Player Matchup

Gilgamesh
Gilgamesh
DidaXCF
Gilgamesh
Level 28
God Stats
2W - 6L
1,092 SR
Queue Stats
66W - 71L
1,264 Elo+
Solo
Merlin
Merlin
JayMC69
Merlin
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo
Ullr
Ullr
Shliiwa249
Ullr
Level 27
God Stats
2W - 4L
1,462 SR
Queue Stats
95W - 113L
1,352 Elo+
Solo
Bastet
Bastet
dobololo
Bastet
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,403 Elo+
Solo
Ra
Ra
extatique
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 13
1,411 SR
1,404 Elo+

VS

Team Averages
Level 12
1,335 SR
1,271 Elo+
Bellona
Bellona
BraveZa
Bellona
Level 6
God Stats
5W - 6L
1,500 SR
Queue Stats
60W - 63L
1,071 Elo+
Party 1
Jormungandr
Jormungandr
Fuzziel
Jormungandr
Level 6
God Stats
2W - 2L
1,134 SR
Queue Stats
5W - 6L
1,384 Elo+
Party 1
Thanatos
Thanatos
MrRay43
Thanatos
Level 17
God Stats
8W - 21L
1,330 SR
Queue Stats
42W - 60L
1,317 Elo+
Party 1
Cernunnos
Cernunnos
Tuch137
Cernunnos
Level 14
God Stats
9W - 15L
1,358 SR
Queue Stats
16W - 24L
1,262 Elo+
Solo
Anubis
Anubis
ganjarideer
Anubis
Level 15
God Stats
21W - 20L
1,353 SR
Queue Stats
32W - 33L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DidaXCF
Gilgamesh
11
3 / 2 / 1
6,485
649
3,372
7,669
3,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Merlin
JayMC69
Merlin
7
0 / 6 / 0
4,624
462
3,030
4,608
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
6 / 3 / 0
6,193
619
5,451
7,746
1,742
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bastet
dobololo
Bastet
8
1 / 2 / 1
5,091
509
1,359
5,178
1,351
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
1 / 4 / 2
4,995
500
2,015
4,216
870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BraveZa
Bellona
10
2 / 4 / 2
5,783
578
3,840
5,481
3,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
Fuzziel
Jormungandr
9
0 / 1 / 4
5,046
505
1,582
5,650
2,527
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
MrRay43
Thanatos
10
8 / 1 / 2
6,502
650
3,448
5,360
1,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Tuch137
Cernunnos
8
1 / 5 / 2
5,082
508
3,762
6,639
1,653
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
11
5 / 0 / 2
6,364
636
4,454
4,863
1,992
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
11
Kills
16
17
Deaths
11
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
BraveZa
Bellona
2
4
2
0.75
L
Gilgamesh
DidaXCF
Gilgamesh
3
2
1
1.75
W
Jormungandr
Fuzziel
Jormungandr
0
1
4
2
L
Merlin
JayMC69
Merlin
0
6
0
0
W
Thanatos
MrRay43
Thanatos
8
1
2
9
L
6
3
0
2
W
Cernunnos
Tuch137
Cernunnos
1
5
2
0.4
L
Bastet
dobololo
Bastet
1
2
1
0.75
L
1
4
2
0.5
W
Anubis
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,227
Damage
17,086
29,417
Taken
27,993
8,754
Mitigated
11,260
5,459
Healing
10,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BraveZa
Bellona
3,840
1,385
0
252
5,481
3,538
112
428
4,985
0
20,530
L
Gilgamesh
DidaXCF
Gilgamesh
3,372
876
0
1,673
7,669
3,829
221
253
7,416
0
33,513
W
Jormungandr
Fuzziel
Jormungandr
1,582
378
294
369
5,650
2,527
518
231
5,363
21,089
0
L
Merlin
JayMC69
Merlin
3,030
392
0
0
4,608
962
311
2,192
2,416
14,524
0
W
Thanatos
MrRay43
Thanatos
3,448
999
0
5,883
5,360
1,550
146
1,007
4,153
0
20,937
L
5,451
3,559
0
2,302
7,746
1,742
0
1,392
6,354
0
27,638
W
Cernunnos
Tuch137
Cernunnos
3,762
2,472
164
903
6,639
1,653
309
551
6,002
0
22,707
L
Bastet
dobololo
Bastet
1,359
651
87
1,035
5,178
1,351
0
13
5,165
0
19,642
L
2,015
244
111
251
4,216
870
155
2,186
2,030
17,317
0
W
Anubis
4,454
573
0
2,960
4,863
1,992
1,147
2,094
2,445
33,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,388
Gold Earned
28,777
217
Minions Killed
237
0
Camps Cleared
0
866,216
Distance Traveled
943,501
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,783
578
40
4
0
187,964
1
L
Gilgamesh
6,485
649
80
8
0
206,445
1
W
Jormungandr
5,046
505
32
3
0
206,102
0
L
Merlin
4,624
462
26
3
0
146,201
2
W
Thanatos
6,502
650
55
6
0
221,627
0
L
Ullr
6,193
619
38
4
0
144,787
0
W
Cernunnos
5,082
508
42
4
0
182,125
0
L
Bastet
5,091
509
38
4
0
192,020
2
L
Ra
4,995
500
35
4
0
176,763
3
W
Anubis
6,364
636
68
7
0
145,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role