Player Matchup

Ganesha
Ganesha
BnIsrael
Ganesha
Level 18
God Stats
14W - 15L
1,384 SR
Queue Stats
26W - 25L
1,375 Elo+
Solo
Hou Yi
Hou Yi
Gemaluz
Hou Yi
Level 16
God Stats
9W - 18L
1,385 SR
Queue Stats
29W - 40L
1,310 Elo+
Solo
Pele
Pele
GuaxiBr20
Pele
Level 6
God Stats
0W - 5L
1,299 SR
Queue Stats
6W - 15L
1,226 Elo+
Party 1
Bastet
Bastet
Pouchip
Bastet
Level 6
God Stats
3W - 9L
1,177 SR
Queue Stats
3W - 11L
1,127 Elo+
Party 1
Nu Wa
Nu Wa
jwcjoebestt
Nu Wa
Level 27
God Stats
10W - 9L
1,580 SR
Queue Stats
59W - 70L
1,392 Elo+
Solo
Team Averages
Level 15
1,365 SR
1,286 Elo+

VS

Team Averages
Level 15
1,481 SR
1,444 Elo+
Ganesha
Ganesha
Harpyhappy
Ganesha
Level 17
God Stats
8W - 5L
1,488 SR
Queue Stats
18W - 19L
1,395 Elo+
Party 2
Ra
Ra
Libidigel
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Hades
Hades
Sup1649
Hades
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 26L
1,432 Elo+
Party 2
Bellona
Bellona
angelolaooaoa
Bellona
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Susano
Susano
patepeludo
Susano
Level 26
God Stats
3W - 4L
1,417 SR
Queue Stats
26W - 29L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BnIsrael
Ganesha
15
0 / 5 / 2
10,479
437
7,285
17,647
15,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hou Yi
Gemaluz
Hou Yi
14
1 / 7 / 0
9,271
386
5,914
12,960
4,889
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pele
15
3 / 13 / 3
10,223
426
7,239
17,598
6,329
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Bastet
Pouchip
Bastet
18
6 / 9 / 2
12,028
501
10,857
19,923
8,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 2 / 1
8,660
361
3,140
4,842
1,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Harpyhappy
Ganesha
17
0 / 2 / 18
12,495
521
5,610
13,345
11,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

18
7 / 3 / 5
12,974
541
10,617
9,391
4,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hades
Sup1649
Hades
18
9 / 1 / 8
12,523
522
12,691
14,304
8,728
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
15
5 / 8 / 13
11,476
478
8,469
17,936
14,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
patepeludo
Susano
20
15 / 4 / 6
14,282
595
16,328
20,548
8,875
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
86
11
Kills
36
36
Deaths
18
8
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Ganesha
BnIsrael
Ganesha
0
5
2
0.2
L
Hou Yi
Gemaluz
Hou Yi
1
7
0
0.14
L
Pele
3
13
3
0.35
W
Ganesha
Harpyhappy
Ganesha
0
2
18
4.5
W
7
3
5
3.17
L
Bastet
Pouchip
Bastet
6
9
2
0.78
W
Hades
Sup1649
Hades
9
1
8
13
W
Bellona
5
8
13
1.44
L
1
2
1
0.75
W
Susano
patepeludo
Susano
15
4
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,435
Damage
53,715
72,970
Taken
75,524
36,720
Mitigated
47,912
12,194
Healing
26,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
BnIsrael
Ganesha
7,285
443
111
3,065
17,647
15,711
1,156
9,577
7,934
53,886
0
L
Hou Yi
Gemaluz
Hou Yi
5,914
1,530
609
2,452
12,960
4,889
2,414
8,072
4,726
0
43,335
L
Pele
7,239
2,724
0
1,336
17,598
6,329
1,123
4,960
12,610
0
37,002
W
Ganesha
Harpyhappy
Ganesha
5,610
860
537
3,062
13,345
11,353
991
5,612
7,677
27,512
0
W
10,617
2,123
4,678
3,074
9,391
4,678
3,711
3,069
6,138
85,997
0
L
Bastet
Pouchip
Bastet
10,857
4,342
0
4,099
19,923
8,543
2,261
4,694
15,147
0
62,805
W
Hades
Sup1649
Hades
12,691
1,145
594
4,132
14,304
8,728
3,264
3,357
10,891
87,053
0
W
Bellona
8,469
3,939
0
1,259
17,936
14,278
764
4,020
13,874
0
33,365
L
3,140
439
0
522
4,842
1,248
966
1,113
3,635
29,246
0
W
Susano
patepeludo
Susano
16,328
5,255
0
8,717
20,548
8,875
475
2,101
18,351
0
115,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,661
Gold Earned
63,750
424
Minions Killed
481
0
Camps Cleared
0
1,557,974
Distance Traveled
2,241,787
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,479
437
19
1
0
359,102
2
L
Hou Yi
9,271
386
146
6
0
308,195
6
L
Pele
10,223
426
72
3
0
347,906
3
W
Ganesha
12,495
521
2
0
0
451,192
4
W
Ra
12,974
541
165
7
0
411,016
2
L
Bastet
12,028
501
128
5
0
392,645
4
W
Hades
12,523
522
121
5
0
450,405
1
W
Bellona
11,476
478
51
2
0
450,564
0
L
Nu Wa
8,660
361
59
2
0
150,126
1
W
Susano
14,282
595
142
6
0
478,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role