Player Matchup

Fenrir
Fenrir
Chunior13
Fenrir
Level 118
God Stats
12W - 10L
1,447 SR
Queue Stats
206W - 196L
1,612 Elo+
Party 2
Sun Wukong
Sun Wukong
Edog4sho
Sun Wukong
Level 143
God Stats
21W - 19L
1,568 SR
Queue Stats
106W - 95L
1,530 Elo+
Party 2
Janus
Janus
JaviGoons
Janus
Level 35
God Stats
4W - 0L
1,830 SR
Queue Stats
49W - 43L
1,527 Elo+
Party 2
Medusa
Medusa
bleedrs
Medusa
Level 129
God Stats
5W - 0L
1,742 SR
Queue Stats
186W - 183L
1,419 Elo+
Party 2
Cerberus
Cerberus
defectiveJT
Cerberus
Level 46
God Stats
6W - 5L
1,461 SR
Queue Stats
62W - 37L
1,567 Elo+
Party 2
Team Averages
Level 94
1,610 SR
1,531 Elo+

VS

Team Averages
Level 75
1,640 SR
1,513 Elo+
Sun Wukong
Sun Wukong
Agent Flames
Sun Wukong
Level 40
God Stats
1W - 1L
1,833 SR
Queue Stats
213W - 161L
1,515 Elo+
Solo
Cabrakan
Cabrakan
EdwinDLuffy
Cabrakan
Level 79
God Stats
51W - 39L
1,457 SR
Queue Stats
683W - 651L
1,563 Elo+
Party 1
Neith
Neith
JCruzz11
Neith
Level 34
God Stats
36W - 33L
1,607 SR
Queue Stats
92W - 81L
1,521 Elo+
Party 1
Agni
Agni
MisterFrizzle
Agni
Level 111
God Stats
4W - 3L
1,594 SR
Queue Stats
155W - 173L
1,408 Elo+
Solo
Ao Kuang
Ao Kuang
toroconalas
Ao Kuang
Level 109
God Stats
7W - 5L
1,710 SR
Queue Stats
111W - 102L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chunior13
Fenrir
16
5 / 3 / 9
9,906
583
8,795
12,496
5,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Sun Wukong
Edog4sho
Sun Wukong
16
1 / 3 / 8
9,691
570
10,022
14,048
8,964
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
JaviGoons
Janus
16
5 / 3 / 12
10,044
591
11,353
9,336
3,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
bleedrs
Medusa
16
10 / 3 / 3
10,524
619
10,427
13,098
4,413
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
defectiveJT
Cerberus
14
4 / 3 / 11
9,012
530
6,233
11,327
7,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Agent Flames
Sun Wukong
15
2 / 2 / 3
8,925
525
6,333
12,903
6,159
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cabrakan
EdwinDLuffy
Cabrakan
11
2 / 8 / 7
7,502
441
5,707
17,317
15,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
JCruzz11
Neith
12
0 / 5 / 5
7,243
426
6,835
9,918
3,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 7 / 3
7,870
463
7,855
9,286
2,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
toroconalas
Ao Kuang
15
10 / 3 / 1
9,663
568
12,584
14,922
5,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
34
25
Kills
15
15
Deaths
25
43
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Agent Flames
Sun Wukong
2
2
3
1.75
W
Fenrir
Chunior13
Fenrir
5
3
9
3.17
W
Sun Wukong
Edog4sho
Sun Wukong
1
3
8
1.67
L
Cabrakan
EdwinDLuffy
Cabrakan
2
8
7
0.69
L
Neith
JCruzz11
Neith
0
5
5
0.5
W
Janus
JaviGoons
Janus
5
3
12
3.67
L
1
7
3
0.36
W
Medusa
bleedrs
Medusa
10
3
3
3.83
W
Cerberus
defectiveJT
Cerberus
4
3
11
3.17
L
Ao Kuang
toroconalas
Ao Kuang
10
3
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,830
Damage
39,314
60,305
Taken
64,346
29,720
Mitigated
33,543
19,885
Healing
17,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Agent Flames
Sun Wukong
6,333
968
0
4,610
12,903
6,159
0
3,541
9,274
0
56,406
W
Fenrir
Chunior13
Fenrir
8,795
2,061
0
5,641
12,496
5,450
0
6,365
5,879
0
59,884
W
Sun Wukong
Edog4sho
Sun Wukong
10,022
2,252
0
4,652
14,048
8,964
58
4,027
9,959
0
71,738
L
Cabrakan
EdwinDLuffy
Cabrakan
5,707
978
0
2,721
17,317
15,908
0
5,642
11,461
29,142
0
L
Neith
JCruzz11
Neith
6,835
4,388
0
2,892
9,918
3,260
0
1,029
8,889
0
38,873
W
Janus
JaviGoons
Janus
11,353
2,169
273
2,695
9,336
3,373
280
5,135
4,027
59,312
0
L
7,855
418
0
937
9,286
2,793
0
2,629
6,571
39,085
0
W
Medusa
bleedrs
Medusa
10,427
4,746
0
4,274
13,098
4,413
2,232
3,397
9,633
0
58,399
W
Cerberus
defectiveJT
Cerberus
6,233
317
0
2,350
11,327
7,520
0
6,370
4,661
29,312
0
L
Ao Kuang
toroconalas
Ao Kuang
12,584
2,927
0
6,722
14,922
5,423
0
4,160
10,565
62,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,177
Gold Earned
41,203
515
Minions Killed
423
0
Camps Cleared
0
1,641,614
Distance Traveled
1,489,493
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,925
525
133
8
0
313,961
6
W
Fenrir
9,906
583
110
6
0
342,673
2
W
Sun Wukong
9,691
570
153
9
0
293,525
2
L
Cabrakan
7,502
441
37
2
0
270,705
1
L
Neith
7,243
426
72
4
0
267,546
1
W
Janus
10,044
591
128
8
0
312,590
5
L
Agni
7,870
463
88
5
0
300,108
5
W
Medusa
10,524
619
90
5
0
330,530
3
W
Cerberus
9,012
530
34
2
0
362,296
3
L
Ao Kuang
9,663
568
93
5
0
337,173
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role