Player Matchup

Chiron
Chiron
MKenpachi-
Chiron
Level 29
God Stats
10W - 3L
1,549 SR
Queue Stats
48W - 34L
1,621 Elo+
Solo
Baron Samedi
Baron Samedi
Mad_Hatter12356
Baron Samedi
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 92L
1,465 Elo+
Solo
Sobek
Sobek
TopHatTom-
Sobek
Level 26
God Stats
3W - 3L
1,312 SR
Queue Stats
60W - 80L
1,251 Elo+
Solo
Achilles
Achilles
Vybe_foxtenfold
Achilles
Level 29
God Stats
1W - 0L
1,212 SR
Queue Stats
18W - 17L
1,453 Elo+
Solo
Mercury
Mercury
fancyderp101
Mercury
Level 29
God Stats
5W - 1L
1,519 SR
Queue Stats
94W - 96L
1,391 Elo+
Solo
Team Averages
Level 28
1,418 SR
1,436 Elo+

VS

Team Averages
Level 25
1,542 SR
1,420 Elo+
Neith
Neith
Latuni-Subbota11
Neith
Level 27
God Stats
2W - 4L
1,598 SR
Queue Stats
13W - 14L
1,565 Elo+
Solo
Tiamat
Tiamat
MATSBR2
Tiamat
Level 17
God Stats
13W - 9L
1,655 SR
Queue Stats
27W - 31L
1,404 Elo+
Solo
Cerberus
Cerberus
RolphTheGreat
Cerberus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 28L
1,500 Elo+
Solo
Susano
Susano
furfur19782008
Susano
Level 27
God Stats
0W - 2L
1,254 SR
Queue Stats
34W - 41L
1,189 Elo+
Solo
Gilgamesh
Gilgamesh
theone11_1
Gilgamesh
Level 28
God Stats
30W - 33L
1,703 SR
Queue Stats
224W - 243L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
MKenpachi-
Chiron
10
5 / 1 / 3
6,329
633
9,092
6,116
1,580
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
Mad_Hatter12356
Baron Samedi
11
4 / 1 / 1
6,436
644
5,620
5,787
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
9
3 / 1 / 5
6,457
646
3,259
7,362
3,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Achilles
12
2 / 0 / 0
6,400
640
2,137
5,745
3,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
fancyderp101
Mercury
10
1 / 1 / 2
5,994
599
1,214
5,154
2,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,636
464
4,588
5,773
1,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
MATSBR2
Tiamat
9
2 / 4 / 0
5,310
531
3,362
7,585
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
RolphTheGreat
Cerberus
8
1 / 5 / 0
5,036
504
2,189
8,046
3,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 3 / 2
5,542
554
2,030
6,635
1,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
theone11_1
Gilgamesh
8
0 / 2 / 0
4,842
484
1,298
5,066
2,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
15
Kills
3
4
Deaths
15
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Tiamat
MATSBR2
Tiamat
2
4
0
0.5
W
Chiron
MKenpachi-
Chiron
5
1
3
6.5
W
Baron Samedi
Mad_Hatter12356
Baron Samedi
4
1
1
4.5
L
Cerberus
RolphTheGreat
Cerberus
1
5
0
0.2
W
Sobek
3
1
5
5.5
W
Achilles
2
0
0
2
W
Mercury
fancyderp101
Mercury
1
1
2
2
L
0
3
2
0.33
L
Gilgamesh
theone11_1
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,322
Damage
13,467
30,164
Taken
33,105
13,357
Mitigated
12,542
10,852
Healing
7,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,588
1,517
0
2,050
5,773
1,940
0
870
4,903
0
20,612
L
Tiamat
MATSBR2
Tiamat
3,362
736
66
1,590
7,585
3,178
0
4,241
3,029
15,026
0
W
Chiron
MKenpachi-
Chiron
9,092
4,185
675
1,370
6,116
1,580
454
845
5,231
0
35,507
W
Baron Samedi
Mad_Hatter12356
Baron Samedi
5,620
228
307
1,475
5,787
2,346
666
1,969
3,583
29,595
0
L
Cerberus
RolphTheGreat
Cerberus
2,189
452
0
1,602
8,046
3,410
0
2,017
6,029
12,448
0
W
Sobek
3,259
173
397
3,489
7,362
3,710
300
2,031
5,303
14,027
0
W
Achilles
2,137
437
0
2,309
5,745
3,709
486
0
5,745
0
33,754
W
Mercury
fancyderp101
Mercury
1,214
712
0
830
5,154
2,012
0
323
4,751
0
35,022
L
2,030
251
0
2,506
6,635
1,944
0
1,354
5,199
0
27,712
L
Gilgamesh
theone11_1
Gilgamesh
1,298
232
0
136
5,066
2,070
0
0
4,733
0
17,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,616
Gold Earned
25,366
296
Minions Killed
210
0
Camps Cleared
0
982,910
Distance Traveled
964,121
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,636
464
38
4
0
177,910
1
L
Tiamat
5,310
531
31
3
0
167,492
0
W
Chiron
6,329
633
69
7
0
160,362
1
W
Baron Samedi
6,436
644
66
7
0
167,428
0
L
Cerberus
5,036
504
29
3
0
209,369
6
W
Sobek
6,457
646
19
2
0
206,693
2
W
Achilles
6,400
640
63
6
0
217,545
1
W
Mercury
5,994
599
79
8
0
230,882
3
L
Susano
5,542
554
69
7
0
196,298
0
L
Gilgamesh
4,842
484
43
4
0
213,052
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role