Player Matchup

Zhong Kui
Zhong Kui
Gold I
PoolGuy520
Zhong Kui
Gold I
Level 160
God Stats
85W - 77L
1,557 SR
Queue Stats
705W - 802L
1,692 MMR
Solo
Sobek
Sobek
Gold IV
coornflaakes
Sobek
Gold IV
Level 31
God Stats
2W - 2L
1,669 SR
Queue Stats
3W - 2L
1,727 MMR
Party 1
Apollo
Apollo
Gold IV
nopi95
Apollo
Gold IV
Level 63
God Stats
1W - 2L
1,816 SR
Queue Stats
3W - 2L
1,727 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 85
1,681 SR
1,715 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,590 SR
1,705 MMR
Hera
Hera
Platinum IV
Luna6032
Hera
Platinum IV
Level 127
God Stats
11W - 8L
1,678 SR
Queue Stats
296W - 351L
1,747 MMR
Solo
Anhur
Anhur
Platinum III
Sczls
Anhur
Platinum III
Level 160
God Stats
49W - 50L
1,651 SR
Queue Stats
428W - 339L
1,750 MMR
Solo
Chaac
Chaac
Gold V
XR2_PAPI-_TURBO
Chaac
Gold V
Level 160
God Stats
2W - 0L
1,443 SR
Queue Stats
6W - 4L
1,618 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
PoolGuy520
Zhong Kui
14
2 / 9 / 2
10,207
638
10,764
16,745
8,723
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 10 / 4
11,169
698
6,051
24,955
18,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
nopi95
Apollo
14
6 / 9 / 3
11,743
734
9,980
17,576
7,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
JormungandrTiamatCthulhuAphroditeDiscordia

VS

Bans
GilgameshYmirThothXing TianHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
10 / 3 / 13
12,220
764
16,939
9,166
3,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Sczls
Anhur
15
10 / 6 / 13
12,447
778
18,751
13,158
5,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
8 / 2 / 13
11,660
729
14,757
17,836
13,002
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
67
11
Kills
28
28
Deaths
11
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Hera
10
3
13
5.5
L
Zhong Kui
PoolGuy520
Zhong Kui
2
9
2
0.33
W
Anhur
Sczls
Anhur
10
6
13
2.75
W
8
2
13
7.25
L
3
10
4
0.5
L
Apollo
nopi95
Apollo
6
9
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,795
Damage
50,447
59,276
Taken
40,160
34,766
Mitigated
21,923
11,078
Healing
12,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
16,939
3,645
0
2,184
9,166
3,749
1,040
5,253
3,913
58,078
0
L
Zhong Kui
PoolGuy520
Zhong Kui
10,764
379
0
1,848
16,745
8,723
390
4,302
12,191
36,654
0
W
Anhur
Sczls
Anhur
18,751
10,692
0
1,353
13,158
5,172
1,541
5,811
7,347
0
43,407
W
14,757
2,464
0
9,341
17,836
13,002
467
5,795
12,041
0
43,120
L
6,051
214
669
4,811
24,955
18,873
108
6,844
17,663
18,813
0
L
Apollo
nopi95
Apollo
9,980
5,624
246
3,504
17,576
7,170
0
5,475
11,827
0
60,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,119
Gold Earned
36,327
158
Minions Killed
180
0
Camps Cleared
0
781,848
Distance Traveled
820,851
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,220
764
86
5
0
267,606
4
L
Zhong Kui
10,207
638
66
4
0
230,609
1
W
Anhur
12,447
778
41
3
0
251,173
0
W
Chaac
11,660
729
53
3
0
302,072
5
L
Sobek
11,169
698
17
1
0
290,914
0
L
Apollo
11,743
734
75
5
0
260,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role