Player Matchup

Sol
Sol
IMalexfI
Sol
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 51L
1,531 Elo+
Solo
Fenrir
Fenrir
PedacinhoDeCell
Fenrir
Level 3
God Stats
10W - 6L
1,724 SR
Queue Stats
20W - 19L
1,715 Elo+
Party 1
Guan Yu
Guan Yu
Voiderr
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,715 Elo+
Party 1
Thanatos
Thanatos
alexrj23
Thanatos
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 17L
1,715 Elo+
Party 1
Ganesha
Ganesha
okairobr
Ganesha
Level 6
God Stats
5W - 1L
1,724 SR
Queue Stats
25W - 22L
1,715 Elo+
Party 1
Team Averages
Level 9
1,590 SR
1,678 Elo+

VS

Team Averages
Level 14
1,615 SR
1,401 Elo+
Tsukuyomi
Tsukuyomi
GUI_DRONI
Tsukuyomi
Level 14
God Stats
16W - 27L
1,504 SR
Queue Stats
77W - 106L
1,327 Elo+
Party 2
Ares
Ares
Guilhermewcosta
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,331 Elo+
Party 2
Chronos
Chronos
Hashivalido
Chronos
Level 15
God Stats
3W - 2L
1,891 SR
Queue Stats
32W - 22L
1,614 Elo+
Solo
Artemis
Artemis
TheNoobs_Rp_YT
Artemis
Level 5
God Stats
2W - 4L
1,679 SR
Queue Stats
2W - 7L
1,372 Elo+
Party 2
Gilgamesh
Gilgamesh
vrs2013
Gilgamesh
Level 27
God Stats
6W - 8L
1,503 SR
Queue Stats
54W - 85L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
17 / 1 / 1
11,703
688
16,828
13,070
4,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
7 / 1 / 2
9,619
566
8,586
11,108
4,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Voiderr
Guan Yu
15
7 / 1 / 4
10,228
602
7,877
11,374
11,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thanatos
alexrj23
Thanatos
13
7 / 2 / 2
9,099
535
5,223
12,359
4,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
okairobr
Ganesha
14
1 / 2 / 17
10,127
596
4,757
11,630
8,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GUI_DRONI
Tsukuyomi
10
1 / 7 / 1
7,241
426
4,338
10,100
3,256
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 12 / 1
5,861
345
2,655
15,193
9,587
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
Hashivalido
Chronos
17
4 / 2 / 3
10,191
599
14,256
10,890
3,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 13 / 1
6,725
396
1,775
11,274
3,473
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
vrs2013
Gilgamesh
12
2 / 8 / 1
7,668
451
5,578
15,132
6,725
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
14
39
Kills
7
7
Deaths
42
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
GUI_DRONI
Tsukuyomi
1
7
1
0.21
L
0
12
1
0.04
L
Chronos
Hashivalido
Chronos
4
2
3
2.75
W
17
1
1
17.5
W
7
1
2
8
L
0
13
1
0.04
W
Guan Yu
Voiderr
Guan Yu
7
1
4
9
W
Thanatos
alexrj23
Thanatos
7
2
2
4
W
Ganesha
okairobr
Ganesha
1
2
17
4.75
L
Gilgamesh
vrs2013
Gilgamesh
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,271
Damage
28,602
59,541
Taken
62,589
33,578
Mitigated
26,738
24,505
Healing
8,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
GUI_DRONI
Tsukuyomi
4,338
1,810
0
2,462
10,100
3,256
0
2,778
7,292
0
28,098
L
2,655
941
0
453
15,193
9,587
0
4,003
11,100
16,465
0
L
Chronos
Hashivalido
Chronos
14,256
5,476
0
5,098
10,890
3,697
0
4,164
6,696
66,314
0
W
16,828
6,820
0
9,327
13,070
4,838
7,747
4,349
8,721
81,312
0
W
8,586
1,942
0
3,700
11,108
4,144
1,933
1,910
9,198
0
50,201
L
1,775
1,353
0
15
11,274
3,473
0
7,194
4,049
0
25,982
W
Guan Yu
Voiderr
Guan Yu
7,877
1,864
582
2,800
11,374
11,742
1,555
3,026
8,348
0
39,968
W
Thanatos
alexrj23
Thanatos
5,223
1,466
0
6,476
12,359
4,445
1,639
5,023
7,336
0
32,532
W
Ganesha
okairobr
Ganesha
4,757
1,063
0
1,620
11,630
8,409
1,419
2,804
8,826
23,381
0
L
Gilgamesh
vrs2013
Gilgamesh
5,578
1,865
0
334
15,132
6,725
950
3,446
11,356
0
29,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,776
Gold Earned
37,686
388
Minions Killed
284
0
Camps Cleared
0
1,741,158
Distance Traveled
1,331,366
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,241
426
65
4
0
235,050
0
L
Ares
5,861
345
24
1
0
233,565
0
L
Chronos
10,191
599
105
6
0
302,740
3
W
Sol
11,703
688
157
9
0
290,753
5
W
Fenrir
9,619
566
87
5
0
381,451
0
L
Artemis
6,725
396
33
2
0
210,613
1
W
Guan Yu
10,228
602
87
5
0
366,688
1
W
Thanatos
9,099
535
52
3
0
338,832
1
W
Ganesha
10,127
596
5
0
0
363,434
2
L
Gilgamesh
7,668
451
57
3
0
349,398
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role