Player Matchup

Jing Wei
Jing Wei
AxiosP88
Jing Wei
Level 29
God Stats
6W - 3L
1,674 SR
Queue Stats
96W - 98L
1,388 Elo+
Party 3
Ganesha
Ganesha
BnIsrael
Ganesha
Level 20
God Stats
14W - 15L
1,366 SR
Queue Stats
26W - 25L
1,350 Elo+
Solo
Amaterasu
Amaterasu
SantiAbyss
Amaterasu
Level 28
God Stats
1W - 3L
1,136 SR
Queue Stats
90W - 101L
1,398 Elo+
Party 3
Fenrir
Fenrir
jhonnPC
Fenrir
Level 27
God Stats
16W - 33L
1,342 SR
Queue Stats
38W - 63L
1,342 Elo+
Party 1
Ra
Ra
supremoxxxp145
Ra
Level 7
God Stats
2W - 3L
1,191 SR
Queue Stats
8W - 12L
1,245 Elo+
Party 1
Team Averages
Level 22
1,342 SR
1,345 Elo+

VS

Team Averages
Level 23
1,508 SR
1,310 Elo+
Anubis
Anubis
AlissonBaggio
Anubis
Level 29
God Stats
20W - 17L
1,599 SR
Queue Stats
56W - 62L
1,311 Elo+
Solo
Da Ji
Da Ji
Dhayker
Da Ji
Level 14
God Stats
1W - 2L
1,543 SR
Queue Stats
10W - 14L
1,240 Elo+
Party 2
Bellona
Bellona
DuluS2
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
PlintShowBOB
Fenrir
Level 6
God Stats
0W - 2L
1,401 SR
Queue Stats
1W - 2L
1,317 Elo+
Party 2
King Arthur
King Arthur
reidragao2132
King Arthur
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,181 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AxiosP88
Jing Wei
18
16 / 6 / 5
12,603
600
14,778
18,904
7,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
BnIsrael
Ganesha
16
3 / 3 / 20
12,004
572
8,850
14,672
12,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
SantiAbyss
Amaterasu
16
4 / 3 / 2
10,720
510
8,915
18,544
11,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
jhonnPC
Fenrir
16
5 / 4 / 5
10,937
521
4,965
13,246
6,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 6 / 3
11,433
544
5,914
9,360
4,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
6,244
297
397
2,755
902
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Da Ji
Dhayker
Da Ji
17
10 / 5 / 2
10,799
514
13,206
17,981
7,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
DuluS2
Bellona
12
1 / 12 / 4
7,941
378
4,970
12,829
8,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
15
7 / 8 / 2
10,127
482
11,743
16,187
8,054
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
reidragao2132
King Arthur
13
4 / 5 / 1
8,513
405
11,025
16,263
14,423
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
32
32
Kills
22
22
Deaths
32
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Jing Wei
AxiosP88
Jing Wei
16
6
5
3.08
W
Ganesha
BnIsrael
Ganesha
3
3
20
4.33
L
Da Ji
Dhayker
Da Ji
10
5
2
2.2
L
Bellona
DuluS2
Bellona
1
12
4
0.25
L
Fenrir
7
8
2
1
W
Amaterasu
SantiAbyss
Amaterasu
4
3
2
1.67
W
Fenrir
jhonnPC
Fenrir
5
4
5
1.88
L
King Arthur
reidragao2132
King Arthur
4
5
1
0.9
W
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,422
Damage
41,341
74,726
Taken
66,015
42,485
Mitigated
39,206
28,439
Healing
12,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
397
0
0
571
2,755
902
0
1,623
966
9,284
0
W
Jing Wei
AxiosP88
Jing Wei
14,778
13,388
0
9,581
18,904
7,970
7,519
270
18,634
0
68,605
W
Ganesha
BnIsrael
Ganesha
8,850
1,309
691
3,940
14,672
12,775
1,451
0
14,642
41,866
0
L
Da Ji
Dhayker
Da Ji
13,206
5,538
0
5,116
17,981
7,332
0
3,006
14,877
0
71,329
L
Bellona
DuluS2
Bellona
4,970
1,748
0
334
12,829
8,495
242
4,922
7,867
0
23,935
L
Fenrir
11,743
3,868
0
2,414
16,187
8,054
227
4,261
11,918
0
39,491
W
Amaterasu
SantiAbyss
Amaterasu
8,915
4,849
0
7,914
18,544
11,338
508
268
17,477
0
49,870
W
Fenrir
jhonnPC
Fenrir
4,965
1,148
0
4,122
13,246
6,234
1,526
54
13,132
0
54,922
L
King Arthur
reidragao2132
King Arthur
11,025
2,798
0
4,366
16,263
14,423
246
594
15,623
685
34,068
W
5,914
691
546
1,645
9,360
4,168
1,770
397
8,933
64,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,697
Gold Earned
43,624
450
Minions Killed
266
0
Camps Cleared
0
1,835,250
Distance Traveled
1,428,355
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,244
297
17
1
0
89,268
0
W
Jing Wei
12,603
600
147
7
0
332,950
1
W
Ganesha
12,004
572
7
0
0
323,203
1
L
Da Ji
10,799
514
108
5
0
387,740
0
L
Bellona
7,941
378
37
2
0
254,079
0
L
Fenrir
10,127
482
56
3
0
358,530
1
W
Amaterasu
10,720
510
68
3
0
421,953
2
W
Fenrir
10,937
521
91
4
0
401,943
0
L
King Arthur
8,513
405
48
2
0
338,738
2
W
Ra
11,433
544
137
7
0
355,201
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role