Player Matchup

Medusa
Medusa
Diamond III
EazyStick26
Medusa
Diamond III
Level 160
God Stats
24W - 16L
1,798 SR
Queue Stats
499W - 552L
2,201 MMR
Solo
Khepri
Khepri
Platinum I
KillSwxtchTV
Khepri
Platinum I
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 258L
1,787 MMR
Solo
Baron Samedi
Baron Samedi
Diamond II
RKellysGold
Baron Samedi
Diamond II
Level 139
God Stats
3W - 1L
1,850 SR
Queue Stats
209W - 148L
2,223 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,716 SR
2,070 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,709 SR
1,917 MMR
Ne Zha
Ne Zha
Platinum III
 
Ne Zha
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Grandmaster
OblaiJail
Scylla
Grandmaster
Level 49
God Stats
15W - 1L
2,040 SR
Queue Stats
91W - 26L
2,548 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
Stewsome
Kuzenbo
Platinum V
Level 158
God Stats
9W - 12L
1,587 SR
Queue Stats
39W - 43L
1,702 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
3 / 0 / 2
7,683
768
6,517
6,271
2,059
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
10
1 / 0 / 4
7,649
765
3,103
4,703
2,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
RKellysGold
Baron Samedi
10
1 / 1 / 4
7,654
765
3,721
6,405
2,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
DiscordiaGilgameshTiamatSet

VS

Bans
AphroditeAchillesCabrakanSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
0 / 3 / 1
6,157
616
3,893
5,655
1,918
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
OblaiJail
Scylla
10
0 / 1 / 1
6,368
637
4,878
4,186
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kuzenbo
Stewsome
Kuzenbo
9
1 / 1 / 0
6,934
693
3,745
7,863
7,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
5
Kills
1
1
Deaths
5
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
1
0.17
W
Medusa
3
0
2
4
W
Khepri
1
0
4
3
L
Scylla
OblaiJail
Scylla
0
1
1
0.5
W
Baron Samedi
RKellysGold
Baron Samedi
1
1
4
3
L
Kuzenbo
Stewsome
Kuzenbo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,341
Damage
12,516
17,379
Taken
17,704
7,245
Mitigated
10,457
5,070
Healing
3,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,893
100
0
142
5,655
1,918
0
2,010
3,645
0
19,373
W
Medusa
6,517
2,815
0
962
6,271
2,059
2,565
2,806
3,227
0
41,011
W
Khepri
3,103
160
0
1,518
4,703
2,598
263
2,283
2,300
12,559
0
L
Scylla
OblaiJail
Scylla
4,878
192
0
1,943
4,186
1,092
0
1,882
2,304
28,359
0
W
Baron Samedi
RKellysGold
Baron Samedi
3,721
288
298
2,292
6,405
2,588
464
3,042
3,207
20,674
0
L
Kuzenbo
Stewsome
Kuzenbo
3,745
1,604
0
1,105
7,863
7,447
0
3,046
4,817
17,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,986
Gold Earned
19,459
132
Minions Killed
115
0
Camps Cleared
0
587,242
Distance Traveled
530,052
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,157
616
36
4
0
159,982
5
W
Medusa
7,683
768
74
7
0
194,662
1
W
Khepri
7,649
765
27
3
0
218,238
3
L
Scylla
6,368
637
58
6
0
165,557
5
W
Baron Samedi
7,654
765
31
3
0
174,342
4
L
Kuzenbo
6,934
693
21
2
0
204,513
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role