Player Matchup

Hera
Hera
GUNSLIINGER11
Hera
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
344W - 273L
1,569 Elo+
Party 1
Izanami
Izanami
Poly
Izanami
Level 147
God Stats
14W - 5L
1,664 SR
Queue Stats
188W - 167L
1,767 Elo+
Solo
Achilles
Achilles
xDr ThugNastyx
Achilles
Level 103
God Stats
13W - 16L
1,386 SR
Queue Stats
426W - 393L
1,507 Elo+
Party 1
Team Averages
Level 118
1,517 SR
1,614 Elo+

VS

Team Averages
Level 49
1,512 SR
1,494 Elo+
Set
Set
EaonicSpark
Set
Level 43
God Stats
59W - 54L
1,568 SR
Queue Stats
104W - 105L
1,593 Elo+
Party 2
Mulan
Mulan
IcyFrost01
Mulan
Level 58
God Stats
10W - 9L
1,585 SR
Queue Stats
48W - 66L
1,440 Elo+
Solo
Hel
Hel
OscurSV
Hel
Level 46
God Stats
2W - 3L
1,384 SR
Queue Stats
88W - 110L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 7
10,809
636
10,824
7,384
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Poly
Izanami
16
7 / 2 / 3
12,125
713
20,237
9,980
3,518
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
14
1 / 2 / 9
10,466
616
9,902
13,807
15,652
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 1
10,977
646
11,045
12,474
7,941
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mulan
12
2 / 5 / 2
9,534
561
5,687
18,448
10,957
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hel
13
0 / 4 / 5
10,575
622
4,133
14,726
5,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
10
Kills
6
6
Deaths
10
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
1
1
4.5
W
2
2
7
2.75
L
Mulan
2
5
2
0.6
L
Hel
0
4
5
0.63
W
Izanami
Poly
Izanami
7
2
3
4.25
W
Achilles
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,963
Damage
20,865
31,171
Taken
45,648
21,832
Mitigated
24,821
4,824
Healing
17,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,045
2,683
0
708
12,474
7,941
0
2,744
9,554
0
75,263
W
10,824
1,852
0
1,300
7,384
2,662
508
1,095
6,289
47,144
0
L
Mulan
5,687
782
0
3,563
18,448
10,957
0
3,108
15,018
0
18,389
L
Hel
4,133
68
6,169
7,382
14,726
5,923
215
4,142
10,176
27,207
0
W
Izanami
Poly
Izanami
20,237
13,786
0
2,184
9,980
3,518
2,993
541
9,439
0
102,734
W
Achilles
9,902
2,218
0
1,340
13,807
15,652
215
2,585
11,222
0
33,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,400
Gold Earned
31,086
246
Minions Killed
192
0
Camps Cleared
0
933,570
Distance Traveled
1,003,424
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,977
646
108
6
0
340,098
3
W
Hera
10,809
636
66
4
0
288,038
4
L
Mulan
9,534
561
31
2
0
324,854
5
L
Hel
10,575
622
53
3
0
338,472
1
W
Izanami
12,125
713
139
8
0
307,652
2
W
Achilles
10,466
616
41
2
0
337,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role