Player Matchup

Fenrir
Fenrir
BlazerWifle
Fenrir
Level 24
God Stats
10W - 5L
1,688 SR
Queue Stats
42W - 27L
1,597 Elo+
Party 1
Agni
Agni
Duttar
Agni
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
LowRezTodesBerg
Tyr
Level 7
God Stats
2W - 1L
1,554 SR
Queue Stats
110W - 50L
1,570 Elo+
Solo
Medusa
Medusa
MiglChuckson
Medusa
Level 6
God Stats
2W - 0L
1,715 SR
Queue Stats
6W - 4L
1,594 Elo+
Party 1
Da Ji
Da Ji
Oidachü
Da Ji
Level 21
God Stats
3W - 3L
1,374 SR
Queue Stats
9W - 5L
1,613 Elo+
Party 1
Team Averages
Level 15
1,566 SR
1,575 Elo+

VS

Team Averages
Level 23
1,652 SR
1,648 Elo+
Zhong Kui
Zhong Kui
CelticMylo
Zhong Kui
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chang'e
Chang'e
DarkerOphelia
Chang'e
Level 29
God Stats
2W - 1L
1,853 SR
Queue Stats
12W - 6L
1,659 Elo+
Party 2
Medusa
Medusa
GlaciaI
Medusa
Level 11
God Stats
1W - 1L
1,924 SR
Queue Stats
3W - 2L
1,713 Elo+
Party 2
Kukulkan
Kukulkan
StrangePlayz
Kukulkan
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 9L
1,707 Elo+
Solo
Anhur
Anhur
tarbeit00
Anhur
Level 29
God Stats
9W - 12L
1,486 SR
Queue Stats
122W - 97L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
7 / 6 / 9
11,466
478
11,899
19,659
8,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
Duttar
Agni
20
11 / 5 / 10
13,747
573
24,789
18,243
6,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
7 / 3 / 11
12,403
517
21,886
28,389
31,750
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
18
9 / 6 / 8
11,970
499
12,892
14,170
4,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Oidachü
Da Ji
18
6 / 7 / 10
11,454
477
13,114
15,780
6,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CelticMylo
Zhong Kui
16
1 / 8 / 6
10,334
431
9,843
17,835
11,830
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
15
2 / 6 / 10
10,004
417
9,465
18,729
9,133
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
GlaciaI
Medusa
15
3 / 11 / 5
10,520
438
8,639
22,646
7,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
StrangePlayz
Kukulkan
17
1 / 12 / 8
11,043
460
8,828
17,011
6,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
tarbeit00
Anhur
20
20 / 3 / 2
15,521
647
25,411
24,319
11,869
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
58
40
Kills
27
27
Deaths
40
48
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
6
9
1.92
L
Zhong Kui
CelticMylo
Zhong Kui
1
8
6
0.5
L
Chang'e
2
6
10
1.17
W
Agni
Duttar
Agni
11
5
10
3.2
L
Medusa
GlaciaI
Medusa
3
11
5
0.5
W
7
3
11
4.17
W
Medusa
9
6
8
2.17
W
Da Ji
Oidachü
Da Ji
6
7
10
1.57
L
Kukulkan
StrangePlayz
Kukulkan
1
12
8
0.42
L
Anhur
tarbeit00
Anhur
20
3
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,580
Damage
62,186
96,241
Taken
100,540
58,635
Mitigated
47,018
24,998
Healing
30,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
11,899
1,279
243
4,237
19,659
8,948
0
2,840
16,787
0
62,180
L
Zhong Kui
CelticMylo
Zhong Kui
9,843
1,406
0
4,267
17,835
11,830
0
1,120
16,715
49,315
0
L
Chang'e
9,465
863
7,691
7,569
18,729
9,133
70
6,682
12,047
31,496
0
W
Agni
Duttar
Agni
24,789
1,994
109
6,027
18,243
6,751
155
4,371
13,818
117,069
0
L
Medusa
GlaciaI
Medusa
8,639
4,240
0
597
22,646
7,579
1,731
11,918
10,728
0
48,271
W
21,886
2,273
0
12,201
28,389
31,750
492
9,635
18,504
0
89,043
W
Medusa
12,892
6,354
0
0
14,170
4,908
1,047
6,586
7,528
0
61,276
W
Da Ji
Oidachü
Da Ji
13,114
2,558
0
2,181
15,780
6,278
0
4,106
11,468
0
59,192
L
Kukulkan
StrangePlayz
Kukulkan
8,828
998
0
0
17,011
6,607
124
2,201
14,810
39,305
0
L
Anhur
tarbeit00
Anhur
25,411
16,102
0
10,763
24,319
11,869
965
2,868
21,451
0
135,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,040
Gold Earned
57,422
555
Minions Killed
505
0
Camps Cleared
0
2,275,898
Distance Traveled
2,024,992
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,466
478
89
4
0
478,994
1
L
Zhong Kui
10,334
431
84
4
0
366,888
4
L
Chang'e
10,004
417
51
2
0
468,102
3
W
Agni
13,747
573
157
7
0
410,035
4
L
Medusa
10,520
438
75
3
0
407,951
0
W
Tyr
12,403
517
152
6
0
496,504
1
W
Medusa
11,970
499
85
4
0
423,677
1
W
Da Ji
11,454
477
72
3
0
466,688
1
L
Kukulkan
11,043
460
96
4
0
376,506
0
L
Anhur
15,521
647
199
8
0
405,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role