Player Matchup

Da Ji
Da Ji
Mr WiGwAm
Da Ji
Level 83
God Stats
4W - 3L
1,698 SR
Queue Stats
105W - 130L
1,507 Elo+
Party 1
Merlin
Merlin
P4RKOUR112
Merlin
Level 6
God Stats
5W - 8L
1,290 SR
Queue Stats
6W - 8L
1,197 Elo+
Party 1
King Arthur
King Arthur
sayebeats
King Arthur
Level 12
God Stats
0W - 1L
1,234 SR
Queue Stats
6W - 10L
1,020 Elo+
Solo
Team Averages
Level 34
1,407 SR
1,241 Elo+

VS

Team Averages
Level 39
1,304 SR
1,508 Elo+
Scylla
Scylla
ExplosiveSandbox
Scylla
Level 64
God Stats
5W - 8L
1,225 SR
Queue Stats
26W - 32L
1,384 Elo+
Solo
Bellona
Bellona
OogieBoogie_Boo
Bellona
Level 24
God Stats
3W - 0L
1,511 SR
Queue Stats
3W - 0L
1,641 Elo+
Party 2
Anhur
Anhur
TheLivingBatz
Anhur
Level 29
God Stats
2W - 0L
1,176 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Mr WiGwAm
Da Ji
15
10 / 7 / 0
13,461
748
20,966
17,099
6,044
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
P4RKOUR112
Merlin
13
1 / 7 / 2
10,594
589
3,828
11,804
5,516
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
sayebeats
King Arthur
13
0 / 12 / 3
10,032
557
6,206
20,632
17,518
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 3 / 7
13,429
746
11,724
13,922
3,868
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
9 / 3 / 8
13,224
735
11,326
12,867
9,973
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
6 / 5 / 13
12,960
720
9,459
12,631
3,950
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
11
Kills
26
26
Deaths
11
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
11
3
7
4.83
L
Da Ji
Mr WiGwAm
Da Ji
10
7
0
1.43
W
9
3
8
4.33
L
Merlin
P4RKOUR112
Merlin
1
7
2
0.29
W
6
5
13
2.5
L
King Arthur
sayebeats
King Arthur
0
12
3
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,000
Damage
32,509
49,535
Taken
39,420
29,078
Mitigated
17,791
2,490
Healing
7,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,724
1,696
0
4,762
13,922
3,868
304
2,152
11,590
52,312
0
L
Da Ji
Mr WiGwAm
Da Ji
20,966
6,257
0
791
17,099
6,044
179
3,467
13,632
0
43,602
W
11,326
6,852
0
2,744
12,867
9,973
70
1,585
11,012
0
53,080
L
Merlin
P4RKOUR112
Merlin
3,828
445
0
1,144
11,804
5,516
120
3,919
7,885
25,120
0
W
9,459
4,668
0
0
12,631
3,950
2,451
678
11,893
0
45,425
L
King Arthur
sayebeats
King Arthur
6,206
1,160
0
555
20,632
17,518
232
4,657
15,975
424
35,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,087
Gold Earned
39,613
108
Minions Killed
195
0
Camps Cleared
0
640,744
Distance Traveled
838,589
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,429
746
76
4
0
270,865
0
L
Da Ji
13,461
748
34
2
0
266,045
6
W
Bellona
13,224
735
58
3
0
276,804
0
L
Merlin
10,594
589
40
2
0
123,303
3
W
Anhur
12,960
720
61
3
0
290,920
2
L
King Arthur
10,032
557
34
2
0
251,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role