10
2
0.3
W
10
2
4
6
W
1
0
2
2
L
Odin
1
6
1
0.25
W
2
3
9
2.17
W
8
3
4
3.33
L
Gilgamesh
WarInHead
Gilgamesh
0
2
1
0.25
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,308
Damage
35,090
56,901
Taken
67,262
27,425
Mitigated
31,804
29,561
Healing
15,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
DioXiTy
Thanatos
7,905
2,807
0
9,752
11,837
4,213
0
1,898
9,939
0
53,075
L
Erlang Shen
EZIDAZIT
Erlang Shen
7,446
4,687
0
2,410
15,617
7,590
583
4,296
11,036
0
25,538
L
7,891
1,536
0
4,666
16,598
4,948
542
9,488
6,614
49,808
0
W
14,345
697
0
3,956
9,644
3,513
718
4,008
5,636
67,746
0
W
6,383
1,687
0
3,856
10,444
9,060
460
0
10,444
0
52,364
L
Odin
9,388
1,906
227
1,026
12,681
7,290
0
4,990
7,633
0
35,910
W
9,438
3,400
1,023
4,182
11,325
6,033
360
1,136
10,189
35,871
0
W
10,237
6,259
184
6,608
13,651
4,606
2,996
849
12,802
0
56,833
L
Gilgamesh
WarInHead
Gilgamesh
5,016
1,771
0
3,483
9,717
7,461
0
0
9,717
0
49,559
L
5,349
3,267
99
3,483
12,649
4,515
1,156
4,170
8,479
0
37,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,785
Gold Earned
42,032
483
Minions Killed
356
0
Camps Cleared
0
1,528,617
Distance Traveled
1,491,611
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,130
596
100
6
0
344,959
4
L
Erlang Shen
8,766
516
36
2
0
293,754
0
L
Sol
8,494
500
73
4
0
286,984
0
W
Janus
11,010
648
126
7
0
336,254
3
W
Chaac
9,156
539
125
7
0
279,633
0
L
Odin
8,413
495
57
3
0
320,802
1
W
Ymir
8,370
492
63
4
0
286,217
0
W
Cupid
9,119
536
69
4
0
281,554
2
L
Gilgamesh
8,495
500
117
7
0
313,777
1
L
Apollo
7,864
463
73
4
0
276,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role