Player Matchup

Merlin
Merlin
Gh05t41904
Merlin
Level 98
God Stats
27W - 22L
1,444 SR
Queue Stats
580W - 599L
1,411 Elo+
Solo
Sobek
Sobek
Hac138
Sobek
Level 107
God Stats
1W - 0L
1,398 SR
Queue Stats
40W - 46L
1,437 Elo+
Solo
Vamana
Vamana
Implosion058
Vamana
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,368 Elo+
Party 1
Danzaburou
Danzaburou
Nedhi
Danzaburou
Level 100
God Stats
5W - 5L
1,218 SR
Queue Stats
113W - 85L
1,625 Elo+
Party 1
Nu Wa
Nu Wa
chill wonka
Nu Wa
Level 99
God Stats
127W - 133L
1,469 SR
Queue Stats
131W - 137L
1,434 Elo+
Solo
Team Averages
Level 97
1,406 SR
1,455 Elo+

VS

Team Averages
Level 75
1,513 SR
1,479 Elo+
Merlin
Merlin
Asvpillo
Merlin
Level 89
God Stats
4W - 7L
1,600 SR
Queue Stats
203W - 212L
1,463 Elo+
Solo
Nemesis
Nemesis
BigDryToeNail
Nemesis
Level 68
God Stats
0W - 1L
1,724 SR
Queue Stats
100W - 96L
1,454 Elo+
Solo
Mercury
Mercury
DrDabbadoo
Mercury
Level 78
God Stats
2W - 2L
1,293 SR
Queue Stats
61W - 38L
1,558 Elo+
Solo
Ares
Ares
HunterWolf42
Ares
Level 55
God Stats
1W - 2L
1,461 SR
Queue Stats
374W - 379L
1,449 Elo+
Solo
Cerberus
Cerberus
MrMargo
Cerberus
Level 84
God Stats
8W - 12L
1,489 SR
Queue Stats
33W - 38L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gh05t41904
Merlin
17
1 / 3 / 14
10,379
1,038
10,247
9,531
3,222
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
Hac138
Sobek
17
2 / 1 / 14
10,051
1,005
8,981
14,863
8,696
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
17
2 / 2 / 16
10,404
1,040
12,375
9,833
6,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Nedhi
Danzaburou
18
17 / 1 / 7
13,919
1,392
29,375
10,011
3,575
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
4 / 1 / 17
11,124
1,112
14,031
7,193
2,349
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

257

VS

Team 2 Tickets

115

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Asvpillo
Merlin
15
0 / 1 / 3
9,099
910
10,814
7,605
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
15
1 / 6 / 5
9,504
950
9,189
19,321
8,318
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mercury
DrDabbadoo
Mercury
15
2 / 8 / 3
10,060
1,006
8,037
17,382
6,068
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 8 / 2
9,704
970
8,070
19,147
19,027
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
MrMargo
Cerberus
17
3 / 3 / 5
11,475
1,148
11,617
18,189
7,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
26
26
Kills
8
8
Deaths
26
68
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
Asvpillo
Merlin
0
1
3
1.5
L
Nemesis
1
6
5
0.58
L
Mercury
DrDabbadoo
Mercury
2
8
3
0.44
W
Merlin
Gh05t41904
Merlin
1
3
14
2.67
W
Sobek
Hac138
Sobek
2
1
14
9
L
2
8
2
0.38
W
Vamana
2
2
16
5
L
Cerberus
MrMargo
Cerberus
3
3
5
1.83
W
Danzaburou
Nedhi
Danzaburou
17
1
7
20.5
W
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,009
Damage
47,727
51,431
Taken
81,644
24,191
Mitigated
43,623
12,569
Healing
9,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Asvpillo
Merlin
10,814
356
550
487
7,605
2,687
0
3,925
3,650
26,973
0
L
Nemesis
9,189
2,007
0
1,298
19,321
8,318
0
8,002
11,169
0
20,060
L
Mercury
DrDabbadoo
Mercury
8,037
4,305
0
1,884
17,382
6,068
0
7,100
10,102
0
27,392
W
Merlin
Gh05t41904
Merlin
10,247
383
673
945
9,531
3,222
0
5,370
4,091
36,982
0
W
Sobek
Hac138
Sobek
8,981
517
754
3,774
14,863
8,696
0
9,765
4,662
15,689
0
L
8,070
0
0
0
19,147
19,027
0
6,692
12,185
17,231
0
W
Vamana
12,375
4,893
0
2,238
9,833
6,349
0
5,319
4,296
0
18,192
L
Cerberus
MrMargo
Cerberus
11,617
117
340
4,956
18,189
7,523
0
7,540
10,379
64,486
0
W
Danzaburou
Nedhi
Danzaburou
29,375
18,489
0
2,966
10,011
3,575
0
4,233
5,626
0
49,035
W
14,031
6,255
540
679
7,193
2,349
0
4,782
2,255
32,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,877
Gold Earned
49,842
187
Minions Killed
227
5
Camps Cleared
12
1,037,956
Distance Traveled
1,053,567
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,099
910
25
3
0
209,088
0
L
Nemesis
9,504
950
25
3
1
248,662
1
L
Mercury
10,060
1,006
31
3
8
190,418
0
W
Merlin
10,379
1,038
70
7
0
171,066
3
W
Sobek
10,051
1,005
17
2
2
224,201
0
L
Ares
9,704
970
7
1
0
185,301
2
W
Vamana
10,404
1,040
12
1
1
246,345
0
L
Cerberus
11,475
1,148
139
14
3
220,098
0
W
Danzaburou
13,919
1,392
55
6
0
194,234
0
W
Nu Wa
11,124
1,112
33
3
2
202,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role