Player Matchup

King Arthur
King Arthur
CatboiDual
King Arthur
Level 16
God Stats
61W - 44L
1,570 SR
Queue Stats
263W - 298L
1,187 Elo+
Solo
Ganesha
Ganesha
OGengar
Ganesha
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 25L
1,433 Elo+
Solo
Nemesis
Nemesis
Teoru
Nemesis
Level 18
God Stats
16W - 21L
1,373 SR
Queue Stats
34W - 46L
1,264 Elo+
Solo
Kukulkan
Kukulkan
comeonna23_G04T
Kukulkan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 118L
1,189 Elo+
Solo
Skadi
Skadi
godofwargoddess
Skadi
Level 19
God Stats
8W - 8L
1,490 SR
Queue Stats
14W - 17L
1,275 Elo+
Solo
Team Averages
Level 16
1,487 SR
1,270 Elo+

VS

Team Averages
Level 15
1,408 SR
1,326 Elo+
Artio
Artio
Gamer4Life3373
Artio
Level 22
God Stats
11W - 3L
1,604 SR
Queue Stats
49W - 48L
1,379 Elo+
Solo
Geb
Geb
GotEmperor89564
Geb
Level 28
God Stats
9W - 9L
1,597 SR
Queue Stats
175W - 197L
1,259 Elo+
Solo
Thor
Thor
PentaPhobic
Thor
Level 7
God Stats
0W - 2L
1,125 SR
Queue Stats
4W - 7L
1,355 Elo+
Solo
Susano
Susano
Soldier_InstinKt
Susano
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
venom1000zzs
Cthulhu
Level 14
God Stats
1W - 5L
1,213 SR
Queue Stats
5W - 15L
1,135 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CatboiDual
King Arthur
12
2 / 1 / 5
7,966
569
3,906
9,730
6,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
OGengar
Ganesha
12
0 / 0 / 13
8,374
598
5,929
4,949
2,633
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Teoru
Nemesis
14
5 / 0 / 4
8,723
623
3,664
7,935
3,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
12
4 / 4 / 4
7,911
565
5,767
5,051
1,529
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
10 / 0 / 3
8,422
602
8,377
6,006
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,291
378
2,246
8,647
3,878
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 6 / 0
5,529
395
2,083
9,713
3,167
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 6 / 0
5,987
428
4,418
11,399
3,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 7 / 1
5,949
425
3,334
8,822
2,685
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
venom1000zzs
Cthulhu
5
0 / 1 / 0
4,800
343
32
1,839
510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
21
Kills
4
5
Deaths
22
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CatboiDual
King Arthur
2
1
5
4.5
L
0
2
1
0.25
L
0
6
0
0
W
Ganesha
OGengar
Ganesha
0
0
13
6.5
L
1
6
0
0.17
L
3
7
1
0.5
W
Nemesis
Teoru
Nemesis
5
0
4
7
W
Kukulkan
4
4
4
1.5
W
10
0
3
11.5
L
Cthulhu
venom1000zzs
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,643
Damage
12,113
33,671
Taken
40,420
15,748
Mitigated
13,865
12,917
Healing
7,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CatboiDual
King Arthur
3,906
1,014
0
3,722
9,730
6,079
827
1,367
8,363
0
27,548
L
2,246
85
330
3,554
8,647
3,878
0
3,112
5,505
16,378
0
L
2,083
151
0
1,224
9,713
3,167
58
3,152
6,501
18,417
0
W
Ganesha
OGengar
Ganesha
5,929
868
0
2,047
4,949
2,633
1,043
838
4,111
20,985
0
L
4,418
1,400
0
2,084
11,399
3,625
0
790
10,429
0
28,200
L
3,334
765
0
0
8,822
2,685
330
4,513
4,279
0
13,632
W
Nemesis
Teoru
Nemesis
3,664
1,193
0
4,507
7,935
3,432
2,287
106
7,829
0
52,530
W
Kukulkan
5,767
1,000
0
30
5,051
1,529
1,130
488
4,563
31,911
0
W
8,377
4,126
0
2,611
6,006
2,075
3,911
1,562
4,444
0
49,140
L
Cthulhu
venom1000zzs
Cthulhu
32
32
0
0
1,839
510
0
129
1,650
3,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,396
Gold Earned
27,556
319
Minions Killed
140
0
Camps Cleared
0
1,323,128
Distance Traveled
1,058,055
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,966
569
50
4
0
281,057
0
L
Artio
5,291
378
31
2
0
199,317
3
L
Geb
5,529
395
24
2
0
242,481
3
W
Ganesha
8,374
598
3
0
0
279,080
7
L
Thor
5,987
428
57
4
0
197,906
0
L
Susano
5,949
425
16
1
0
223,131
1
W
Nemesis
8,723
623
111
8
0
301,935
3
W
Kukulkan
7,911
565
54
4
0
215,060
0
W
Skadi
8,422
602
101
7
0
245,996
3
L
Cthulhu
4,800
343
12
1
0
195,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role