Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
ProjektDawn
Da Ji
Level 4
God Stats
1W - 4L
1,090 SR
Queue Stats
4W - 11L
1,013 Elo+
Party 1
Ra
Ra
ProjektFury
Ra
Level 2
God Stats
1W - 2L
1,220 SR
Queue Stats
5W - 5L
1,072 Elo+
Party 1
Chaac
Chaac
jRigden
Chaac
Level 81
God Stats
1W - 1L
1,255 SR
Queue Stats
52W - 51L
1,382 Elo+
Party 1
Team Averages
Level 27
1,313 SR
1,293 Elo+

VS

Team Averages
Level 7
1,457 SR
1,418 Elo+
Fafnir
Fafnir
BUSTERBLADER169
Fafnir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
GOD-Herrera1
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
Satelleyete
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
ironwalker23
Ra
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Izanami
Izanami
zViNi7z
Izanami
Level 24
God Stats
53W - 46L
1,286 SR
Queue Stats
364W - 348L
1,092 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
5
3 / 1 / 1
3,807
761
1,352
1,830
700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
 
Neith
5
1 / 0 / 1
3,397
679
783
1,052
258
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

5
0 / 0 / 0
3,315
663
0
2,618
606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
5 / 0 / 3
4,250
850
3,435
1,553
369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
jRigden
Chaac
6
2 / 0 / 2
3,887
777
2,463
2,683
1,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 5 / 0
2,685
537
295
4,578
2,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
GOD-Herrera1
Nemesis
3
0 / 2 / 0
2,757
551
71
1,730
290
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

2
0 / 4 / 0
2,745
549
178
2,930
941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 3 / 0
3,038
608
522
2,072
528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
zViNi7z
Izanami
5
0 / 1 / 0
3,352
670
864
2,786
566
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
11
Kills
0
1
Deaths
15
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
1
1
3.5
W
Neith
 
Neith
1
0
1
1.5
L
0
5
0
0
L
Nemesis
GOD-Herrera1
Nemesis
0
2
0
0
W
0
0
0
0
W
5
0
3
6.5
L
0
4
0
0
L
0
3
0
0
W
Chaac
jRigden
Chaac
2
0
2
3
L
Izanami
zViNi7z
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,033
Damage
1,930
9,736
Taken
14,096
3,408
Mitigated
5,160
2,408
Healing
1,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
1,352
338
0
60
1,830
700
18
26
1,804
0
9,212
W
Neith
 
Neith
783
243
0
86
1,052
258
956
0
1,052
0
9,600
L
295
56
0
90
4,578
2,835
0
1,567
2,825
3,087
0
L
Nemesis
GOD-Herrera1
Nemesis
71
0
0
350
1,730
290
0
96
1,634
0
2,018
W
0
0
0
1,154
2,618
606
0
0
2,618
0
9,726
W
3,435
805
18
0
1,553
369
0
657
708
14,391
0
L
178
159
0
36
2,930
941
0
307
2,579
2,405
0
L
522
61
14
70
2,072
528
0
1,159
747
8,548
0
W
Chaac
jRigden
Chaac
2,463
90
0
1,090
2,683
1,475
0
84
2,559
0
11,767
L
Izanami
zViNi7z
Izanami
864
590
0
1,162
2,786
566
730
0
2,516
0
12,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,656
Gold Earned
14,577
132
Minions Killed
55
0
Camps Cleared
0
546,432
Distance Traveled
420,229
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
3,807
761
16
3
0
118,429
1
W
Neith
3,397
679
24
5
0
86,886
0
L
Fafnir
2,685
537
4
1
0
87,410
1
L
Nemesis
2,757
551
4
1
0
84,410
1
W
Da Ji
3,315
663
41
8
0
124,028
0
W
Ra
4,250
850
24
5
0
106,646
0
L
Ares
2,745
549
8
2
0
87,774
0
L
Ra
3,038
608
14
3
0
76,203
0
W
Chaac
3,887
777
27
5
0
110,443
3
L
Izanami
3,352
670
25
5
0
84,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role