Player Matchup

Ymir
Ymir
JangoTeff
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,391 Elo+
Party 1
Chang'e
Chang'e
Maaarmotte
Chang'e
Level 29
God Stats
2W - 1L
1,675 SR
Queue Stats
3W - 2L
1,391 Elo+
Party 1
Thor
Thor
SirPapate
Thor
Level 17
God Stats
1W - 1L
1,159 SR
Queue Stats
3W - 2L
1,391 Elo+
Party 1
Chernobog
Chernobog
rubionba
Chernobog
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 167L
1,454 Elo+
Solo
Anubis
Anubis
sirious2
Anubis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 38
1,467 SR
1,425 Elo+

VS

Team Averages
Level 27
1,418 SR
1,464 Elo+
Nemesis
Nemesis
O1BLIND
Nemesis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 13L
1,789 Elo+
Party 2
Kukulkan
Kukulkan
Sizzardi8
Kukulkan
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 22L
1,686 Elo+
Party 2
Artemis
Artemis
condoriouz
Artemis
Level 20
God Stats
0W - 1L
1,438 SR
Queue Stats
0W - 2L
913 Elo+
Solo
King Arthur
King Arthur
germanyarets
King Arthur
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
minimozz
Bacchus
Level 17
God Stats
0W - 3L
1,151 SR
Queue Stats
25W - 32L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 2 / 3
6,656
475
2,111
7,967
5,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Maaarmotte
Chang'e
14
3 / 1 / 0
8,216
587
9,262
8,347
6,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thor
11
1 / 2 / 2
6,809
486
3,021
9,399
3,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chernobog
rubionba
Chernobog
12
1 / 2 / 2
7,013
501
4,018
7,719
2,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
sirious2
Anubis
15
5 / 2 / 0
8,532
609
6,145
6,049
3,105
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
O1BLIND
Nemesis
8
0 / 0 / 0
5,896
421
606
4,579
1,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Sizzardi8
Kukulkan
13
5 / 5 / 0
7,990
571
7,195
8,395
2,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
condoriouz
Artemis
10
2 / 3 / 1
6,100
436
3,873
5,818
1,672
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
germanyarets
King Arthur
12
2 / 3 / 0
7,664
547
6,737
13,849
7,270
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bacchus
minimozz
Bacchus
10
0 / 0 / 3
6,634
474
4,108
5,010
3,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
11
Kills
9
9
Deaths
11
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
2
3
1.25
W
Chang'e
Maaarmotte
Chang'e
3
1
0
3
L
Nemesis
O1BLIND
Nemesis
0
0
0
0
W
Thor
1
2
2
1
L
Kukulkan
Sizzardi8
Kukulkan
5
5
0
1
L
Artemis
condoriouz
Artemis
2
3
1
0.83
L
King Arthur
germanyarets
King Arthur
2
3
0
0.67
L
Bacchus
minimozz
Bacchus
0
0
3
1.5
W
Chernobog
rubionba
Chernobog
1
2
2
1
W
Anubis
sirious2
Anubis
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,557
Damage
22,519
39,481
Taken
37,651
20,093
Mitigated
15,512
14,118
Healing
9,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,111
385
0
1,040
7,967
5,106
87
4,094
3,773
8,486
0
W
Chang'e
Maaarmotte
Chang'e
9,262
1,066
307
5,390
8,347
6,136
259
94
8,253
51,223
0
L
Nemesis
O1BLIND
Nemesis
606
390
0
2,900
4,579
1,132
0
440
4,139
0
20,753
W
Thor
3,021
439
0
3,074
9,399
3,158
272
977
8,403
0
34,216
L
Kukulkan
Sizzardi8
Kukulkan
7,195
866
0
0
8,395
2,348
823
4,889
3,506
44,744
0
L
Artemis
condoriouz
Artemis
3,873
1,490
0
274
5,818
1,672
248
1,874
3,944
0
21,730
L
King Arthur
germanyarets
King Arthur
6,737
1,224
0
4,293
13,849
7,270
0
8,795
5,054
0
42,363
L
Bacchus
minimozz
Bacchus
4,108
923
0
1,847
5,010
3,090
0
1,520
3,490
22,102
0
W
Chernobog
rubionba
Chernobog
4,018
2,087
0
1,768
7,719
2,588
462
2,334
5,321
0
46,809
W
Anubis
sirious2
Anubis
6,145
582
0
2,539
6,049
3,105
141
3,379
2,428
54,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,226
Gold Earned
34,284
392
Minions Killed
322
0
Camps Cleared
0
1,315,524
Distance Traveled
1,287,020
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,656
475
17
1
0
247,615
0
W
Chang'e
8,216
587
119
9
0
292,005
4
L
Nemesis
5,896
421
61
4
0
165,232
0
W
Thor
6,809
486
69
5
0
278,954
0
L
Kukulkan
7,990
571
90
6
0
253,429
0
L
Artemis
6,100
436
39
3
0
272,464
0
L
King Arthur
7,664
547
86
6
0
288,289
1
L
Bacchus
6,634
474
46
3
0
307,606
5
W
Chernobog
7,013
501
86
6
0
242,682
3
W
Anubis
8,532
609
101
7
0
254,268
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role