Player Matchup

Hercules
Hercules
Dvopek2
Hercules
Level 21
God Stats
10W - 11L
1,302 SR
Queue Stats
48W - 58L
1,365 Elo+
Solo
Neith
Neith
Elvandel
Neith
Level 6
God Stats
4W - 8L
1,557 SR
Queue Stats
12W - 24L
1,296 Elo+
Solo
Nemesis
Nemesis
Rmcg777
Nemesis
Level 4
God Stats
2W - 1L
1,735 SR
Queue Stats
5W - 5L
1,499 Elo+
Solo
Bellona
Bellona
TFranzi
Bellona
Level 29
God Stats
21W - 22L
1,471 SR
Queue Stats
131W - 138L
1,425 Elo+
Solo
Eset
Eset
motihh-
Eset
Level 29
God Stats
2W - 3L
1,672 SR
Queue Stats
131W - 139L
1,386 Elo+
Solo
Team Averages
Level 18
1,547 SR
1,394 Elo+

VS

Team Averages
Level 20
1,555 SR
1,461 Elo+
Baron Samedi
Baron Samedi
FormulePage144
Baron Samedi
Level 18
God Stats
24W - 13L
1,626 SR
Queue Stats
98W - 92L
1,465 Elo+
Party 1
Hercules
Hercules
Mimah66000
Hercules
Level 29
God Stats
4W - 4L
1,649 SR
Queue Stats
88W - 71L
1,525 Elo+
Solo
Artemis
Artemis
MyRaKe
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Visual D3mOx
Thanatos
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 66L
1,418 Elo+
Party 1
Athena
Athena
iiHunkYMonk3Y
Athena
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
244W - 269L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dvopek2
Hercules
10
4 / 4 / 3
6,394
492
5,534
9,213
4,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Elvandel
Neith
10
7 / 3 / 1
6,498
500
3,775
5,916
2,191
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Rmcg777
Nemesis
3
0 / 2 / 0
4,327
333
601
1,896
420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Boots

Boots

+6%
Movement Speed

Bellona
TFranzi
Bellona
12
0 / 2 / 0
6,785
522
6,747
9,668
6,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Eset
motihh-
Eset
11
3 / 6 / 0
6,914
532
3,980
8,086
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FormulePage144
Baron Samedi
13
3 / 2 / 5
7,504
577
5,914
5,888
2,090
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hercules
Mimah66000
Hercules
12
1 / 0 / 0
6,547
504
5,049
11,005
9,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Artemis
MyRaKe
Artemis
9
1 / 8 / 3
5,597
431
2,764
7,085
2,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Visual D3mOx
Thanatos
13
9 / 1 / 1
7,927
610
7,396
8,308
2,887
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

9
3 / 4 / 1
6,379
491
4,515
8,691
3,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
14
Kills
17
17
Deaths
15
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
Dvopek2
Hercules
4
4
3
1.38
L
Neith
Elvandel
Neith
7
3
1
2.5
W
Baron Samedi
FormulePage144
Baron Samedi
3
2
5
2.75
W
Hercules
Mimah66000
Hercules
1
0
0
1
W
Artemis
MyRaKe
Artemis
1
8
3
0.31
L
Nemesis
Rmcg777
Nemesis
0
2
0
0
L
Bellona
TFranzi
Bellona
0
2
0
0
W
Thanatos
Visual D3mOx
Thanatos
9
1
1
9.5
W
3
4
1
0.88
L
Eset
motihh-
Eset
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,637
Damage
25,638
34,779
Taken
40,977
16,693
Mitigated
21,093
6,813
Healing
16,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Dvopek2
Hercules
5,534
1,878
0
1,931
9,213
4,347
252
2,992
6,221
0
15,234
L
Neith
Elvandel
Neith
3,775
1,576
0
1,159
5,916
2,191
600
2,270
3,646
0
22,847
W
Baron Samedi
FormulePage144
Baron Samedi
5,914
679
0
2,293
5,888
2,090
853
2,550
3,118
45,645
0
W
Hercules
Mimah66000
Hercules
5,049
2,171
0
6,496
11,005
9,502
0
0
11,005
0
34,297
W
Artemis
MyRaKe
Artemis
2,764
1,202
0
0
7,085
2,828
128
0
7,085
0
13,880
L
Nemesis
Rmcg777
Nemesis
601
343
0
0
1,896
420
0
465
1,431
0
4,650
L
Bellona
TFranzi
Bellona
6,747
4,458
0
3,236
9,668
6,918
0
56
9,612
0
39,389
W
Thanatos
Visual D3mOx
Thanatos
7,396
2,737
0
7,266
8,308
2,887
488
1,064
7,098
0
43,241
W
4,515
1,521
0
336
8,691
3,786
30
0
8,691
18,291
0
L
Eset
motihh-
Eset
3,980
442
0
487
8,086
2,817
834
4,620
3,440
26,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,918
Gold Earned
33,954
222
Minions Killed
270
0
Camps Cleared
0
947,987
Distance Traveled
1,210,944
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,394
492
19
1
0
237,602
0
L
Neith
6,498
500
38
3
0
153,620
0
W
Baron Samedi
7,504
577
76
6
0
232,295
0
W
Hercules
6,547
504
61
5
0
251,424
2
W
Artemis
5,597
431
26
2
0
209,092
1
L
Nemesis
4,327
333
15
1
0
59,736
0
L
Bellona
6,785
522
90
7
0
285,572
4
W
Thanatos
7,927
610
80
6
0
276,967
0
W
Athena
6,379
491
27
2
0
241,166
3
L
Eset
6,914
532
60
5
0
211,457
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role