Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Getwhxcked
Chiron
Level 69
God Stats
13W - 9L
1,692 SR
Queue Stats
80W - 88L
1,375 Elo+
Solo
Khepri
Khepri
axeldanger2
Khepri
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 15L
1,509 Elo+
Party 1
Chaac
Chaac
lukass1254
Chaac
Level 99
God Stats
16W - 12L
1,605 SR
Queue Stats
23W - 23L
1,512 Elo+
Party 1
Awilix
Awilix
nunezperezbenjam
Awilix
Level 115
God Stats
14W - 13L
1,478 SR
Queue Stats
268W - 268L
1,460 Elo+
Party 1
Team Averages
Level 109
1,555 SR
1,471 Elo+

VS

Team Averages
Level 73
1,462 SR
1,375 Elo+
Anubis
Anubis
 
Anubis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
FireStarterTM
Gilgamesh
Level 68
God Stats
2W - 3L
1,493 SR
Queue Stats
21W - 33L
1,222 Elo+
Solo
Sol
Sol
UneasePup7
Sol
Level 84
God Stats
2W - 5L
1,285 SR
Queue Stats
397W - 366L
1,433 Elo+
Solo
Pele
Pele
hellboy1010326
Pele
Level 81
God Stats
14W - 12L
1,546 SR
Queue Stats
156W - 179L
1,318 Elo+
Solo
Horus
Horus
reycara7812
Horus
Level 67
God Stats
29W - 25L
1,488 SR
Queue Stats
573W - 638L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
7 / 0 / 5
6,610
661
6,134
4,279
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
Getwhxcked
Chiron
9
3 / 1 / 4
5,693
569
4,932
6,036
1,673
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
8
1 / 1 / 8
5,389
539
3,202
6,439
2,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
11
4 / 2 / 2
6,183
618
5,439
7,464
4,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
7 / 0 / 8
7,117
712
9,021
6,932
2,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 6 / 1
5,262
526
4,609
8,285
3,994
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
FireStarterTM
Gilgamesh
9
2 / 4 / 0
5,279
528
4,332
9,463
4,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 4 / 0
5,001
500
4,810
6,749
1,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 5 / 1
5,518
552
3,767
8,572
3,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8
0 / 3 / 1
5,045
505
1,017
8,168
4,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
22
Kills
4
4
Deaths
22
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
7
0
5
9.5
L
Anubis
 
Anubis
0
6
1
0.08
L
Gilgamesh
FireStarterTM
Gilgamesh
2
4
0
0.5
W
Chiron
Getwhxcked
Chiron
3
1
4
5
L
0
4
0
0
W
Khepri
1
1
8
5
L
2
5
1
0.5
W
Chaac
4
2
2
2.5
W
7
0
8
11
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,728
Damage
18,535
31,150
Taken
41,237
12,579
Mitigated
17,636
10,782
Healing
11,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,134
463
0
1,904
4,279
1,321
157
2,410
1,869
23,750
0
L
Anubis
 
Anubis
4,609
78
99
2,168
8,285
3,994
128
4,111
3,748
26,273
0
L
Gilgamesh
FireStarterTM
Gilgamesh
4,332
1,412
0
1,935
9,463
4,487
0
0
8,983
0
14,981
W
Chiron
Getwhxcked
Chiron
4,932
2,199
416
2,516
6,036
1,673
150
1,961
4,075
0
26,999
L
4,810
2,136
0
1,841
6,749
1,915
1,040
1,296
5,423
26,424
3,979
W
Khepri
3,202
501
0
1,420
6,439
2,551
0
3,294
3,145
16,329
0
L
3,767
476
0
2,114
8,572
3,184
0
1,305
7,127
0
26,519
W
Chaac
5,439
873
0
2,786
7,464
4,830
664
0
7,044
0
27,376
W
9,021
4,186
0
1,740
6,932
2,204
0
1,324
5,488
0
34,908
L
1,017
470
824
2,989
8,168
4,056
0
2,042
6,080
0
8,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,992
Gold Earned
26,105
271
Minions Killed
205
0
Camps Cleared
0
1,049,016
Distance Traveled
940,227
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,610
661
61
6
0
194,441
3
L
Anubis
5,262
526
54
5
0
164,841
2
L
Gilgamesh
5,279
528
25
3
0
165,271
1
W
Chiron
5,693
569
57
6
0
197,837
0
L
Sol
5,001
500
56
6
0
181,723
1
W
Khepri
5,389
539
34
3
0
206,610
1
L
Pele
5,518
552
55
6
0
207,039
0
W
Chaac
6,183
618
48
5
0
201,624
1
W
Awilix
7,117
712
71
7
0
248,504
1
L
Horus
5,045
505
15
2
0
221,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role