Player Matchup

Anhur
Anhur
AttackOnSmitens
Anhur
Level 5
God Stats
3W - 6L
1,628 SR
Queue Stats
33W - 18L
1,813 Elo+
Solo
Set
Set
Pyroblazer4252
Set
Level 26
God Stats
8W - 8L
1,498 SR
Queue Stats
165W - 162L
1,589 Elo+
Solo
Bellona
Bellona
ScheminRex
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,618 Elo+
Solo
Amaterasu
Amaterasu
llBlossomll
Amaterasu
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
72W - 61L
1,636 Elo+
Solo
Scylla
Scylla
xJell
Scylla
Level 17
God Stats
1W - 3L
1,507 SR
Queue Stats
98W - 77L
1,544 Elo+
Solo
Team Averages
Level 15
1,527 SR
1,640 Elo+

VS

Team Averages
Level 18
1,558 SR
1,620 Elo+
Ra
Ra
CompletelyInept
Ra
Level 29
God Stats
1W - 2L
1,273 SR
Queue Stats
187W - 223L
1,595 Elo+
Solo
Gilgamesh
Gilgamesh
FloppiusToppius
Gilgamesh
Level 11
God Stats
3W - 2L
1,338 SR
Queue Stats
17W - 21L
1,559 Elo+
Solo
Ullr
Ullr
Porglord4001
Ullr
Level 14
God Stats
9W - 9L
1,899 SR
Queue Stats
24W - 27L
1,528 Elo+
Solo
Cthulhu
Cthulhu
wsupbud
Cthulhu
Level 29
God Stats
14W - 4L
1,781 SR
Queue Stats
141W - 78L
1,716 Elo+
Solo
Guan Yu
Guan Yu
xHighwayman
Guan Yu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 2
3,189
638
1,909
3,855
791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

1
0 / 0 / 0
969
194
0
0
0
Bellona
ScheminRex
Bellona
4
0 / 2 / 1
2,985
597
1,306
2,876
1,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
llBlossomll
Amaterasu
5
2 / 2 / 0
3,362
672
635
3,303
1,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
xJell
Scylla
4
0 / 1 / 0
2,781
556
316
568
115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
4,412
882
527
1,968
456
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
FloppiusToppius
Gilgamesh
5
0 / 1 / 4
3,685
737
1,728
2,466
514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
2 / 1 / 1
3,708
742
1,051
1,602
208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
wsupbud
Cthulhu
6
1 / 0 / 2
3,907
781
3,068
3,216
922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
xHighwayman
Guan Yu
7
1 / 0 / 0
4,110
822
496
1,905
878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
2
Kills
5
5
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
0
2
1
W
1
0
0
1
W
Gilgamesh
FloppiusToppius
Gilgamesh
0
1
4
2
W
2
1
1
2.5
L
0
0
0
0
L
Bellona
ScheminRex
Bellona
0
2
1
0.25
L
Amaterasu
llBlossomll
Amaterasu
2
2
0
1
W
Cthulhu
wsupbud
Cthulhu
1
0
2
2
W
Guan Yu
xHighwayman
Guan Yu
1
0
0
1
L
Scylla
xJell
Scylla
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,166
Damage
6,870
10,602
Taken
11,157
3,326
Mitigated
2,978
3,657
Healing
3,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,909
702
0
2,031
3,855
791
0
1,171
2,684
0
13,123
W
527
132
0
1,107
1,968
456
1,074
197
1,745
17,895
0
W
Gilgamesh
FloppiusToppius
Gilgamesh
1,728
399
0
5
2,466
514
0
67
2,373
0
13,222
W
1,051
551
0
507
1,602
208
348
0
1,602
0
9,799
L
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
ScheminRex
Bellona
1,306
430
0
65
2,876
1,154
0
816
1,970
0
6,412
L
Amaterasu
llBlossomll
Amaterasu
635
380
210
1,351
3,303
1,266
0
1,434
1,869
0
3,324
W
Cthulhu
wsupbud
Cthulhu
3,068
460
0
1,283
3,216
922
0
0
3,216
12,988
0
W
Guan Yu
xHighwayman
Guan Yu
496
34
0
734
1,905
878
0
0
1,905
0
14,759
L
Scylla
xJell
Scylla
316
35
0
0
568
115
0
174
394
3,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,286
Gold Earned
19,822
53
Minions Killed
162
0
Camps Cleared
0
350,299
Distance Traveled
471,293
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,189
638
22
4
0
91,692
0
W
Ra
4,412
882
43
9
0
75,900
1
W
Gilgamesh
3,685
737
28
6
0
105,302
1
W
Ullr
3,708
742
27
5
0
80,467
2
L
Set
969
194
0
0
0
0
0
L
Bellona
2,985
597
16
3
0
113,205
0
L
Amaterasu
3,362
672
6
1
0
81,888
3
W
Cthulhu
3,907
781
16
3
0
108,239
0
W
Guan Yu
4,110
822
48
10
0
101,385
1
L
Scylla
2,781
556
9
2
0
63,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role