Player Matchup

Ares
Ares
Ckrimson
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,059 Elo+
Party 2
Nemesis
Nemesis
Edwardb0428
Nemesis
Level 19
God Stats
5W - 0L
1,958 SR
Queue Stats
81W - 46L
1,711 Elo+
Party 3
Izanami
Izanami
Grafeeki
Izanami
Level 15
God Stats
6W - 5L
1,738 SR
Queue Stats
186W - 207L
1,586 Elo+
Party 3
Guan Yu
Guan Yu
Kieohmm
Guan Yu
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Scourge111
Merlin
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,059 Elo+
Party 2
Team Averages
Level 13
1,639 SR
1,383 Elo+

VS

Team Averages
Level 14
1,530 SR
1,672 Elo+
Mercury
Mercury
Abronchius
Mercury
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,872 Elo+
Party 1
Nu Wa
Nu Wa
Dorkywannabegoth
Nu Wa
Level 27
God Stats
10W - 11L
1,500 SR
Queue Stats
794W - 826L
1,296 Elo+
Solo
Osiris
Osiris
Hitmanheisman
Osiris
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,776 Elo+
Party 1
Rama
Rama
InformalDruid
Rama
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,872 Elo+
Party 1
Kumbhakarna
Kumbhakarna
joseph11211
Kumbhakarna
Level 12
God Stats
1W - 2L
1,648 SR
Queue Stats
13W - 11L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
1 / 7 / 7
6,301
450
2,062
10,986
6,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Edwardb0428
Nemesis
16
19 / 0 / 3
9,971
712
11,053
8,393
3,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
Grafeeki
Izanami
15
2 / 2 / 8
8,668
619
5,649
6,703
2,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Kieohmm
Guan Yu
15
8 / 0 / 6
8,898
636
7,526
10,717
6,800
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Scourge111
Merlin
9
0 / 5 / 11
6,311
451
5,002
6,152
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Abronchius
Mercury
10
4 / 11 / 3
6,501
464
4,778
12,083
3,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
4 / 10 / 5
6,521
466
8,875
10,265
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
5,686
406
1,531
7,036
2,564
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 2 / 1
7,933
567
4,154
7,578
2,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
joseph11211
Kumbhakarna
10
2 / 4 / 5
6,241
446
4,660
10,202
6,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
28
30
Kills
14
14
Deaths
30
35
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mercury
Abronchius
Mercury
4
11
3
0.5
W
Ares
1
7
7
0.64
L
4
10
5
0.65
W
Nemesis
Edwardb0428
Nemesis
19
0
3
20.5
W
Izanami
Grafeeki
Izanami
2
2
8
3
L
0
3
0
0
L
4
2
1
2.25
W
Guan Yu
Kieohmm
Guan Yu
8
0
6
11
W
Merlin
Scourge111
Merlin
0
5
11
1.1
L
Kumbhakarna
joseph11211
Kumbhakarna
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,292
Damage
23,998
42,951
Taken
47,164
21,744
Mitigated
16,825
11,632
Healing
5,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Abronchius
Mercury
4,778
2,755
0
250
12,083
3,365
0
1,148
10,873
0
29,286
W
Ares
2,062
281
0
412
10,986
6,475
335
5,212
5,414
13,179
0
L
8,875
2,458
0
22
10,265
2,760
102
1,545
8,514
28,291
0
W
Nemesis
Edwardb0428
Nemesis
11,053
5,291
0
4,301
8,393
3,911
0
2,716
5,557
0
63,460
W
Izanami
Grafeeki
Izanami
5,649
3,640
0
1,263
6,703
2,690
529
838
5,813
0
55,446
L
1,531
330
0
1,815
7,036
2,564
0
0
7,036
0
20,754
L
4,154
2,746
0
3,213
7,578
2,065
0
235
7,295
0
57,597
W
Guan Yu
Kieohmm
Guan Yu
7,526
934
1,136
4,520
10,717
6,800
42
1,081
9,574
0
53,074
W
Merlin
Scourge111
Merlin
5,002
621
0
0
6,152
1,868
117
2,922
3,058
25,186
0
L
Kumbhakarna
joseph11211
Kumbhakarna
4,660
536
0
573
10,202
6,071
0
3,388
6,382
14,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,149
Gold Earned
32,882
412
Minions Killed
249
0
Camps Cleared
0
1,369,736
Distance Traveled
1,232,110
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,501
464
51
4
0
269,864
0
W
Ares
6,301
450
22
2
0
261,141
1
L
Nu Wa
6,521
466
33
2
0
220,418
3
W
Nemesis
9,971
712
124
9
0
324,323
2
W
Izanami
8,668
619
121
9
0
240,037
7
L
Osiris
5,686
406
47
3
0
206,784
2
L
Rama
7,933
567
93
7
0
249,262
3
W
Guan Yu
8,898
636
113
8
0
292,528
3
W
Merlin
6,311
451
32
2
0
251,707
0
L
Kumbhakarna
6,241
446
25
2
0
285,782
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role