Player Matchup

Bakasura
Bakasura
Antarith
Bakasura
Level 27
God Stats
1W - 2L
1,300 SR
Queue Stats
40W - 39L
1,493 Elo+
Party 3
Rama
Rama
DoubtedMarmot19
Rama
Level 14
God Stats
4W - 1L
1,860 SR
Queue Stats
18W - 13L
1,600 Elo+
Party 2
Bacchus
Bacchus
RagePotatoe918
Bacchus
Level 107
God Stats
0W - 3L
1,115 SR
Queue Stats
141W - 151L
1,407 Elo+
Party 2
Kuzenbo
Kuzenbo
SeaNova
Kuzenbo
Level 41
God Stats
4W - 6L
1,517 SR
Queue Stats
50W - 53L
1,427 Elo+
Party 3
Nu Wa
Nu Wa
Vellichora
Nu Wa
Level 26
God Stats
3W - 2L
1,466 SR
Queue Stats
43W - 46L
1,427 Elo+
Party 3
Team Averages
Level 43
1,452 SR
1,471 Elo+

VS

Team Averages
Level 91
1,458 SR
1,433 Elo+
Olorun
Olorun
AwesomeSexHaver
Olorun
Level 5
God Stats
3W - 4L
1,514 SR
Queue Stats
37W - 47L
1,286 Elo+
Party 1
Pele
Pele
BunBunIsSnack04
Pele
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 95L
1,473 Elo+
Party 1
Gilgamesh
Gilgamesh
Galibre
Gilgamesh
Level 117
God Stats
14W - 10L
1,545 SR
Queue Stats
174W - 152L
1,465 Elo+
Party 1
Khepri
Khepri
KephriTheHugBug
Khepri
Level 106
God Stats
27W - 18L
1,463 SR
Queue Stats
98W - 70L
1,479 Elo+
Party 1
Anubis
Anubis
MustSeek
Anubis
Level 107
God Stats
8W - 6L
1,266 SR
Queue Stats
317W - 312L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Antarith
Bakasura
5
0 / 2 / 1
3,302
660
1,003
2,815
660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

3
0 / 1 / 0
2,898
580
625
1,753
419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
1 / 2 / 0
3,623
725
1,062
3,099
1,793
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
SeaNova
Kuzenbo
4
0 / 1 / 0
3,176
635
902
2,361
1,294
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Nu Wa
5
0 / 1 / 0
3,040
608
665
1,884
340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 2
3,047
609
940
1,128
179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 0 / 0
3,276
655
508
2,551
561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Galibre
Gilgamesh
6
4 / 1 / 0
4,012
802
1,371
3,199
846
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

5
2 / 0 / 0
3,549
710
1,309
2,131
799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anubis
MustSeek
Anubis
7
1 / 0 / 0
3,955
791
1,215
1,234
521
Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
7
7
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Antarith
Bakasura
0
2
1
0.25
W
0
0
2
1
W
0
0
0
0
L
0
1
0
0
W
Gilgamesh
Galibre
Gilgamesh
4
1
0
4
W
2
0
0
2
W
Anubis
MustSeek
Anubis
1
0
0
1
L
1
2
0
0.5
L
Kuzenbo
SeaNova
Kuzenbo
0
1
0
0
L
Nu Wa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,257
Damage
5,343
11,912
Taken
10,243
4,506
Mitigated
2,906
3,425
Healing
4,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Antarith
Bakasura
1,003
604
0
826
2,815
660
0
131
2,684
0
5,703
W
940
711
0
305
1,128
179
152
91
1,015
10,379
0
W
508
150
0
1,311
2,551
561
0
476
2,075
0
13,520
L
625
583
0
687
1,753
419
0
1,086
667
0
7,481
W
Gilgamesh
Galibre
Gilgamesh
1,371
319
0
1,248
3,199
846
0
1,062
2,023
0
7,085
W
1,309
320
0
908
2,131
799
105
434
1,697
7,400
0
W
Anubis
MustSeek
Anubis
1,215
132
0
889
1,234
521
0
466
668
18,743
0
L
1,062
283
0
1,020
3,099
1,793
0
0
3,099
9,488
0
L
Kuzenbo
SeaNova
Kuzenbo
902
520
0
342
2,361
1,294
0
1,032
1,329
6,622
0
L
Nu Wa
665
304
0
550
1,884
340
0
1,215
669
8,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,039
Gold Earned
17,839
79
Minions Killed
134
0
Camps Cleared
0
446,124
Distance Traveled
486,934
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
3,302
660
26
5
0
95,517
1
W
Olorun
3,047
609
18
4
0
94,098
0
W
Pele
3,276
655
44
9
0
109,101
2
L
Rama
2,898
580
15
3
0
56,749
0
W
Gilgamesh
4,012
802
12
2
0
84,850
0
W
Khepri
3,549
710
9
2
0
103,327
2
W
Anubis
3,955
791
51
10
0
95,558
1
L
Bacchus
3,623
725
15
3
0
104,332
1
L
Kuzenbo
3,176
635
12
2
0
105,239
0
L
Nu Wa
3,040
608
11
2
0
84,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role