Player Matchup

Loki
Loki
Angel-_-Flow19
Loki
Level 27
God Stats
35W - 37L
1,515 SR
Queue Stats
305W - 310L
1,473 Elo+
Party 1
Gilgamesh
Gilgamesh
BigYogi-
Gilgamesh
Level 26
God Stats
15W - 8L
1,841 SR
Queue Stats
109W - 100L
1,416 Elo+
Party 2
Merlin
Merlin
SWD_Gorilla
Merlin
Level 26
God Stats
3W - 3L
1,418 SR
Queue Stats
108W - 111L
1,385 Elo+
Party 2
Sobek
Sobek
Washedx_
Sobek
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,615 Elo+
Party 2
Chang'e
Chang'e
zLiann-
Chang'e
Level 29
God Stats
16W - 16L
1,563 SR
Queue Stats
436W - 455L
1,454 Elo+
Party 1
Team Averages
Level 22
1,568 SR
1,469 Elo+

VS

Team Averages
Level 25
1,405 SR
1,508 Elo+
Athena
Athena
Black_Governor
Athena
Level 2
God Stats
36W - 40L
1,500 SR
Queue Stats
433W - 462L
1,656 Elo+
Party 3
Thanatos
Thanatos
Kz-Bobby
Thanatos
Level 25
God Stats
4W - 10L
1,261 SR
Queue Stats
280W - 277L
1,455 Elo+
Party 3
Medusa
Medusa
Sof_59000
Medusa
Level 75
God Stats
8W - 2L
1,198 SR
Queue Stats
240W - 227L
1,485 Elo+
Party 3
Ymir
Ymir
aiie__LSD
Ymir
Level 18
God Stats
23W - 18L
1,421 SR
Queue Stats
332W - 339L
1,443 Elo+
Party 3
Cthulhu
Cthulhu
satieric5515
Cthulhu
Level 6
God Stats
1W - 1L
1,642 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 9 / 6
11,089
504
15,936
22,924
8,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
BigYogi-
Gilgamesh
16
11 / 7 / 1
11,189
509
23,152
29,025
22,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
15
1 / 7 / 3
9,455
430
6,001
12,169
3,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Washedx_
Sobek
13
1 / 8 / 7
8,992
409
6,614
19,236
22,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
zLiann-
Chang'e
16
3 / 10 / 1
10,482
476
9,043
22,603
6,188
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 3
9,678
440
7,214
15,926
12,298
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
Kz-Bobby
Thanatos
19
13 / 3 / 6
12,566
571
19,918
18,438
7,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Sof_59000
Medusa
19
11 / 2 / 5
12,089
550
21,344
13,928
5,841
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
18
7 / 2 / 12
11,563
526
11,803
17,511
13,903
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
satieric5515
Cthulhu
16
4 / 12 / 5
10,480
476
14,262
33,590
18,800
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
70
20
Kills
39
41
Deaths
25
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
4
9
6
0.78
L
Gilgamesh
BigYogi-
Gilgamesh
11
7
1
1.64
W
4
6
3
0.92
W
Thanatos
Kz-Bobby
Thanatos
13
3
6
5.33
L
Merlin
1
7
3
0.36
W
Medusa
Sof_59000
Medusa
11
2
5
6.75
L
Sobek
Washedx_
Sobek
1
8
7
0.56
W
Ymir
7
2
12
6.5
W
Cthulhu
satieric5515
Cthulhu
4
12
5
0.54
L
Chang'e
zLiann-
Chang'e
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,746
Damage
74,541
105,957
Taken
99,393
63,355
Mitigated
58,737
26,341
Healing
33,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,936
8,432
111
4,776
22,924
8,242
440
7,602
15,322
0
71,834
L
Gilgamesh
BigYogi-
Gilgamesh
23,152
9,304
0
10,577
29,025
22,534
1,017
10,793
18,232
0
56,363
W
7,214
1,406
0
710
15,926
12,298
744
4,001
11,925
41,624
0
W
Thanatos
Kz-Bobby
Thanatos
19,918
9,664
0
14,736
18,438
7,895
18
4,988
13,450
0
79,199
L
Merlin
6,001
1,423
0
1,507
12,169
3,971
2,829
3,237
8,932
51,917
0
W
Medusa
Sof_59000
Medusa
21,344
10,557
595
5,006
13,928
5,841
4,998
4,042
9,886
0
93,862
L
Sobek
Washedx_
Sobek
6,614
1,070
0
2,647
19,236
22,420
0
6,232
13,004
18,988
0
W
Ymir
11,803
1,978
500
4,630
17,511
13,903
1,395
5,755
11,756
62,503
0
W
Cthulhu
satieric5515
Cthulhu
14,262
3,248
0
7,138
33,590
18,800
1,074
2,872
30,718
44,626
0
L
Chang'e
zLiann-
Chang'e
9,043
1,628
1,089
5,634
22,603
6,188
0
5,415
17,188
41,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,207
Gold Earned
56,376
367
Minions Killed
461
0
Camps Cleared
0
1,863,181
Distance Traveled
1,883,248
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,089
504
107
5
0
410,828
0
L
Gilgamesh
11,189
509
80
4
0
415,127
0
W
Athena
9,678
440
62
3
0
360,470
0
W
Thanatos
12,566
571
116
5
0
416,940
1
L
Merlin
9,455
430
97
4
0
323,210
0
W
Medusa
12,089
550
119
5
0
356,865
3
L
Sobek
8,992
409
22
1
0
390,103
2
W
Ymir
11,563
526
96
4
0
392,045
0
W
Cthulhu
10,480
476
68
3
0
356,928
0
L
Chang'e
10,482
476
61
3
0
323,913
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role