Player Matchup

Horus
Horus
Platinum IV
Radaghost
Horus
Platinum IV
Level 103
God Stats
14W - 3L
1,754 SR
Queue Stats
45W - 29L
1,814 MMR
Party 2
Ullr
Ullr
Platinum IV
TheAverai
Ullr
Platinum IV
Level 129
God Stats
6W - 7L
1,624 SR
Queue Stats
45W - 29L
1,814 MMR
Party 2
Scylla
Scylla
Platinum IV
ToXiCM4rChEw
Scylla
Platinum IV
Level 103
God Stats
5W - 6L
1,531 SR
Queue Stats
45W - 29L
1,814 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 112
1,636 SR
1,814 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,700 SR
1,675 MMR
Tiamat
Tiamat
Gold III
Docid
Tiamat
Gold III
Level 145
God Stats
1W - 3L
1,590 SR
Queue Stats
19W - 15L
1,676 MMR
Party 1
Osiris
Osiris
Gold III
R4lDEN
Osiris
Gold III
Level 155
God Stats
0W - 1L
1,718 SR
Queue Stats
20W - 15L
1,658 MMR
Party 1
Fenrir
Fenrir
Gold III
RaptorZ501
Fenrir
Gold III
Level 146
God Stats
7W - 3L
1,791 SR
Queue Stats
18W - 13L
1,690 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Radaghost
Horus
14
1 / 2 / 13
11,302
706
6,056
15,731
17,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ullr
15
6 / 2 / 7
12,129
758
11,671
12,793
6,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
16
9 / 2 / 6
11,656
729
17,282
9,798
3,729
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SobekAresThothGaneshaChang'e

VS

Bans
CthulhuDanzaburouKuzenboAnhurGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Docid
Tiamat
13
0 / 4 / 6
9,563
598
10,719
10,254
4,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
R4lDEN
Osiris
13
4 / 6 / 2
11,355
710
12,137
17,386
10,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
RaptorZ501
Fenrir
12
2 / 6 / 3
9,507
594
7,100
17,385
10,014
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
16
Kills
6
6
Deaths
16
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Docid
Tiamat
0
4
6
0.75
L
Osiris
R4lDEN
Osiris
4
6
2
0.83
W
Horus
Radaghost
Horus
1
2
13
3.75
L
Fenrir
RaptorZ501
Fenrir
2
6
3
0.58
W
Ullr
6
2
7
4.75
W
Scylla
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,009
Damage
29,956
38,322
Taken
45,025
27,964
Mitigated
25,086
15,591
Healing
5,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Docid
Tiamat
10,719
524
220
3,258
10,254
4,665
345
3,555
6,699
57,009
0
L
Osiris
R4lDEN
Osiris
12,137
3,038
0
1,664
17,386
10,407
614
6,770
10,616
124
38,950
W
Horus
Radaghost
Horus
6,056
3,223
3,465
5,925
15,731
17,524
654
4,588
11,143
42
11,217
L
Fenrir
RaptorZ501
Fenrir
7,100
1,088
0
422
17,385
10,014
320
7,056
10,329
3,193
18,776
W
Ullr
11,671
4,425
0
2,652
12,793
6,711
470
4,137
8,656
0
56,143
W
Scylla
17,282
962
0
3,549
9,798
3,729
1,641
2,660
7,138
71,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,087
Gold Earned
30,425
192
Minions Killed
177
0
Camps Cleared
0
846,622
Distance Traveled
834,836
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,563
598
91
6
0
271,846
1
L
Osiris
11,355
710
55
3
0
286,369
4
W
Horus
11,302
706
12
1
0
291,891
4
L
Fenrir
9,507
594
31
2
0
276,621
2
W
Ullr
12,129
758
94
6
0
282,103
3
W
Scylla
11,656
729
86
5
0
272,628
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role