Player Matchup

Neith
Neith
CON_HUEVOOO
Neith
Level 60
God Stats
10W - 15L
1,475 SR
Queue Stats
34W - 33L
1,374 Elo+
Solo
Gilgamesh
Gilgamesh
SaltyBeard95
Gilgamesh
Level 120
God Stats
11W - 9L
1,642 SR
Queue Stats
84W - 69L
1,557 Elo+
Party 2
Chang'e
Chang'e
Spot89
Chang'e
Level 17
God Stats
0W - 2L
1,626 SR
Queue Stats
2W - 6L
1,217 Elo+
Party 2
Team Averages
Level 66
1,581 SR
1,383 Elo+

VS

Team Averages
Level 68
1,421 SR
1,403 Elo+
Janus
Janus
MajorFukButt
Janus
Level 67
God Stats
10W - 11L
1,427 SR
Queue Stats
81W - 150L
1,246 Elo+
Solo
Arachne
Arachne
So May It Be
Arachne
Level 120
God Stats
10W - 17L
1,550 SR
Queue Stats
277W - 273L
1,554 Elo+
Party 1
Artemis
Artemis
XXMrsKittyCatXX
Artemis
Level 16
God Stats
1W - 0L
1,287 SR
Queue Stats
6W - 9L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 3
7,062
706
3,536
5,623
1,874
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
SaltyBeard95
Gilgamesh
10
2 / 3 / 4
7,382
738
6,261
10,641
4,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
Spot89
Chang'e
10
2 / 4 / 2
6,698
670
2,269
5,737
1,933
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 5
7,455
746
5,770
5,929
1,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
So May It Be
Arachne
12
6 / 0 / 3
8,026
803
4,326
6,558
2,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 2 / 4
6,358
636
5,975
4,100
1,359
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
6
Kills
10
10
Deaths
6
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
3
4
5
1.38
L
Gilgamesh
SaltyBeard95
Gilgamesh
2
3
4
1.33
W
Arachne
So May It Be
Arachne
6
0
3
7.5
L
Chang'e
Spot89
Chang'e
2
4
2
0.75
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,066
Damage
16,071
22,001
Taken
16,587
8,147
Mitigated
5,912
5,432
Healing
4,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,536
774
0
1,081
5,623
1,874
0
1,839
3,784
0
19,574
W
5,770
0
466
588
5,929
1,752
0
644
5,277
27,144
0
L
Gilgamesh
SaltyBeard95
Gilgamesh
6,261
1,196
481
2,347
10,641
4,340
0
2,060
8,581
0
21,130
W
Arachne
So May It Be
Arachne
4,326
2,556
0
3,920
6,558
2,801
0
818
5,668
0
29,995
L
Chang'e
Spot89
Chang'e
2,269
145
644
879
5,737
1,933
0
1,915
3,822
17,504
0
W
5,975
1,571
0
0
4,100
1,359
0
797
3,261
0
13,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,142
Gold Earned
21,839
120
Minions Killed
104
0
Camps Cleared
0
503,909
Distance Traveled
510,153
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,062
706
45
5
0
173,470
0
W
Janus
7,455
746
42
4
0
150,400
0
L
Gilgamesh
7,382
738
26
3
0
185,703
3
W
Arachne
8,026
803
46
5
0
200,317
0
L
Chang'e
6,698
670
49
5
0
144,736
1
W
Artemis
6,358
636
16
2
0
159,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role