Player Matchup

Apollo
Apollo
Gold III
Astercraft
Apollo
Gold III
Level 108
God Stats
1W - 1L
1,763 SR
Queue Stats
182W - 186L
1,607 MMR
Solo
King Arthur
King Arthur
Silver I
Extendus
King Arthur
Silver I
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,572 MMR
Solo
Anhur
Anhur
Gold I
JeanJT
Anhur
Gold I
Level 82
God Stats
4W - 7L
1,704 SR
Queue Stats
212W - 222L
1,484 MMR
Party 1
Ra
Ra
Platinum V
SimpDeYotsuba
Ra
Platinum V
Level 146
God Stats
5W - 4L
1,624 SR
Queue Stats
241W - 235L
1,614 MMR
Solo
Cerberus
Cerberus
Gold I
paralll
Cerberus
Gold I
Level 120
God Stats
3W - 5L
1,510 SR
Queue Stats
305W - 294L
1,673 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 100
1,620 SR
1,590 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,643 SR
1,591 MMR
Artio
Artio
Gold III
D0RKYDUDE
Artio
Gold III
Level 71
God Stats
2W - 2L
1,668 SR
Queue Stats
199W - 200L
1,587 MMR
Solo
Rama
Rama
Gold III
Devictos
Rama
Gold III
Level 127
God Stats
7W - 9L
1,631 SR
Queue Stats
94W - 92L
1,606 MMR
Solo
Raijin
Raijin
Gold I
DomtheBomb20
Raijin
Gold I
Level 156
God Stats
4W - 4L
1,797 SR
Queue Stats
574W - 563L
1,570 MMR
Solo
Osiris
Osiris
Gold II
LDANIELS2018
Osiris
Gold II
Level 142
God Stats
16W - 6L
1,742 SR
Queue Stats
793W - 789L
1,565 MMR
Solo
Tiamat
Tiamat
Gold I
kurtiemae
Tiamat
Gold I
Level 147
God Stats
2W - 1L
1,376 SR
Queue Stats
221W - 222L
1,625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Astercraft
Apollo
5
0 / 0 / 0
3,265
653
687
3,105
656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Extendus
King Arthur
1
0 / 0 / 0
2,406
481
0
0
0
Anhur
JeanJT
Anhur
5
1 / 1 / 0
3,204
641
1,526
2,177
381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
0 / 1 / 0
3,470
694
600
2,293
725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
paralll
Cerberus
4
0 / 1 / 2
3,146
629
1,267
3,300
737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bans
SetGilgameshJanusAthenaGuan Yu

VS

Bans
TsukuyomiCu ChulainnAresThanatosSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
D0RKYDUDE
Artio
4
0 / 1 / 2
3,317
663
1,285
3,997
765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rama
6
1 / 0 / 1
3,765
753
1,645
1,991
340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Raijin
7
1 / 0 / 0
3,855
771
1,066
1,606
389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
6
0 / 0 / 0
3,587
717
962
1,218
506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
kurtiemae
Tiamat
5
1 / 1 / 1
3,414
683
440
1,929
627
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
1
Kills
3
3
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Apollo
Astercraft
Apollo
0
0
0
0
W
Artio
D0RKYDUDE
Artio
0
1
2
1
W
Rama
1
0
1
1.5
W
Raijin
1
0
0
1
L
King Arthur
Extendus
King Arthur
0
0
0
0
L
Anhur
JeanJT
Anhur
1
1
0
1
W
Osiris
0
0
0
0
L
0
1
0
0
W
Tiamat
kurtiemae
Tiamat
1
1
1
1.5
L
Cerberus
paralll
Cerberus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,080
Damage
5,398
10,875
Taken
10,741
2,499
Mitigated
2,627
4,857
Healing
4,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Astercraft
Apollo
687
353
0
1,752
3,105
656
0
0
3,105
0
11,364
W
Artio
D0RKYDUDE
Artio
1,285
316
120
1,299
3,997
765
0
793
3,204
5,620
0
W
Rama
1,645
1,511
0
889
1,991
340
0
474
1,517
0
14,609
W
Raijin
1,066
130
0
615
1,606
389
0
400
1,206
17,018
0
L
King Arthur
Extendus
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
Anhur
JeanJT
Anhur
1,526
1,015
0
709
2,177
381
0
636
1,541
0
9,216
W
Osiris
962
0
0
721
1,218
506
289
0
1,218
0
15,093
L
600
123
0
1,060
2,293
725
0
1,290
925
17,537
0
W
Tiamat
kurtiemae
Tiamat
440
111
0
619
1,929
627
13
200
1,729
9,998
0
L
Cerberus
paralll
Cerberus
1,267
0
0
1,336
3,300
737
0
787
2,513
7,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,491
Gold Earned
17,938
99
Minions Killed
141
0
Camps Cleared
0
354,646
Distance Traveled
448,184
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,265
653
32
6
0
80,209
0
W
Artio
3,317
663
9
2
0
89,079
1
W
Rama
3,765
753
27
5
0
85,911
0
W
Raijin
3,855
771
45
9
0
96,926
2
L
King Arthur
2,406
481
0
0
0
0
0
L
Anhur
3,204
641
18
4
0
89,470
1
W
Osiris
3,587
717
30
6
0
80,242
0
L
Ra
3,470
694
42
8
0
89,676
1
W
Tiamat
3,414
683
30
6
0
96,026
0
L
Cerberus
3,146
629
7
1
0
95,291
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role