Player Matchup

Fafnir
Fafnir
BlissfulDreamer
Fafnir
Level 63
God Stats
28W - 24L
1,592 SR
Queue Stats
179W - 204L
1,503 Elo+
Party 1
Heimdallr
Heimdallr
HonorBound808
Heimdallr
Level 32
God Stats
24W - 34L
1,430 SR
Queue Stats
105W - 112L
1,460 Elo+
Party 1
Thor
Thor
Knight_blade137
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 49L
1,575 Elo+
Solo
Bellona
Bellona
RASNation19
Bellona
Level 6
God Stats
2W - 1L
1,856 SR
Queue Stats
6W - 4L
1,642 Elo+
Party 1
Scylla
Scylla
TheXchosenXwong
Scylla
Level 5
God Stats
9W - 12L
1,500 SR
Queue Stats
13W - 16L
1,500 Elo+
Party 1
Team Averages
Level 27
1,575 SR
1,536 Elo+

VS

Team Averages
Level 22
1,633 SR
1,558 Elo+
Izanami
Izanami
AmFlexin
Izanami
Level 26
God Stats
8W - 6L
1,629 SR
Queue Stats
64W - 69L
1,455 Elo+
Solo
Sun Wukong
Sun Wukong
Grimmyface
Sun Wukong
Level 18
God Stats
3W - 0L
1,808 SR
Queue Stats
75W - 65L
1,648 Elo+
Solo
Bastet
Bastet
Local Lesbian
Bastet
Level 29
God Stats
3W - 0L
1,727 SR
Queue Stats
84W - 57L
1,604 Elo+
Solo
Discordia
Discordia
confues
Discordia
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,608 Elo+
Solo
Cerberus
Cerberus
elaroth
Cerberus
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
6,784
399
3,230
8,441
7,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
HonorBound808
Heimdallr
13
2 / 5 / 0
7,954
468
6,724
10,205
3,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 6 / 2
6,857
403
4,708
14,976
4,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
RASNation19
Bellona
13
0 / 4 / 1
7,053
415
4,165
6,642
4,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 7 / 1
6,981
411
2,088
8,560
2,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AmFlexin
Izanami
11
2 / 0 / 3
7,416
436
4,761
7,074
2,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Grimmyface
Sun Wukong
15
2 / 0 / 1
8,951
527
4,401
8,217
4,637
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
16 / 0 / 4
10,301
606
14,626
12,092
4,835
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Discordia
confues
Discordia
14
3 / 1 / 4
9,077
534
6,049
4,465
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cerberus
elaroth
Cerberus
11
1 / 3 / 3
7,219
425
2,254
7,945
4,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
4
Kills
24
24
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
AmFlexin
Izanami
2
0
3
3.5
L
1
2
1
0.75
W
Sun Wukong
Grimmyface
Sun Wukong
2
0
1
2.5
L
Heimdallr
HonorBound808
Heimdallr
2
5
0
0.4
L
0
6
2
0.17
W
16
0
4
18
L
Bellona
RASNation19
Bellona
0
4
1
0.13
L
1
7
1
0.21
W
Discordia
confues
Discordia
3
1
4
5
W
Cerberus
elaroth
Cerberus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,915
Damage
32,091
48,824
Taken
39,793
22,185
Mitigated
17,974
11,651
Healing
12,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AmFlexin
Izanami
4,761
2,496
0
2,455
7,074
2,307
811
1,015
6,043
0
35,159
L
3,230
610
0
3,184
8,441
7,346
0
1,540
6,813
20,642
0
W
Sun Wukong
Grimmyface
Sun Wukong
4,401
447
0
2,038
8,217
4,637
120
703
7,474
0
51,519
L
Heimdallr
HonorBound808
Heimdallr
6,724
2,851
310
2,309
10,205
3,537
0
1,073
9,132
0
42,665
L
4,708
1,381
0
5,490
14,976
4,985
0
1,509
13,405
0
35,480
W
14,626
3,990
0
5,142
12,092
4,835
45
2,538
9,466
0
63,146
L
Bellona
RASNation19
Bellona
4,165
1,054
0
58
6,642
4,131
0
501
6,141
0
31,462
L
2,088
355
0
300
8,560
2,186
0
3,208
5,030
22,914
0
W
Discordia
confues
Discordia
6,049
381
0
1,958
4,465
1,621
841
720
3,699
52,145
0
W
Cerberus
elaroth
Cerberus
2,254
102
0
1,076
7,945
4,574
142
152
7,793
17,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,629
Gold Earned
42,964
307
Minions Killed
439
0
Camps Cleared
0
1,469,285
Distance Traveled
1,576,270
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,416
436
73
4
0
298,700
5
L
Fafnir
6,784
399
31
2
0
311,233
8
W
Sun Wukong
8,951
527
106
6
0
319,489
1
L
Heimdallr
7,954
468
85
5
0
276,495
4
L
Thor
6,857
403
70
4
0
277,944
0
W
Bastet
10,301
606
111
7
0
382,274
6
L
Bellona
7,053
415
65
4
0
345,287
2
L
Scylla
6,981
411
56
3
0
258,326
2
W
Discordia
9,077
534
112
7
0
235,929
1
W
Cerberus
7,219
425
37
2
0
339,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role