Player Matchup

Achilles
Achilles
Alfonster27
Achilles
Level 29
God Stats
0W - 3L
1,226 SR
Queue Stats
13W - 14L
1,515 Elo+
Party 3
Ullr
Ullr
Faze_Spax69
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 129L
1,462 Elo+
Solo
Cerberus
Cerberus
iAydenG19
Cerberus
Level 23
God Stats
16W - 8L
1,447 SR
Queue Stats
45W - 36L
1,391 Elo+
Party 1
Bakasura
Bakasura
iZeusG117
Bakasura
Level 16
God Stats
41W - 27L
1,398 SR
Queue Stats
87W - 77L
1,424 Elo+
Party 1
Izanami
Izanami
morog89
Izanami
Level 14
God Stats
1W - 1L
1,720 SR
Queue Stats
3W - 1L
1,761 Elo+
Party 3
Team Averages
Level 22
1,458 SR
1,511 Elo+

VS

Team Averages
Level 17
1,419 SR
1,427 Elo+
Baron Samedi
Baron Samedi
Epziliion
Baron Samedi
Level 5
God Stats
1W - 1L
1,237 SR
Queue Stats
4W - 1L
1,376 Elo+
Solo
Cthulhu
Cthulhu
Oh Hamburgerrs
Cthulhu
Level 21
God Stats
40W - 29L
1,606 SR
Queue Stats
131W - 128L
1,450 Elo+
Party 2
Nemesis
Nemesis
ViNiCIn79
Nemesis
Level 21
God Stats
20W - 11L
1,299 SR
Queue Stats
609W - 599L
1,397 Elo+
Solo
Danzaburou
Danzaburou
fast pistols2
Danzaburou
Level 29
God Stats
33W - 18L
1,773 SR
Queue Stats
128W - 99L
1,584 Elo+
Party 2
Aphrodite
Aphrodite
tornillo_mega3
Aphrodite
Level 9
God Stats
32W - 42L
1,181 SR
Queue Stats
63W - 73L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alfonster27
Achilles
20
6 / 5 / 5
12,906
561
13,484
20,114
8,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 16 / 1
9,009
392
8,017
24,043
6,585
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
iAydenG19
Cerberus
15
1 / 12 / 4
9,470
412
4,193
24,540
14,056
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bakasura
iZeusG117
Bakasura
19
5 / 7 / 2
12,098
526
17,756
23,173
10,896
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
morog89
Izanami
18
4 / 7 / 6
11,342
493
12,852
12,760
4,140
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Epziliion
Baron Samedi
18
5 / 6 / 6
11,897
517
11,682
15,726
8,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
8 / 2 / 22
12,526
545
13,614
19,577
12,135
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
ViNiCIn79
Nemesis
18
1 / 6 / 6
10,820
470
4,647
18,066
8,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
fast pistols2
Danzaburou
20
29 / 1 / 8
16,459
716
45,705
18,021
8,535
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
tornillo_mega3
Aphrodite
20
4 / 3 / 2
12,875
560
7,258
15,279
5,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
91
17
Kills
47
47
Deaths
18
18
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Achilles
Alfonster27
Achilles
6
5
5
1.7
W
Baron Samedi
Epziliion
Baron Samedi
5
6
6
1.33
L
1
16
1
0.09
W
8
2
22
9.5
W
Nemesis
ViNiCIn79
Nemesis
1
6
6
0.67
W
Danzaburou
fast pistols2
Danzaburou
29
1
8
33
L
Cerberus
iAydenG19
Cerberus
1
12
4
0.25
L
Bakasura
iZeusG117
Bakasura
5
7
2
0.86
L
Izanami
morog89
Izanami
4
7
6
1
W
Aphrodite
tornillo_mega3
Aphrodite
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,302
Damage
82,906
104,630
Taken
86,669
43,752
Mitigated
43,263
15,390
Healing
34,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Alfonster27
Achilles
13,484
6,273
0
7,320
20,114
8,075
0
6,180
13,786
0
86,094
W
Baron Samedi
Epziliion
Baron Samedi
11,682
1,701
282
3,109
15,726
8,467
881
338
14,949
61,124
0
L
8,017
4,399
0
2,343
24,043
6,585
803
7,286
16,640
0
54,334
W
13,614
1,097
0
6,603
19,577
12,135
355
1,449
17,717
52,141
0
W
Nemesis
ViNiCIn79
Nemesis
4,647
1,515
0
7,283
18,066
8,203
0
624
17,177
0
75,359
W
Danzaburou
fast pistols2
Danzaburou
45,705
27,118
0
6,650
18,021
8,535
3,890
1,782
15,289
0
125,054
L
Cerberus
iAydenG19
Cerberus
4,193
312
117
3,088
24,540
14,056
255
4,040
20,494
34,954
0
L
Bakasura
iZeusG117
Bakasura
17,756
10,748
0
2,124
23,173
10,896
1,170
7,157
15,986
0
79,820
L
Izanami
morog89
Izanami
12,852
7,254
0
398
12,760
4,140
252
7,321
5,170
0
64,430
W
Aphrodite
tornillo_mega3
Aphrodite
7,258
240
680
9,580
15,279
5,923
478
0
14,207
91,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,825
Gold Earned
64,577
586
Minions Killed
642
0
Camps Cleared
0
1,985,434
Distance Traveled
2,165,721
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,906
561
150
7
0
446,331
0
W
Baron Samedi
11,897
517
112
5
0
361,965
2
L
Ullr
9,009
392
87
4
0
331,149
0
W
Cthulhu
12,526
545
71
3
0
504,912
0
W
Nemesis
10,820
470
125
5
0
424,133
2
W
Danzaburou
16,459
716
162
7
0
475,278
0
L
Cerberus
9,470
412
81
4
0
405,461
0
L
Bakasura
12,098
526
159
7
0
415,406
1
L
Izanami
11,342
493
109
5
0
387,087
0
W
Aphrodite
12,875
560
172
7
0
399,433
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role