Player Matchup

Merlin
Merlin
Freddnation
Merlin
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 4L
1,257 Elo+
Solo
Scylla
Scylla
ReportOfTheWeek2
Scylla
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
Sativa88
Neith
Level 17
God Stats
3W - 4L
1,124 SR
Queue Stats
258W - 304L
1,232 Elo+
Solo
Anhur
Anhur
Shliiwa249
Anhur
Level 27
God Stats
13W - 19L
1,328 SR
Queue Stats
95W - 113L
1,348 Elo+
Solo
Da Ji
Da Ji
magm4cube
Da Ji
Level 21
God Stats
2W - 3L
1,499 SR
Queue Stats
13W - 15L
1,422 Elo+
Solo
Team Averages
Level 19
1,390 SR
1,352 Elo+

VS

Team Averages
Level 19
1,505 SR
1,408 Elo+
Osiris
Osiris
MozzarellaBufala
Osiris
Level 3
God Stats
9W - 3L
1,676 SR
Queue Stats
51W - 58L
1,624 Elo+
Solo
Neith
Neith
Pikachusurfeur
Neith
Level 26
God Stats
24W - 30L
1,403 SR
Queue Stats
36W - 70L
1,210 Elo+
Solo
Da Ji
Da Ji
anak1
Da Ji
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
eWay ShOtO
Bakasura
Level 26
God Stats
7W - 5L
1,519 SR
Queue Stats
10W - 9L
1,349 Elo+
Solo
Anubis
Anubis
ganjarideer
Anubis
Level 15
God Stats
21W - 20L
1,424 SR
Queue Stats
32W - 33L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
3 / 9 / 4
8,212
432
7,436
11,433
3,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
6 / 10 / 6
8,870
467
11,239
11,647
3,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Sativa88
Neith
13
1 / 9 / 2
8,320
438
4,083
12,364
4,313
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
16
10 / 5 / 3
10,390
547
10,975
13,926
4,503
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
magm4cube
Da Ji
15
7 / 5 / 4
9,707
511
9,881
16,076
6,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
17 / 2 / 8
12,025
633
18,644
17,055
20,044
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

14
1 / 6 / 10
8,744
460
6,553
9,813
2,814
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Da Ji
anak1
Da Ji
18
9 / 5 / 2
11,709
616
7,096
14,154
5,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
eWay ShOtO
Bakasura
15
1 / 9 / 2
9,283
489
3,187
16,359
5,108
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
16
9 / 6 / 9
10,913
574
15,705
13,132
6,717
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
68
27
Kills
37
38
Deaths
28
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
9
4
0.56
W
17
2
8
10.5
W
1
6
10
1
L
6
10
6
0.9
L
Neith
Sativa88
Neith
1
9
2
0.22
L
Anhur
10
5
3
2.3
W
Da Ji
anak1
Da Ji
9
5
2
2
W
Bakasura
eWay ShOtO
Bakasura
1
9
2
0.22
W
Anubis
9
6
9
2.25
L
Da Ji
magm4cube
Da Ji
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,614
Damage
51,185
65,446
Taken
70,513
21,813
Mitigated
40,418
9,651
Healing
16,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
7,436
351
0
545
11,433
3,428
0
5,018
6,415
29,295
0
W
18,644
4,675
0
5,605
17,055
20,044
84
2,504
14,334
11,005
64,720
W
6,553
3,428
0
2,490
9,813
2,814
494
3,309
6,202
0
30,228
L
11,239
1,683
0
293
11,647
3,048
150
6,198
5,449
26,613
0
L
Neith
Sativa88
Neith
4,083
1,502
0
1,857
12,364
4,313
1,071
1,296
11,068
0
40,635
L
Anhur
10,975
6,135
0
3,235
13,926
4,503
2,567
2,678
11,248
0
51,414
W
Da Ji
anak1
Da Ji
7,096
1,833
0
380
14,154
5,735
4,039
1,750
12,290
0
78,878
W
Bakasura
eWay ShOtO
Bakasura
3,187
2,413
0
3,714
16,359
5,108
2,490
2,935
13,190
0
44,236
W
Anubis
15,705
906
0
4,271
13,132
6,717
631
6,656
5,822
51,740
0
L
Da Ji
magm4cube
Da Ji
9,881
2,233
0
3,721
16,076
6,521
0
2,765
13,311
0
57,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,499
Gold Earned
52,674
361
Minions Killed
510
0
Camps Cleared
0
1,542,580
Distance Traveled
1,581,452
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,212
432
57
3
0
310,946
3
W
Osiris
12,025
633
118
6
0
396,880
4
W
Neith
8,744
460
46
2
0
249,064
2
L
Scylla
8,870
467
45
2
0
299,226
1
L
Neith
8,320
438
82
4
0
321,604
0
L
Anhur
10,390
547
93
5
0
277,082
1
W
Da Ji
11,709
616
153
8
0
365,222
3
W
Bakasura
9,283
489
108
6
0
304,287
0
W
Anubis
10,913
574
85
4
0
265,999
2
L
Da Ji
9,707
511
84
4
0
333,722
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role