Player Matchup

Loki
Loki
NeosWildFire
Loki
Level 128
God Stats
2W - 2L
1,661 SR
Queue Stats
220W - 223L
1,734 Elo+
Party 2
Hel
Hel
SteamedCarrots
Hel
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,625 Elo+
Solo
Neith
Neith
TekkenHell
Neith
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
etched2
Sun Wukong
Level 4
God Stats
1W - 1L
1,264 SR
Queue Stats
2W - 1L
1,214 Elo+
Solo
Xing Tian
Xing Tian
xDreeks
Xing Tian
Level 26
God Stats
2W - 0L
1,549 SR
Queue Stats
9W - 8L
1,458 Elo+
Solo
Team Averages
Level 37
1,495 SR
1,506 Elo+

VS

Team Averages
Level 29
1,549 SR
1,525 Elo+
Izanami
Izanami
 
Izanami
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Calico06
Raijin
Level 27
God Stats
11W - 6L
1,774 SR
Queue Stats
95W - 83L
1,659 Elo+
Solo
Ares
Ares
TheCasualTee
Ares
Level 4
God Stats
4W - 2L
1,092 SR
Queue Stats
4W - 2L
1,092 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ezwezwezw
Cu Chulainn
Level 12
God Stats
6W - 2L
1,846 SR
Queue Stats
19W - 12L
1,673 Elo+
Solo
Nemesis
Nemesis
fakluk
Nemesis
Level 4
God Stats
2W - 3L
1,534 SR
Queue Stats
140W - 145L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 3
9,032
645
9,769
9,353
4,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 1 / 3
9,081
649
10,512
8,702
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
11
2 / 0 / 4
6,715
480
3,055
3,402
953
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
etched2
Sun Wukong
11
0 / 2 / 2
6,844
489
1,149
6,022
2,744
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
xDreeks
Xing Tian
10
0 / 0 / 5
6,654
475
3,652
9,188
5,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 4 / 0
6,093
435
3,313
7,099
2,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
Calico06
Raijin
13
2 / 5 / 0
7,901
564
3,414
8,978
2,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 4 / 0
6,089
435
4,513
10,484
7,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
ezwezwezw
Cu Chulainn
15
2 / 2 / 1
8,287
592
9,662
8,674
6,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
fakluk
Nemesis
9
0 / 4 / 1
6,042
432
2,423
7,189
2,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
18
Kills
4
4
Deaths
19
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
0
0
L
Raijin
Calico06
Raijin
2
5
0
0.4
W
11
1
3
12.5
W
5
1
3
6.5
W
Neith
2
0
4
4
L
0
4
0
0
W
Sun Wukong
etched2
Sun Wukong
0
2
2
0.5
L
Cu Chulainn
ezwezwezw
Cu Chulainn
2
2
1
1.25
L
Nemesis
fakluk
Nemesis
0
4
1
0.13
W
Xing Tian
xDreeks
Xing Tian
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,137
Damage
23,325
36,667
Taken
42,424
16,298
Mitigated
20,620
15,187
Healing
6,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,313
1,638
0
1,275
7,099
2,103
0
583
6,516
0
48,789
L
Raijin
Calico06
Raijin
3,414
22
0
1,080
8,978
2,854
0
5,500
3,478
40,122
0
W
9,769
3,938
0
3,190
9,353
4,032
233
2,292
6,933
0
52,286
W
10,512
1,062
2,750
5,104
8,702
3,221
0
2,335
6,186
68,375
0
W
Neith
3,055
1,390
0
820
3,402
953
766
644
2,758
0
31,176
L
4,513
618
0
822
10,484
7,310
0
2,754
7,730
13,351
0
W
Sun Wukong
etched2
Sun Wukong
1,149
319
0
813
6,022
2,744
802
318
5,704
0
27,754
L
Cu Chulainn
ezwezwezw
Cu Chulainn
9,662
1,298
0
1,930
8,674
6,034
0
3,116
5,558
7,957
53,761
L
Nemesis
fakluk
Nemesis
2,423
842
0
901
7,189
2,319
0
2,211
4,978
0
28,337
W
Xing Tian
xDreeks
Xing Tian
3,652
536
584
1,926
9,188
5,348
251
3,937
5,245
18,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,326
Gold Earned
34,412
419
Minions Killed
396
0
Camps Cleared
0
1,333,059
Distance Traveled
1,178,236
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,093
435
99
7
0
225,674
6
L
Raijin
7,901
564
100
7
0
234,189
7
W
Loki
9,032
645
94
7
0
334,223
1
W
Hel
9,081
649
148
11
0
297,191
5
W
Neith
6,715
480
76
5
0
210,664
0
L
Ares
6,089
435
18
1
0
254,735
1
W
Sun Wukong
6,844
489
68
5
0
231,916
4
L
Cu Chulainn
8,287
592
119
9
0
285,263
3
L
Nemesis
6,042
432
60
4
0
178,375
1
W
Xing Tian
6,654
475
33
2
0
259,065
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role