Player Matchup

Yemoja
Yemoja
Arturito8a
Yemoja
Level 28
God Stats
20W - 14L
1,589 SR
Queue Stats
120W - 133L
1,366 Elo+
Solo
Aphrodite
Aphrodite
Malicious-_-Lew
Aphrodite
Level 16
God Stats
7W - 4L
1,501 SR
Queue Stats
12W - 13L
1,293 Elo+
Solo
Bellona
Bellona
Vybe_foxtenfold
Bellona
Level 29
God Stats
9W - 11L
1,545 SR
Queue Stats
18W - 17L
1,524 Elo+
Solo
Skadi
Skadi
chorizo-grande1
Skadi
Level 24
God Stats
87W - 69L
1,412 SR
Queue Stats
190W - 228L
1,373 Elo+
Solo
Chronos
Chronos
kamado321
Chronos
Level 5
God Stats
0W - 1L
1,248 SR
Queue Stats
0W - 2L
1,146 Elo+
Solo
Team Averages
Level 20
1,459 SR
1,341 Elo+

VS

Team Averages
Level 30
1,530 SR
1,420 Elo+
Gilgamesh
Gilgamesh
Tuiphon
Gilgamesh
Level 37
God Stats
6W - 2L
1,643 SR
Queue Stats
15W - 20L
1,412 Elo+
Party 1
Fenrir
Fenrir
amigo-piedra
Fenrir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 61L
1,298 Elo+
Solo
Skadi
Skadi
brandaboss99
Skadi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 49L
1,443 Elo+
Party 1
Merlin
Merlin
noobster97
Merlin
Level 28
God Stats
11W - 8L
1,485 SR
Queue Stats
45W - 37L
1,493 Elo+
Party 1
Fafnir
Fafnir
oprincesstrunks
Fafnir
Level 28
God Stats
8W - 5L
1,522 SR
Queue Stats
41W - 33L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Arturito8a
Yemoja
10
1 / 3 / 0
6,721
480
2,991
9,718
4,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Aphrodite
Malicious-_-Lew
Aphrodite
11
0 / 4 / 1
6,685
478
2,132
8,845
4,519
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

13
7 / 2 / 1
8,447
603
9,358
12,286
7,339
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 2 / 2
7,298
521
6,635
7,439
3,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
kamado321
Chronos
1
0 / 0 / 0
4,260
304
0
0
0
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Tuiphon
Gilgamesh
13
3 / 5 / 0
7,496
535
8,110
9,281
7,031
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
13
3 / 1 / 2
7,471
534
3,055
10,405
4,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
3 / 0 / 3
7,457
533
7,263
7,987
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
noobster97
Merlin
13
2 / 2 / 4
7,551
539
4,822
7,009
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 2 / 6
7,151
511
2,763
11,239
8,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
10
Kills
11
11
Deaths
10
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Arturito8a
Yemoja
1
3
0
0.33
L
Aphrodite
Malicious-_-Lew
Aphrodite
0
4
1
0.13
W
Gilgamesh
Tuiphon
Gilgamesh
3
5
0
0.6
L
7
2
1
3.75
W
Fenrir
3
1
2
4
W
3
0
3
4.5
L
2
2
2
1.5
L
Chronos
kamado321
Chronos
0
0
0
0
W
Merlin
noobster97
Merlin
2
2
4
2
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,116
Damage
26,013
38,288
Taken
45,921
19,856
Mitigated
24,516
7,206
Healing
15,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Arturito8a
Yemoja
2,991
1,113
1,020
1,587
9,718
4,848
0
2,682
7,010
17,673
0
L
Aphrodite
Malicious-_-Lew
Aphrodite
2,132
798
30
3,044
8,845
4,519
539
2,876
5,479
31,522
0
W
Gilgamesh
Tuiphon
Gilgamesh
8,110
2,336
0
1,499
9,281
7,031
698
759
8,522
0
32,494
L
9,358
3,795
0
1,525
12,286
7,339
0
646
11,606
0
42,515
W
Fenrir
3,055
440
0
4,518
10,405
4,393
0
398
10,007
0
47,372
W
7,263
2,784
0
3,342
7,987
2,328
216
335
7,652
0
38,367
L
6,635
4,192
0
0
7,439
3,150
336
831
6,608
0
36,958
L
Chronos
kamado321
Chronos
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
noobster97
Merlin
4,822
756
0
1,977
7,009
2,591
680
1,424
5,585
35,594
0
W
2,763
1,041
0
4,069
11,239
8,173
0
2,207
9,032
14,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,411
Gold Earned
37,126
234
Minions Killed
303
0
Camps Cleared
0
1,051,717
Distance Traveled
1,255,566
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,721
480
27
2
0
251,759
1
L
Aphrodite
6,685
478
55
4
0
233,325
0
W
Gilgamesh
7,496
535
68
5
0
277,032
0
L
Bellona
8,447
603
85
6
0
300,435
2
W
Fenrir
7,471
534
93
7
0
279,116
1
W
Skadi
7,457
533
51
4
0
240,721
4
L
Skadi
7,298
521
67
5
0
266,198
0
L
Chronos
4,260
304
0
0
0
0
0
W
Merlin
7,551
539
72
5
0
212,667
0
W
Fafnir
7,151
511
19
1
0
246,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role