Player Matchup

Chiron
Chiron
DeclanRavelli
Chiron
Level 158
God Stats
4W - 7L
1,367 SR
Queue Stats
276W - 197L
1,670 Elo+
Party 1
Camazotz
Camazotz
Electrifyyy
Camazotz
Level 132
God Stats
5W - 9L
1,213 SR
Queue Stats
228W - 155L
1,705 Elo+
Party 1
Sobek
Sobek
PikaKat
Sobek
Level 144
God Stats
6W - 7L
1,663 SR
Queue Stats
281W - 193L
1,668 Elo+
Party 1
Merlin
Merlin
Skillian
Merlin
Level 143
God Stats
7W - 1L
1,849 SR
Queue Stats
282W - 199L
1,672 Elo+
Party 1
Eset
Eset
gaybeard777
Eset
Level 29
God Stats
1W - 0L
1,796 SR
Queue Stats
41W - 16L
1,715 Elo+
Party 1
Team Averages
Level 121
1,578 SR
1,686 Elo+

VS

Team Averages
Level 110
1,455 SR
1,470 Elo+
Yemoja
Yemoja
MazeMachinima
Yemoja
Level 128
God Stats
3W - 4L
1,202 SR
Queue Stats
339W - 323L
1,508 Elo+
Solo
Baron Samedi
Baron Samedi
MissWizardPotato
Baron Samedi
Level 121
God Stats
3W - 4L
1,799 SR
Queue Stats
91W - 100L
1,474 Elo+
Party 2
King Arthur
King Arthur
Theolini
King Arthur
Level 84
God Stats
1W - 3L
1,347 SR
Queue Stats
152W - 175L
1,432 Elo+
Party 2
Anhur
Anhur
Toigan
Anhur
Level 145
God Stats
1W - 4L
1,426 SR
Queue Stats
574W - 590L
1,460 Elo+
Party 2
Nemesis
Nemesis
YuutoxHakuryu
Nemesis
Level 71
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 129L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 2 / 5
12,240
583
24,371
14,090
6,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
Electrifyyy
Camazotz
16
5 / 2 / 11
10,658
508
12,260
20,692
8,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
PikaKat
Sobek
15
2 / 1 / 20
11,407
543
8,867
23,132
21,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Skillian
Merlin
19
11 / 1 / 6
12,417
591
23,912
10,437
4,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
4 / 3 / 9
10,760
512
20,597
12,954
5,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
8,154
388
4,712
21,962
10,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Baron Samedi
MissWizardPotato
Baron Samedi
13
2 / 7 / 1
8,127
387
10,214
19,028
8,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Theolini
King Arthur
16
1 / 4 / 4
9,141
435
10,212
22,161
23,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Toigan
Anhur
13
1 / 12 / 0
8,109
386
4,801
22,359
6,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
14
4 / 8 / 1
9,101
433
13,482
23,167
9,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
16
36
Kills
9
9
Deaths
36
51
Assists
7
Player
Kills
Deaths
Assists
KDA
W
14
2
5
8.25
W
Camazotz
Electrifyyy
Camazotz
5
2
11
5.25
L
1
5
1
0.3
L
Baron Samedi
MissWizardPotato
Baron Samedi
2
7
1
0.36
W
Sobek
PikaKat
Sobek
2
1
20
12
W
Merlin
Skillian
Merlin
11
1
6
14
L
King Arthur
Theolini
King Arthur
1
4
4
0.75
L
Anhur
Toigan
Anhur
1
12
0
0.08
L
Nemesis
4
8
1
0.56
W
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,007
Damage
43,421
81,305
Taken
108,677
47,233
Mitigated
59,309
35,447
Healing
18,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,371
8,172
1,227
6,203
14,090
6,752
7,006
1,536
12,332
0
80,603
W
Camazotz
Electrifyyy
Camazotz
12,260
2,368
0
12,759
20,692
8,421
1,411
3,908
16,398
0
56,112
L
4,712
603
2,854
3,651
21,962
10,419
0
13,426
8,190
22,392
0
L
Baron Samedi
MissWizardPotato
Baron Samedi
10,214
291
1,085
2,834
19,028
8,770
0
11,901
6,799
43,025
0
W
Sobek
PikaKat
Sobek
8,867
529
2,059
5,811
23,132
21,520
345
3,905
18,723
35,286
0
W
Merlin
Skillian
Merlin
23,912
1,983
0
2,348
10,437
4,576
1,162
2,061
7,938
93,579
0
L
King Arthur
Theolini
King Arthur
10,212
677
0
2,152
22,161
23,964
0
12,390
9,575
419
48,048
L
Anhur
Toigan
Anhur
4,801
3,165
0
2,384
22,359
6,925
0
4,562
17,783
0
33,446
L
Nemesis
13,482
5,330
0
3,328
23,167
9,231
0
9,977
12,954
0
50,476
W
20,597
1,476
1,856
3,184
12,954
5,964
1,935
2,991
9,699
71,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,482
Gold Earned
42,632
511
Minions Killed
321
0
Camps Cleared
0
1,930,220
Distance Traveled
1,842,221
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,240
583
117
6
0
335,722
4
W
Camazotz
10,658
508
87
4
0
431,014
4
L
Yemoja
8,154
388
37
2
0
388,335
2
L
Baron Samedi
8,127
387
58
3
0
323,899
5
W
Sobek
11,407
543
39
2
0
411,151
8
W
Merlin
12,417
591
155
7
0
391,347
2
L
King Arthur
9,141
435
73
3
0
400,911
7
L
Anhur
8,109
386
68
3
0
322,554
0
L
Nemesis
9,101
433
85
4
0
406,522
3
W
Eset
10,760
512
113
5
0
360,986
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role