Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
CarlyleM3112
Osiris
Level 84
God Stats
1W - 1L
1,829 SR
Queue Stats
16W - 18L
1,521 Elo+
Party 1
Hera
Hera
funnehbunneh16
Hera
Level 127
God Stats
3W - 1L
1,874 SR
Queue Stats
23W - 27L
1,521 Elo+
Party 1
Team Averages
Level 113
1,734 SR
1,514 Elo+

VS

Team Averages
Level 97
1,701 SR
1,631 Elo+
Thoth
Thoth
Cheesy0229
Thoth
Level 157
God Stats
7W - 4L
1,627 SR
Queue Stats
501W - 434L
1,598 Elo+
Party 2
Ymir
Ymir
RBeemsterboer
Ymir
Level 23
God Stats
110W - 30L
1,767 SR
Queue Stats
142W - 55L
1,669 Elo+
Party 2
Danzaburou
Danzaburou
Zuenty
Danzaburou
Level 110
God Stats
109W - 65L
1,708 SR
Queue Stats
476W - 407L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 4 / 0
6,440
644
3,682
7,791
2,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
9
0 / 1 / 0
6,095
610
2,034
5,969
3,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 2 / 0
6,487
649
4,466
3,677
1,502
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
11
4 / 0 / 3
7,921
792
9,140
3,555
1,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 0 / 5
7,448
745
935
3,830
2,662
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Zuenty
Danzaburou
11
3 / 0 / 3
7,842
784
3,716
5,766
2,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
7
7
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
0
0
L
Osiris
0
1
0
0
W
Thoth
4
0
3
5.5
W
0
0
5
2.5
W
Danzaburou
Zuenty
Danzaburou
3
0
3
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,182
Damage
13,791
17,437
Taken
13,151
7,145
Mitigated
6,194
2,537
Healing
4,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,682
1,414
0
969
7,791
2,149
15
4,876
2,915
0
20,354
L
Osiris
2,034
243
0
1,443
5,969
3,494
0
2,834
3,135
0
13,466
W
Thoth
9,140
96
0
616
3,555
1,048
235
1,127
2,308
38,303
0
W
935
0
294
1,720
3,830
2,662
306
1,582
2,133
9,229
0
W
Danzaburou
Zuenty
Danzaburou
3,716
1,839
0
1,878
5,766
2,484
1,049
1,809
3,777
0
32,233
L
4,466
518
0
125
3,677
1,502
0
2,422
1,255
26,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,022
Gold Earned
23,211
126
Minions Killed
140
0
Camps Cleared
0
569,434
Distance Traveled
605,458
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,440
644
44
4
0
179,916
4
L
Osiris
6,095
610
22
2
0
207,558
4
W
Thoth
7,921
792
63
6
0
209,217
0
W
Ymir
7,448
745
15
2
0
196,998
0
W
Danzaburou
7,842
784
62
6
0
199,243
5
L
Hera
6,487
649
60
6
0
181,960
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role