Player Matchup

Ares
Ares
Cura lesbica257
Ares
Level 12
God Stats
3W - 2L
1,546 SR
Queue Stats
37W - 55L
1,395 Elo+
Party 1
Guan Yu
Guan Yu
SUCODESAPO
Guan Yu
Level 19
God Stats
9W - 17L
1,857 SR
Queue Stats
176W - 219L
1,406 Elo+
Party 1
Heimdallr
Heimdallr
gordocapudo
Heimdallr
Level 15
God Stats
3W - 1L
1,207 SR
Queue Stats
6W - 13L
1,203 Elo+
Party 3
Fenrir
Fenrir
killua131214
Fenrir
Level 73
God Stats
11W - 10L
1,388 SR
Queue Stats
197W - 260L
1,453 Elo+
Party 1
Kukulkan
Kukulkan
sandar123
Kukulkan
Level 17
God Stats
1W - 4L
1,408 SR
Queue Stats
10W - 16L
1,316 Elo+
Party 3
Team Averages
Level 27
1,481 SR
1,355 Elo+

VS

Team Averages
Level 11
1,494 SR
1,370 Elo+
Fafnir
Fafnir
KamiKazyx
Fafnir
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 83L
1,333 Elo+
Party 2
Bellona
Bellona
SlililaY
Bellona
Level 27
God Stats
1W - 2L
1,471 SR
Queue Stats
125W - 82L
1,514 Elo+
Solo
Anhur
Anhur
gadoardo
Anhur
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
54W - 69L
1,001 Elo+
Party 2
Nemesis
Nemesis
gustavinNP
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
j4paafrican0
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 8
7,758
554
7,237
9,425
6,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
SUCODESAPO
Guan Yu
13
5 / 0 / 3
7,992
571
3,875
7,233
4,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
gordocapudo
Heimdallr
10
2 / 7 / 4
6,361
454
6,177
8,924
2,547
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fenrir
11
4 / 0 / 2
7,014
501
3,619
6,049
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
sandar123
Kukulkan
14
7 / 2 / 3
8,566
612
6,924
6,790
2,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
KamiKazyx
Fafnir
8
2 / 4 / 3
6,201
443
4,145
9,155
6,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
SlililaY
Bellona
10
2 / 2 / 2
6,451
461
4,253
8,408
5,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
gadoardo
Anhur
9
3 / 7 / 2
5,858
418
4,604
8,869
2,482
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
gustavinNP
Nemesis
3
0 / 3 / 0
4,442
317
1,111
2,369
377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 7 / 0
6,682
477
4,929
7,918
2,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
23
Kills
10
11
Deaths
23
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
L
Fafnir
KamiKazyx
Fafnir
2
4
3
0.88
W
Guan Yu
SUCODESAPO
Guan Yu
5
0
3
6.5
L
Bellona
SlililaY
Bellona
2
2
2
1.5
L
Anhur
gadoardo
Anhur
3
7
2
0.57
W
Heimdallr
gordocapudo
Heimdallr
2
7
4
0.57
L
Nemesis
gustavinNP
Nemesis
0
3
0
0
L
3
7
0
0.43
W
Fenrir
4
0
2
5
W
Kukulkan
sandar123
Kukulkan
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,832
Damage
19,042
38,421
Taken
36,719
18,618
Mitigated
17,447
11,266
Healing
4,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,237
255
0
1,559
9,425
6,669
511
2,836
6,489
21,216
0
L
Fafnir
KamiKazyx
Fafnir
4,145
1,737
0
2,645
9,155
6,644
0
2,720
6,421
12,057
0
W
Guan Yu
SUCODESAPO
Guan Yu
3,875
535
88
3,902
7,233
4,293
2,258
1,070
6,033
0
39,437
L
Bellona
SlililaY
Bellona
4,253
1,007
0
495
8,408
5,350
0
2,430
5,774
0
29,847
L
Anhur
gadoardo
Anhur
4,604
2,931
0
540
8,869
2,482
0
3,915
4,904
0
14,032
W
Heimdallr
gordocapudo
Heimdallr
6,177
3,276
123
975
8,924
2,547
676
2,321
6,603
0
26,794
L
Nemesis
gustavinNP
Nemesis
1,111
687
0
67
2,369
377
77
409
1,818
0
4,082
L
4,929
1,028
71
330
7,918
2,594
0
4,279
3,281
26,417
0
W
Fenrir
3,619
869
0
2,757
6,049
2,318
0
204
5,831
0
32,381
W
Kukulkan
sandar123
Kukulkan
6,924
545
0
1,862
6,790
2,791
1,407
2,205
4,391
45,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,691
Gold Earned
29,634
296
Minions Killed
144
0
Camps Cleared
0
1,307,857
Distance Traveled
1,078,027
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,758
554
26
2
0
284,280
0
L
Fafnir
6,201
443
18
1
0
248,123
3
W
Guan Yu
7,992
571
84
6
0
237,211
4
L
Bellona
6,451
461
56
4
0
274,224
1
L
Anhur
5,858
418
15
1
0
273,238
1
W
Heimdallr
6,361
454
35
3
0
235,469
0
L
Nemesis
4,442
317
7
1
0
102,019
2
L
Ra
6,682
477
48
3
0
180,423
2
W
Fenrir
7,014
501
54
4
0
280,695
1
W
Kukulkan
8,566
612
97
7
0
270,202
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role