Player Matchup

Bacchus
Bacchus
BilbzTheBagginz
Bacchus
Level 108
God Stats
1W - 6L
1,500 SR
Queue Stats
142W - 161L
1,392 Elo+
Party 2
Cernunnos
Cernunnos
RaidenLooterKing
Cernunnos
Level 122
God Stats
8W - 5L
1,512 SR
Queue Stats
115W - 139L
1,397 Elo+
Party 2
Thanatos
Thanatos
Rylanor40k
Thanatos
Level 68
God Stats
0W - 4L
1,280 SR
Queue Stats
11W - 22L
1,347 Elo+
Solo
Gilgamesh
Gilgamesh
Xx_David_Xx09
Gilgamesh
Level 77
God Stats
2W - 5L
1,691 SR
Queue Stats
73W - 66L
1,411 Elo+
Solo
Baba Yaga
Baba Yaga
crazy_gil
Baba Yaga
Level 84
God Stats
15W - 14L
1,661 SR
Queue Stats
79W - 104L
1,352 Elo+
Party 2
Team Averages
Level 92
1,529 SR
1,380 Elo+

VS

Team Averages
Level 87
1,493 SR
1,415 Elo+
Cerberus
Cerberus
Commodore_Kelly
Cerberus
Level 88
God Stats
32W - 17L
1,621 SR
Queue Stats
336W - 398L
1,389 Elo+
Party 1
Hera
Hera
JuanmaRN45
Hera
Level 76
God Stats
2W - 4L
1,508 SR
Queue Stats
124W - 126L
1,460 Elo+
Solo
Sun Wukong
Sun Wukong
bananespite
Sun Wukong
Level 76
God Stats
10W - 6L
1,545 SR
Queue Stats
266W - 243L
1,423 Elo+
Solo
Jing Wei
Jing Wei
easey14
Jing Wei
Level 84
God Stats
2W - 3L
1,219 SR
Queue Stats
356W - 404L
1,398 Elo+
Party 1
Fenrir
Fenrir
westikEVG
Fenrir
Level 111
God Stats
14W - 10L
1,571 SR
Queue Stats
99W - 109L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,791
340
6,215
9,194
10,686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cernunnos
15
1 / 5 / 0
8,854
443
11,551
12,935
4,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
Rylanor40k
Thanatos
13
1 / 7 / 0
8,113
406
5,445
14,302
5,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Xx_David_Xx09
Gilgamesh
15
0 / 4 / 0
8,802
440
9,352
14,928
10,847
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baba Yaga
crazy_gil
Baba Yaga
16
0 / 4 / 0
8,890
445
8,283
13,233
4,730
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
3 / 1 / 10
9,999
500
6,673
12,092
7,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

19
6 / 0 / 4
11,293
565
8,877
9,565
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
bananespite
Sun Wukong
18
8 / 0 / 7
11,273
564
12,652
12,666
12,743
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
easey14
Jing Wei
17
5 / 0 / 9
10,400
520
8,718
14,756
6,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
westikEVG
Fenrir
17
2 / 1 / 6
10,007
500
7,093
15,581
7,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
60
2
Kills
24
24
Deaths
2
1
Assists
36
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Cerberus
3
1
10
8
W
6
0
4
8
L
Cernunnos
1
5
0
0.2
L
Thanatos
Rylanor40k
Thanatos
1
7
0
0.14
L
Gilgamesh
Xx_David_Xx09
Gilgamesh
0
4
0
0
W
Sun Wukong
bananespite
Sun Wukong
8
0
7
11.5
L
Baba Yaga
crazy_gil
Baba Yaga
0
4
0
0
W
Jing Wei
easey14
Jing Wei
5
0
9
9.5
W
Fenrir
westikEVG
Fenrir
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,846
Damage
44,013
64,592
Taken
64,660
36,732
Mitigated
37,774
20,813
Healing
28,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,215
318
0
537
9,194
10,686
0
2,945
6,197
19,175
0
W
Cerberus
6,673
412
0
4,125
12,092
7,690
222
2,486
9,606
32,828
0
W
8,877
2,427
0
2,153
9,565
3,748
1,360
5,057
4,508
87,516
0
L
Cernunnos
11,551
4,135
0
3,545
12,935
4,644
765
3,591
9,328
0
78,432
L
Thanatos
Rylanor40k
Thanatos
5,445
1,534
84
8,971
14,302
5,825
0
2,566
11,658
0
46,458
L
Gilgamesh
Xx_David_Xx09
Gilgamesh
9,352
1,705
0
2,565
14,928
10,847
0
978
13,918
0
59,019
W
Sun Wukong
bananespite
Sun Wukong
12,652
2,092
1,080
3,859
12,666
12,743
1,306
2,462
10,204
0
64,690
L
Baba Yaga
crazy_gil
Baba Yaga
8,283
186
0
5,111
13,233
4,730
324
5,108
7,941
70,951
0
W
Jing Wei
easey14
Jing Wei
8,718
6,828
168
9,111
14,756
6,099
598
3,021
11,735
0
71,888
W
Fenrir
westikEVG
Fenrir
7,093
2,098
397
7,640
15,581
7,494
1,425
1,472
14,109
0
72,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,450
Gold Earned
52,972
495
Minions Killed
645
0
Camps Cleared
0
1,732,792
Distance Traveled
1,969,349
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,791
340
27
1
0
337,438
7
W
Cerberus
9,999
500
74
4
0
397,936
4
W
Hera
11,293
565
185
9
0
390,843
4
L
Cernunnos
8,854
443
143
7
0
302,074
3
L
Thanatos
8,113
406
81
4
0
356,074
5
L
Gilgamesh
8,802
440
120
6
0
399,337
4
W
Sun Wukong
11,273
564
121
6
0
441,856
2
L
Baba Yaga
8,890
445
124
6
0
337,869
4
W
Jing Wei
10,400
520
142
7
0
358,346
5
W
Fenrir
10,007
500
123
6
0
380,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role