Player Matchup

Cerberus
Cerberus
AdrixDj15
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,080 Elo+
Party 2
Nemesis
Nemesis
Bennet2402
Nemesis
Level 21
God Stats
3W - 3L
1,412 SR
Queue Stats
101W - 123L
1,277 Elo+
Solo
Bellona
Bellona
Esmjm
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,080 Elo+
Party 2
Zeus
Zeus
JLamas
Zeus
Level 3
God Stats
0W - 2L
1,212 SR
Queue Stats
1W - 3L
1,080 Elo+
Party 2
Medusa
Medusa
MartilloPilon81
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,080 Elo+
Party 2
Team Averages
Level 7
1,425 SR
1,119 Elo+

VS

Team Averages
Level 25
1,599 SR
1,365 Elo+
Nemesis
Nemesis
Criev
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MadGbEar
Danzaburou
Level 83
God Stats
5W - 2L
1,910 SR
Queue Stats
11W - 15L
1,255 Elo+
Party 1
Anubis
Anubis
Matevzh
Anubis
Level 28
God Stats
49W - 48L
1,503 SR
Queue Stats
85W - 107L
1,303 Elo+
Solo
Odin
Odin
RedIfrit
Odin
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Samikim1
Baron Samedi
Level 8
God Stats
6W - 4L
1,583 SR
Queue Stats
7W - 11L
1,265 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AdrixDj15
Cerberus
11
4 / 10 / 2
7,734
455
5,341
17,708
11,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Bennet2402
Nemesis
16
4 / 2 / 3
9,618
566
7,653
15,301
5,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
Esmjm
Bellona
13
1 / 9 / 4
7,822
460
4,949
14,808
9,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
JLamas
Zeus
11
3 / 13 / 2
7,575
446
5,447
12,048
2,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 13 / 3
7,047
415
5,918
14,423
3,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Criev
Nemesis
14
9 / 2 / 5
9,356
550
9,334
10,110
4,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
MadGbEar
Danzaburou
14
12 / 3 / 7
9,929
584
16,188
9,795
3,511
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Matevzh
Anubis
18
16 / 0 / 8
11,881
699
13,248
7,293
4,105
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
13
5 / 6 / 4
9,059
533
9,788
10,268
10,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Samikim1
Baron Samedi
14
4 / 4 / 15
8,642
508
7,567
9,691
6,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
85
13
Kills
46
47
Deaths
15
14
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AdrixDj15
Cerberus
4
10
2
0.5
L
Nemesis
Bennet2402
Nemesis
4
2
3
2.75
W
Nemesis
Criev
Nemesis
9
2
5
5.75
L
Bellona
Esmjm
Bellona
1
9
4
0.33
L
Zeus
JLamas
Zeus
3
13
2
0.31
W
Danzaburou
MadGbEar
Danzaburou
12
3
7
5.17
L
1
13
3
0.19
W
Anubis
Matevzh
Anubis
16
0
8
20
W
Odin
5
6
4
1.17
W
Baron Samedi
Samikim1
Baron Samedi
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,308
Damage
56,125
74,288
Taken
47,157
33,626
Mitigated
28,634
9,146
Healing
13,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AdrixDj15
Cerberus
5,341
498
0
2,947
17,708
11,546
409
5,183
12,135
17,669
0
L
Nemesis
Bennet2402
Nemesis
7,653
4,305
0
5,256
15,301
5,302
0
3,097
12,026
0
67,028
W
Nemesis
Criev
Nemesis
9,334
5,692
0
2,270
10,110
4,619
2,925
845
9,199
0
38,372
L
Bellona
Esmjm
Bellona
4,949
1,864
0
539
14,808
9,976
998
1,460
12,793
0
29,647
L
Zeus
JLamas
Zeus
5,447
1,385
0
404
12,048
2,922
643
6,830
5,092
26,073
0
W
Danzaburou
MadGbEar
Danzaburou
16,188
7,582
0
1,829
9,795
3,511
3,079
3,732
5,939
0
49,054
L
5,918
3,706
0
0
14,423
3,880
0
3,516
10,797
0
27,284
W
Anubis
Matevzh
Anubis
13,248
1,427
0
5,521
7,293
4,105
1,379
1,840
5,291
72,857
0
W
Odin
9,788
4,215
0
541
10,268
10,221
579
648
9,610
0
35,596
W
Baron Samedi
Samikim1
Baron Samedi
7,567
1,603
961
1,951
9,691
6,178
1,146
3,267
6,330
31,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,796
Gold Earned
48,867
308
Minions Killed
386
0
Camps Cleared
0
1,335,004
Distance Traveled
1,512,014
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,734
455
38
2
0
268,134
0
L
Nemesis
9,618
566
128
8
0
340,160
7
W
Nemesis
9,356
550
70
4
0
333,221
1
L
Bellona
7,822
460
56
3
0
248,597
4
L
Zeus
7,575
446
49
3
0
221,790
2
W
Danzaburou
9,929
584
59
3
0
296,309
0
L
Medusa
7,047
415
37
2
0
256,323
0
W
Anubis
11,881
699
139
8
0
309,026
0
W
Odin
9,059
533
62
4
0
265,901
2
W
Baron Samedi
8,642
508
56
3
0
307,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role